Files
YachtDice/Assets/Scripts/Shop/ShopModel.cs
T
2026-02-28 19:25:26 +07:00

85 lines
2.6 KiB
C#

using System;
using System.Collections.Generic;
using YachtDice.Economy;
using YachtDice.Inventory;
using YachtDice.Modifiers;
namespace YachtDice.Shop
{
public class ShopModel
{
private readonly CurrencyBank currencyBank;
private readonly InventoryModel inventoryModel;
private readonly HashSet<string> purchasedPermanentIds = new();
public event Action<ModifierData> OnItemPurchased;
public ShopModel(CurrencyBank currencyBank, InventoryModel inventoryModel)
{
this.currencyBank = currencyBank;
this.inventoryModel = inventoryModel;
}
public bool CanPurchase(ModifierData modifier)
{
if (modifier == null) return false;
if (!currencyBank.CanAfford(modifier.ShopPrice)) return false;
if (modifier.Durability == ModifierDurability.Permanent &&
purchasedPermanentIds.Contains(modifier.Id))
return false;
return true;
}
public bool TryPurchase(ModifierData modifier)
{
if (!CanPurchase(modifier)) return false;
if (!currencyBank.Spend(modifier.ShopPrice)) return false;
if (modifier.Durability == ModifierDurability.Permanent)
purchasedPermanentIds.Add(modifier.Id);
inventoryModel.AddModifier(modifier);
OnItemPurchased?.Invoke(modifier);
return true;
}
public bool IsPermanentOwned(string modifierId) => purchasedPermanentIds.Contains(modifierId);
public ShopItemState GetItemState(ModifierData modifier)
{
if (modifier == null) return ShopItemState.TooExpensive;
if (modifier.Durability == ModifierDurability.Permanent &&
purchasedPermanentIds.Contains(modifier.Id))
return ShopItemState.Owned;
if (!currencyBank.CanAfford(modifier.ShopPrice))
return ShopItemState.TooExpensive;
return modifier.Durability == ModifierDurability.LimitedUses
? ShopItemState.RepurchaseAvailable
: ShopItemState.Available;
}
public void LoadPurchasedPermanentIds(IEnumerable<string> ids)
{
purchasedPermanentIds.Clear();
if (ids != null)
foreach (var id in ids) purchasedPermanentIds.Add(id);
}
public HashSet<string> GetPurchasedPermanentIds() => new(purchasedPermanentIds);
}
public enum ShopItemState
{
Available,
TooExpensive,
Owned,
RepurchaseAvailable
}
}