Files
YachtDice/Assets/Scripts/Dice/DiceInstance.cs
T
horooko 13b18b0a8b [Rename] Unify Die → Dice naming across the entire project
Standardize all class, interface, file, method, event, field, and variable
names from the inconsistent "Die" form to "Dice", matching the existing
DiceManager/DiceCatalog/DiceCollection convention.

Renamed files (7 + meta): IDie→IDice, DieInstance→DiceInstance,
DieDefinitionSO→DiceDefinitionSO, StandardDieSO→StandardDiceSO,
DieValueCondition→DiceValueCondition, AddPerDieEffect→AddPerDiceEffect,
MultiplyPerDieEffect→MultiplyPerDiceEffect.

Updated all 31 consumer and test files with matching reference changes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-02 05:37:12 +07:00

28 lines
815 B
C#

namespace YachtDice.Dice
{
/// <summary>
/// Рантайм-состояние одного дайса.
/// Хранит текущее значение верхней грани и ссылку на определение типа.
/// </summary>
public class DiceInstance : IDice
{
public DiceDefinitionSO Definition { get; }
public int Value { get; set; }
public bool IsLocked { get; set; }
public DiceInstance(DiceDefinitionSO definition)
{
Definition = definition;
Value = 0;
IsLocked = false;
}
public DiceInstance(DiceDefinitionSO definition, int initialValue)
{
Definition = definition;
Value = initialValue;
IsLocked = false;
}
}
}