98 lines
2.9 KiB
C#
98 lines
2.9 KiB
C#
using UnityEngine;
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using YachtDice.Economy;
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using YachtDice.Modifiers;
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using YachtDice.Scoring;
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namespace YachtDice.Inventory
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{
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public class InventoryController : MonoBehaviour
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{
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[SerializeField] private InventoryView inventoryView;
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[SerializeField] private ScoringSystem scoringSystem;
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[SerializeField] private CurrencyBank currencyBank;
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private InventoryModel model;
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public InventoryModel Model => model;
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public void Initialize(InventoryModel inventoryModel)
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{
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model = inventoryModel;
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inventoryView.OnActivateClicked += HandleActivate;
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inventoryView.OnDeactivateClicked += HandleDeactivate;
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inventoryView.OnSellClicked += HandleSell;
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model.OnActiveModifiersChanged += HandleActiveModifiersChanged;
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model.OnInventoryChanged += HandleInventoryChanged;
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if (scoringSystem != null)
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scoringSystem.OnCategoryConfirmed += HandleCategoryConfirmed;
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RefreshView();
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}
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private void OnDestroy()
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{
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if (inventoryView != null)
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{
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inventoryView.OnActivateClicked -= HandleActivate;
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inventoryView.OnDeactivateClicked -= HandleDeactivate;
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inventoryView.OnSellClicked -= HandleSell;
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}
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if (model != null)
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{
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model.OnActiveModifiersChanged -= HandleActiveModifiersChanged;
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model.OnInventoryChanged -= HandleInventoryChanged;
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}
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if (scoringSystem != null)
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scoringSystem.OnCategoryConfirmed -= HandleCategoryConfirmed;
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}
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private void HandleActivate(ModifierRuntime runtime)
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{
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model.TryActivate(runtime);
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}
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private void HandleDeactivate(ModifierRuntime runtime)
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{
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model.Deactivate(runtime);
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}
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private void HandleSell(ModifierRuntime runtime)
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{
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if (runtime.Data == null) return;
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int sellPrice = runtime.Data.SellPrice;
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model.RemoveModifier(runtime);
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if (currencyBank != null)
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currencyBank.Add(sellPrice);
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}
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private void HandleActiveModifiersChanged(System.Collections.Generic.List<ModifierData> activeModifiers)
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{
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if (scoringSystem != null)
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scoringSystem.SetActiveModifiers(activeModifiers);
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}
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private void HandleInventoryChanged()
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{
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RefreshView();
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}
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private void HandleCategoryConfirmed(YachtCategory category, ScoreResult result)
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{
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model.ConsumeUseOnActive();
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}
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private void RefreshView()
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{
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if (inventoryView != null && model != null)
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inventoryView.Refresh(model.OwnedModifiers, model.MaxActiveSlots);
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}
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}
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}
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