f6c354d41c
Convert serialized private fields with public arrow getters to [field: SerializeField] auto-properties across ScriptableObjects (DieDefinitionSO, CategoryDefinition, ModifierDefinition, Effect, ModifierBehavior, SumOfValueCategory) and select MonoBehaviours (DiceRoller, Dice.Entry struct). Fields with type-changing getters (List→IReadOnlyList) or computed getters are intentionally kept as-is. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
58 lines
2.2 KiB
C#
58 lines
2.2 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using YachtDice.Modifiers.Core;
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using YachtDice.Shop;
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namespace YachtDice.Modifiers.Definition
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{
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[CreateAssetMenu(fileName = "NewModifier", menuName = "YachtDice/Modifiers/Definition")]
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public class ModifierDefinition : ScriptableObject, IShopItem
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{
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[field: Header("Identity")]
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[field: SerializeField] public string Id { get; private set; }
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[field: SerializeField] public string DisplayName { get; private set; }
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[field: SerializeField, TextArea] public string Description { get; private set; }
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[field: SerializeField] public Sprite Icon { get; private set; }
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[field: SerializeField] public ModifierRarity Rarity { get; private set; }
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[field: Header("Economy")]
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[field: SerializeField] public int ShopPrice { get; private set; }
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[field: SerializeField] public int SellPrice { get; private set; }
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[field: Header("Durability")]
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[field: SerializeField] public bool HasLimitedUses { get; private set; }
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[field: SerializeField] public int MaxUses { get; private set; }
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[field: SerializeField] public int MaxStacks { get; private set; } = 1;
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[Header("Behaviors")]
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[SerializeField] private List<ModifierBehavior> behaviors = new();
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public bool IsRepurchasable => HasLimitedUses;
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public IReadOnlyList<ModifierBehavior> Behaviors => behaviors;
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#if UNITY_EDITOR
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public static ModifierDefinition CreateForTest(
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string id,
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List<ModifierBehavior> behaviors,
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bool hasLimitedUses = false,
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int maxUses = 0,
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int shopPrice = 100,
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int sellPrice = 50,
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ModifierRarity rarity = ModifierRarity.Common)
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{
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var so = CreateInstance<ModifierDefinition>();
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so.Id = id;
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so.DisplayName = id;
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so.Description = id;
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so.Rarity = rarity;
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so.ShopPrice = shopPrice;
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so.SellPrice = sellPrice;
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so.HasLimitedUses = hasLimitedUses;
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so.MaxUses = maxUses;
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so.behaviors = behaviors ?? new List<ModifierBehavior>();
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return so;
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}
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#endif
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}
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}
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