Files
2026-02-23 22:24:46 +07:00

331 lines
8.4 KiB
C#

using UnityEngine;
namespace AllIn1SpriteShader
{
public static class InputKeyConverter
{
#if ENABLE_INPUT_SYSTEM
public static UnityEngine.InputSystem.Key GetKeyFromKeycode(KeyCode keyCode)
{
UnityEngine.InputSystem.Key res = UnityEngine.InputSystem.Key.Space;
switch (keyCode)
{
case KeyCode.A:
res = UnityEngine.InputSystem.Key.A;
break;
case KeyCode.B:
res = UnityEngine.InputSystem.Key.B;
break;
case KeyCode.C:
res = UnityEngine.InputSystem.Key.C;
break;
case KeyCode.D:
res = UnityEngine.InputSystem.Key.D;
break;
case KeyCode.E:
res = UnityEngine.InputSystem.Key.E;
break;
case KeyCode.F:
res = UnityEngine.InputSystem.Key.F;
break;
case KeyCode.G:
res = UnityEngine.InputSystem.Key.G;
break;
case KeyCode.H:
res = UnityEngine.InputSystem.Key.H;
break;
case KeyCode.I:
res = UnityEngine.InputSystem.Key.I;
break;
case KeyCode.J:
res = UnityEngine.InputSystem.Key.J;
break;
case KeyCode.K:
res = UnityEngine.InputSystem.Key.K;
break;
case KeyCode.L:
res = UnityEngine.InputSystem.Key.L;
break;
case KeyCode.M:
res = UnityEngine.InputSystem.Key.M;
break;
case KeyCode.N:
res = UnityEngine.InputSystem.Key.N;
break;
case KeyCode.O:
res = UnityEngine.InputSystem.Key.O;
break;
case KeyCode.P:
res = UnityEngine.InputSystem.Key.P;
break;
case KeyCode.Q:
res = UnityEngine.InputSystem.Key.Q;
break;
case KeyCode.R:
res = UnityEngine.InputSystem.Key.R;
break;
case KeyCode.S:
res = UnityEngine.InputSystem.Key.S;
break;
case KeyCode.T:
res = UnityEngine.InputSystem.Key.T;
break;
case KeyCode.U:
res = UnityEngine.InputSystem.Key.U;
break;
case KeyCode.V:
res = UnityEngine.InputSystem.Key.V;
break;
case KeyCode.W:
res = UnityEngine.InputSystem.Key.W;
break;
case KeyCode.X:
res = UnityEngine.InputSystem.Key.X;
break;
case KeyCode.Y:
res = UnityEngine.InputSystem.Key.Y;
break;
case KeyCode.Z:
res = UnityEngine.InputSystem.Key.Z;
break;
case KeyCode.Alpha0:
res = UnityEngine.InputSystem.Key.Digit0;
break;
case KeyCode.Alpha1:
res = UnityEngine.InputSystem.Key.Digit1;
break;
case KeyCode.Alpha2:
res = UnityEngine.InputSystem.Key.Digit2;
break;
case KeyCode.Alpha3:
res = UnityEngine.InputSystem.Key.Digit3;
break;
case KeyCode.Alpha4:
res = UnityEngine.InputSystem.Key.Digit4;
break;
case KeyCode.Alpha5:
res = UnityEngine.InputSystem.Key.Digit5;
break;
case KeyCode.Alpha6:
res = UnityEngine.InputSystem.Key.Digit6;
break;
case KeyCode.Alpha7:
res = UnityEngine.InputSystem.Key.Digit7;
break;
case KeyCode.Alpha8:
res = UnityEngine.InputSystem.Key.Digit8;
break;
case KeyCode.Alpha9:
res = UnityEngine.InputSystem.Key.Digit9;
break;
case KeyCode.Space:
res = UnityEngine.InputSystem.Key.Space;
break;
case KeyCode.Return:
res = UnityEngine.InputSystem.Key.Enter;
break;
case KeyCode.Escape:
res = UnityEngine.InputSystem.Key.Escape;
break;
case KeyCode.Backspace:
res = UnityEngine.InputSystem.Key.Backspace;
break;
case KeyCode.Tab:
res = UnityEngine.InputSystem.Key.Tab;
break;
case KeyCode.LeftShift:
res = UnityEngine.InputSystem.Key.LeftShift;
break;
case KeyCode.RightShift:
res = UnityEngine.InputSystem.Key.RightShift;
break;
case KeyCode.LeftControl:
res = UnityEngine.InputSystem.Key.LeftCtrl;
break;
case KeyCode.RightControl:
res = UnityEngine.InputSystem.Key.RightCtrl;
break;
case KeyCode.LeftAlt:
res = UnityEngine.InputSystem.Key.LeftAlt;
break;
case KeyCode.RightAlt:
res = UnityEngine.InputSystem.Key.RightAlt;
break;
case KeyCode.LeftCommand:
res = UnityEngine.InputSystem.Key.LeftCommand;
break;
case KeyCode.RightCommand:
res = UnityEngine.InputSystem.Key.RightCommand;
break;
case KeyCode.LeftWindows:
res = UnityEngine.InputSystem.Key.LeftWindows;
break;
case KeyCode.RightWindows:
res = UnityEngine.InputSystem.Key.RightWindows;
break;
case KeyCode.UpArrow:
