Files
YachtDice/Assets/Scripts/Dice/DiceCatalog.cs
T
horooko 13b18b0a8b [Rename] Unify Die → Dice naming across the entire project
Standardize all class, interface, file, method, event, field, and variable
names from the inconsistent "Die" form to "Dice", matching the existing
DiceManager/DiceCatalog/DiceCollection convention.

Renamed files (7 + meta): IDie→IDice, DieInstance→DiceInstance,
DieDefinitionSO→DiceDefinitionSO, StandardDieSO→StandardDiceSO,
DieValueCondition→DiceValueCondition, AddPerDieEffect→AddPerDiceEffect,
MultiplyPerDieEffect→MultiplyPerDiceEffect.

Updated all 31 consumer and test files with matching reference changes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-02 05:37:12 +07:00

33 lines
899 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace YachtDice.Dice
{
[CreateAssetMenu(fileName = "DiceCatalog", menuName = "YachtDice/Dice/Catalog")]
public class DiceCatalog : ScriptableObject
{
[SerializeField] private List<DiceDefinitionSO> dice = new();
public IReadOnlyList<DiceDefinitionSO> All => dice;
public DiceDefinitionSO FindById(string id)
{
for (int i = 0; i < dice.Count; i++)
{
if (dice[i] != null && dice[i].Id == id)
return dice[i];
}
return null;
}
#if UNITY_EDITOR
public static DiceCatalog CreateForTest(List<DiceDefinitionSO> defs)
{
var catalog = CreateInstance<DiceCatalog>();
catalog.dice = defs ?? new List<DiceDefinitionSO>();
return catalog;
}
#endif
}
}