Files
YachtDice/Assets/Scripts/DI/GameLifetimeScope.cs
T
2026-03-01 16:23:41 +07:00

62 lines
2.2 KiB
C#

using UnityEngine;
using VContainer;
using VContainer.Unity;
using YachtDice.Categories;
using YachtDice.Economy;
using YachtDice.Events;
using YachtDice.Game;
using YachtDice.Inventory;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Pipeline;
using YachtDice.Modifiers.Runtime;
using YachtDice.Scoring;
using YachtDice.Shop;
using YachtDice.UI;
namespace YachtDice.DI
{
public class GameLifetimeScope : LifetimeScope
{
[SerializeField] private ModifierCatalog modifierCatalog;
[SerializeField] private CategoryCatalog categoryCatalog;
[Header("Scene References")]
[SerializeField] private ScoringSystem scoringSystem;
[SerializeField] private CurrencyBank currencyBank;
[SerializeField] private GameManager gameManager;
[SerializeField] private DiceManager diceManager;
[SerializeField] private GameController gameController;
[SerializeField] private ShopController shopController;
[SerializeField] private InventoryController inventoryController;
[Header("Settings")]
[SerializeField] private int maxActiveModifierSlots = 5;
protected override void Configure(IContainerBuilder builder)
{
// SO catalogs
builder.RegisterInstance(modifierCatalog);
builder.RegisterInstance(categoryCatalog);
// Core modifier services
builder.Register<ModifierRegistry>(Lifetime.Singleton)
.WithParameter<int>(maxActiveModifierSlots);
builder.Register<ModifierPipeline>(Lifetime.Singleton);
builder.Register<GameEventBus>(Lifetime.Singleton);
// Domain models
builder.Register<InventoryModel>(Lifetime.Singleton);
builder.Register<ShopModel>(Lifetime.Singleton);
// Scene MonoBehaviour components
builder.RegisterComponent(scoringSystem);
builder.RegisterComponent(currencyBank);
builder.RegisterComponent(gameManager);
builder.RegisterComponent(diceManager);
builder.RegisterComponent(gameController);
builder.RegisterComponent(shopController);
builder.RegisterComponent(inventoryController);
}
}
}