res = UnityEngine.InputSystem.Key.UpArrow;
break;
case KeyCode.DownArrow:
res = UnityEngine.InputSystem.Key.DownArrow;
break;
case KeyCode.LeftArrow:
res = UnityEngine.InputSystem.Key.LeftArrow;
break;
case KeyCode.RightArrow:
res = UnityEngine.InputSystem.Key.RightArrow;
break;
case KeyCode.F1:
res = UnityEngine.InputSystem.Key.F1;
break;
case KeyCode.F2:
res = UnityEngine.InputSystem.Key.F2;
break;
case KeyCode.F3:
res = UnityEngine.InputSystem.Key.F3;
break;
case KeyCode.F4:
res = UnityEngine.InputSystem.Key.F4;
break;
case KeyCode.F5:
res = UnityEngine.InputSystem.Key.F5;
break;
case KeyCode.F6:
res = UnityEngine.InputSystem.Key.F6;
break;
case KeyCode.F7:
res = UnityEngine.InputSystem.Key.F7;
break;
case KeyCode.F8:
res = UnityEngine.InputSystem.Key.F8;
break;
case KeyCode.F9:
res = UnityEngine.InputSystem.Key.F9;
break;
case KeyCode.F10:
res = UnityEngine.InputSystem.Key.F10;
break;
case KeyCode.F11:
res = UnityEngine.InputSystem.Key.F11;
break;
case KeyCode.F12:
res = UnityEngine.InputSystem.Key.F12;
break;
case KeyCode.Insert:
res = UnityEngine.InputSystem.Key.Insert;
break;
case KeyCode.Delete:
res = UnityEngine.InputSystem.Key.Delete;
break;
case KeyCode.Home:
res = UnityEngine.InputSystem.Key.Home;
break;
case KeyCode.End:
res = UnityEngine.InputSystem.Key.End;
break;
case KeyCode.PageUp:
res = UnityEngine.InputSystem.Key.PageUp;
break;
case KeyCode.PageDown:
res = UnityEngine.InputSystem.Key.PageDown;
break;
case KeyCode.Keypad0:
res = UnityEngine.InputSystem.Key.Numpad0;
break;
case KeyCode.Keypad1:
res = UnityEngine.InputSystem.Key.Numpad1;
break;
case KeyCode.Keypad2:
res = UnityEngine.InputSystem.Key.Numpad2;
break;
case KeyCode.Keypad3:
res = UnityEngine.InputSystem.Key.Numpad3;
break;
case KeyCode.Keypad4:
res = UnityEngine.InputSystem.Key.Numpad4;
break;
case KeyCode.Keypad5:
res = UnityEngine.InputSystem.Key.Numpad5;
break;
case KeyCode.Keypad6:
res = UnityEngine.InputSystem.Key.Numpad6;
break;
case KeyCode.Keypad7:
res = UnityEngine.InputSystem.Key.Numpad7;
break;
case KeyCode.Keypad8:
res = UnityEngine.InputSystem.Key.Numpad8;
break;
case KeyCode.Keypad9:
res = UnityEngine.InputSystem.Key.Numpad9;
break;
case KeyCode.KeypadDivide:
res = UnityEngine.InputSystem.Key.NumpadDivide;
break;
case KeyCode.KeypadMultiply:
res = UnityEngine.InputSystem.Key.NumpadMultiply;
break;
case KeyCode.KeypadMinus:
res = UnityEngine.InputSystem.Key.NumpadMinus;
break;
case KeyCode.KeypadPlus:
res = UnityEngine.InputSystem.Key.NumpadPlus;
break;
case KeyCode.KeypadEnter:
res = UnityEngine.InputSystem.Key.NumpadEnter;
break;
case KeyCode.KeypadPeriod:
res = UnityEngine.InputSystem.Key.NumpadPeriod;
break;
case KeyCode.CapsLock:
res = UnityEngine.InputSystem.Key.CapsLock;
break;
case KeyCode.ScrollLock:
res = UnityEngine.InputSystem.Key.ScrollLock;
break;
case KeyCode.Pause:
res = UnityEngine.InputSystem.Key.Pause;
break;
case KeyCode.Quote:
res = UnityEngine.InputSystem.Key.Quote;
break;
case KeyCode.Comma:
res = UnityEngine.InputSystem.Key.Comma;
break;
case KeyCode.Minus:
res = UnityEngine.InputSystem.Key.Minus;
break;
case KeyCode.Period:
res = UnityEngine.InputSystem.Key.Period;
break;
case KeyCode.Slash:
res = UnityEngine.InputSystem.Key.Slash;
break;
case KeyCode.Semicolon:
res = UnityEngine.InputSystem.Key.Semicolon;
break;
case KeyCode.Equals:
res = UnityEngine.InputSystem.Key.Equals;
break;
case KeyCode.LeftBracket:
res = UnityEngine.InputSystem.Key.LeftBracket;
break;
case KeyCode.RightBracket:
res = UnityEngine.InputSystem.Key.RightBracket;
break;
case KeyCode.Backslash:
res = UnityEngine.InputSystem.Key.Backslash;
break;
case KeyCode.BackQuote:
res = UnityEngine.InputSystem.Key.Backquote;
break;
default:
res = UnityEngine.InputSystem.Key.Space;
break;
}
return res;
}
#endif
}
}