33 lines
1010 B
C#
33 lines
1010 B
C#
using Cysharp.Threading.Tasks;
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using UnityEngine;
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using YachtDice.Modifiers.Core;
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using YachtDice.Modifiers.Definition;
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using YachtDice.Modifiers.Runtime;
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namespace YachtDice.Modifiers.Effects
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{
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[CreateAssetMenu(fileName = "AddCurrencyEffect", menuName = "YachtDice/Modifiers/Effects/Add Currency")]
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public class AddCurrencyEffect : Effect
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{
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[SerializeField] private int amount;
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public override UniTask Apply(ModifierContext context, ModifierInstance instance)
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{
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context.CurrencyDelta += amount * instance.Stacks;
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return UniTask.CompletedTask;
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}
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#if UNITY_EDITOR
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public static AddCurrencyEffect CreateForTest(int amount,
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ModifierPhase phase = ModifierPhase.SideEffect, int priority = 0)
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{
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var so = CreateInstance<AddCurrencyEffect>();
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so.amount = amount;
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so.SetPhaseForTest(phase);
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so.SetPriorityForTest(priority);
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return so;
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}
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#endif
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}
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}
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