Files
YachtDice/Assets/Scripts/Modifiers/Conditions/DieValueCondition.cs
T
2026-03-01 16:23:41 +07:00

38 lines
1.1 KiB
C#

using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Conditions
{
[CreateAssetMenu(fileName = "DieValueCondition", menuName = "YachtDice/Modifiers/Conditions/Die Value")]
public class DieValueCondition : Condition
{
[SerializeField, Range(1, 6)] private int targetValue = 1;
[SerializeField] private int minCount = 1;
public override bool Evaluate(ModifierContext context, ModifierInstance instance)
{
if (context.DiceValues == null) return false;
int count = 0;
for (int i = 0; i < context.DiceValues.Length; i++)
{
if (context.DiceValues[i] == targetValue)
count++;
}
return count >= minCount;
}
#if UNITY_EDITOR
public static DieValueCondition CreateForTest(int targetValue, int minCount = 1)
{
var so = CreateInstance<DieValueCondition>();
so.targetValue = targetValue;
so.minCount = minCount;
return so;
}
#endif
}
}