Files
YachtDice/Assets/Scripts/Modifiers/Effects/ConsumeChargeEffect.cs
T
2026-03-01 16:23:41 +07:00

33 lines
1016 B
C#

using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "ConsumeChargeEffect", menuName = "YachtDice/Modifiers/Effects/Consume Charge")]
public class ConsumeChargeEffect : Effect
{
[SerializeField] private int charges = 1;
public override UniTask Apply(ModifierContext context, ModifierInstance instance)
{
instance.ConsumeCharge(charges);
return UniTask.CompletedTask;
}
#if UNITY_EDITOR
public static ConsumeChargeEffect CreateForTest(int charges = 1,
ModifierPhase phase = ModifierPhase.SideEffect, int priority = 100)
{
var so = CreateInstance<ConsumeChargeEffect>();
so.charges = charges;
so.SetPhaseForTest(phase);
so.SetPriorityForTest(priority);
return so;
}
#endif
}
}