Files
YachtDice/Assets/Scripts/Modifiers/Effects/AddFlatScoreEffect.cs
T
2026-03-01 16:23:41 +07:00

32 lines
993 B
C#

using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "AddFlatScoreEffect", menuName = "YachtDice/Modifiers/Effects/Add Flat Score")]
public class AddFlatScoreEffect : Effect
{
[SerializeField] private int value;
public override UniTask Apply(ModifierContext context, ModifierInstance instance)
{
context.FlatBonus += value * instance.Stacks;
return UniTask.CompletedTask;
}
#if UNITY_EDITOR
public static AddFlatScoreEffect CreateForTest(int value, ModifierPhase phase = ModifierPhase.Additive, int priority = 0)
{
var so = CreateInstance<AddFlatScoreEffect>();
so.value = value;
so.SetPhaseForTest(phase);
so.SetPriorityForTest(priority);
return so;
}
#endif
}
}