Files
YachtDice/Assets/Scripts/Modifiers/Definition/Effect.cs
T
2026-03-01 16:23:41 +07:00

24 lines
696 B
C#

using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Definition
{
public abstract class Effect : ScriptableObject, IEffect
{
[SerializeField] private ModifierPhase phase = ModifierPhase.Additive;
[SerializeField] private int priority;
public ModifierPhase Phase => phase;
public int Priority => priority;
public abstract UniTask Apply(ModifierContext context, ModifierInstance instance);
#if UNITY_EDITOR
public void SetPhaseForTest(ModifierPhase p) => phase = p;
public void SetPriorityForTest(int p) => priority = p;
#endif
}
}