Files
YachtDice/Assets/Scripts/Modifiers/Conditions/DiceCountCondition.cs
T
2026-03-01 16:23:41 +07:00

41 lines
1.3 KiB
C#

using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Conditions
{
[CreateAssetMenu(fileName = "DiceCountCondition", menuName = "YachtDice/Modifiers/Conditions/Dice Count")]
public class DiceCountCondition : Condition
{
[Tooltip("Die face value to count (1-6). 0 = any value.")]
[SerializeField, Range(0, 6)] private int targetValue;
[Tooltip("Minimum number of dice that must match.")]
[SerializeField] private int minCount = 1;
public override bool Evaluate(ModifierContext context, ModifierInstance instance)
{
if (context.DiceValues == null) return false;
int count = 0;
for (int i = 0; i < context.DiceValues.Length; i++)
{
if (targetValue == 0 || context.DiceValues[i] == targetValue)
count++;
}
return count >= minCount;
}
#if UNITY_EDITOR
public static DiceCountCondition CreateForTest(int targetValue, int minCount)
{
var so = CreateInstance<DiceCountCondition>();
so.targetValue = targetValue;
so.minCount = minCount;
return so;
}
#endif
}
}