Commit Graph

8 Commits

Author SHA1 Message Date
horooko ddc3b4af47 [Refactor] Replace [SerializeField] + getter with [field: SerializeField] auto-properties 2026-03-01 21:29:47 +07:00
horooko 0f9b162061 [Refactor] Replace hardcoded categories with data-driven SO system and abstract dice
- Add abstract dice system (IDie interface, DieDefinitionSO, StandardDieSO, DieInstance)
  to support future custom dice types while keeping backward compat via int[] DiceValues
- Replace YachtCategory enum and CategoryScorer switch with CategoryDefinitionSO hierarchy:
  SumOfValueCategorySO, NOfAKindCategorySO, FullHouseCategorySO, StraightCategorySO, SumAllCategorySO
- Add CategoryCatalogSO for ordered category collections and DiceCheckUtility for shared logic
- Refactor ScoringSystem, Views, GameManager, GameController to use SO references
- Update CategoryCondition modifier to use SO reference instead of enum
- Update all editor tests to use SO-based categories and DieInstance

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 11:46:50 +07:00
horooko 159cfd49a9 [Add] Unitask 2026-02-28 19:33:34 +07:00
horooko e24b30743b [Fix] Code visual 2026-02-28 19:25:26 +07:00
horooko bee20fd1f8 [Refactor] Add folder-based namespaces to all C# scripts
Wrap all 39 scripts and 6 test files in namespaces matching their folder
structure (e.g. Assets/Scripts/Dice/ → YachtDice.Dice). Add cross-namespace
using directives where types are referenced across modules. Set rootNamespace
in both .asmdef files (YachtDice, YachtDice.Tests).

Namespace mapping:
- YachtDice.Dice — Dice, DiceRoller
- YachtDice.Economy — CurrencyBank
- YachtDice.Game — GameManager, DiceManager, DebugGameInput
- YachtDice.Inventory — InventoryController/Model/SlotView/View
- YachtDice.Modifiers — ModifierData/Effect/Enums/Pipeline/Runtime/Target
- YachtDice.Persistence — SaveData, SaveSystem
- YachtDice.Scoring — CategoryScorer, ScoreResult, ScoringSystem, YachtCategory
- YachtDice.Shop — ShopCatalog/Controller/ItemView/Model/View
- YachtDice.UI — CategoryRowView, DicePanelView, GameController, GameInfoView, ScoreCardView
- YachtDice.Editor — ModifierAssetCreator
- YachtDice.Tests — all test files

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 19:06:57 +07:00
horooko b37579153b [Add] Hot Reload 2026-02-27 03:16:18 +07:00
horooko 6da112fb97 [Add] Dice to Scene 2026-02-26 16:06:30 +07:00
horooko 55e4857af4 [Add] DiceRoller — beautiful physics-based dice throw animation
Adds a coroutine-driven roller that tosses the dice with random impulse
and torque, waits for physics to settle, then smoothly snaps to the
nearest aligned face via Slerp. Exposes OnRollFinished event with the
rolled value.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-26 15:46:38 +07:00