61 lines
1.7 KiB
C#
61 lines
1.7 KiB
C#
using UnityEngine;
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using YachtDice.Economy;
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using YachtDice.Modifiers;
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namespace YachtDice.Shop
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{
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public class ShopController : MonoBehaviour
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{
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[SerializeField] private ShopCatalog catalog;
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[SerializeField] private ShopView shopView;
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[SerializeField] private CurrencyBank currencyBank;
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private ShopModel model;
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public ShopCatalog Catalog => catalog;
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public void Initialize(ShopModel shopModel)
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{
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model = shopModel;
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shopView.OnBuyClicked += HandleBuyClicked;
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if (currencyBank != null)
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currencyBank.OnBalanceChanged += HandleCurrencyChanged;
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model.OnItemPurchased += HandleItemPurchased;
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shopView.Populate(catalog.AvailableModifiers, model);
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shopView.UpdateCurrencyDisplay(currencyBank != null ? currencyBank.Balance : 0);
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}
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private void OnDestroy()
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{
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if (shopView != null)
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shopView.OnBuyClicked -= HandleBuyClicked;
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if (currencyBank != null)
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currencyBank.OnBalanceChanged -= HandleCurrencyChanged;
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if (model != null)
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model.OnItemPurchased -= HandleItemPurchased;
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}
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private void HandleBuyClicked(ModifierData data)
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{
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model.TryPurchase(data);
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}
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private void HandleCurrencyChanged(int newBalance)
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{
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shopView.UpdateCurrencyDisplay(newBalance);
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shopView.RefreshStates(catalog.AvailableModifiers, model);
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}
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private void HandleItemPurchased(ModifierData data)
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{
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shopView.RefreshStates(catalog.AvailableModifiers, model);
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}
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}
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}
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