33 lines
1016 B
C#
33 lines
1016 B
C#
using Cysharp.Threading.Tasks;
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using UnityEngine;
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using YachtDice.Modifiers.Core;
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using YachtDice.Modifiers.Definition;
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using YachtDice.Modifiers.Runtime;
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namespace YachtDice.Modifiers.Effects
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{
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[CreateAssetMenu(fileName = "ConsumeChargeEffect", menuName = "YachtDice/Modifiers/Effects/Consume Charge")]
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public class ConsumeChargeEffect : Effect
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{
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[SerializeField] private int charges = 1;
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public override UniTask Apply(ModifierContext context, ModifierInstance instance)
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{
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instance.ConsumeCharge(charges);
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return UniTask.CompletedTask;
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}
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#if UNITY_EDITOR
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public static ConsumeChargeEffect CreateForTest(int charges = 1,
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ModifierPhase phase = ModifierPhase.SideEffect, int priority = 100)
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{
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var so = CreateInstance<ConsumeChargeEffect>();
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so.charges = charges;
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so.SetPhaseForTest(phase);
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so.SetPriorityForTest(priority);
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return so;
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}
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#endif
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}
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}
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