Files
YachtDice/Assets/Scripts/Shop/ShopView.cs
T
2026-03-01 16:23:41 +07:00

82 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using YachtDice.Modifiers.Definition;
namespace YachtDice.Shop
{
public class ShopView : MonoBehaviour
{
[SerializeField] private Transform itemContainer;
[SerializeField] private ShopItemView itemPrefab;
[SerializeField] private TMP_Text currencyText;
[SerializeField] private Button closeButton;
private readonly List<ShopItemView> spawnedItems = new();
public event Action<ModifierDefinition> OnBuyClicked;
private void Awake()
{
if (closeButton != null)
closeButton.onClick.AddListener(Hide);
}
private void OnDestroy()
{
if (closeButton != null)
closeButton.onClick.RemoveListener(Hide);
}
public void Show() => gameObject.SetActive(true);
public void Hide() => gameObject.SetActive(false);
public bool IsVisible => gameObject.activeSelf;
public void Populate(IReadOnlyList<ModifierDefinition> catalog, ShopModel model)
{
ClearItems();
for (int i = 0; i < catalog.Count; i++)
{
var def = catalog[i];
if (def == null) continue;
var item = Instantiate(itemPrefab, itemContainer);
var state = model.GetItemState(def);
item.Setup(def, state);
item.OnBuyClicked += HandleBuy;
spawnedItems.Add(item);
}
}
public void RefreshStates(IReadOnlyList<ModifierDefinition> catalog, ShopModel model)
{
for (int i = 0; i < spawnedItems.Count && i < catalog.Count; i++)
{
var state = model.GetItemState(catalog[i]);
spawnedItems[i].SetState(state);
}
}
public void UpdateCurrencyDisplay(int currency)
{
if (currencyText != null)
currencyText.text = currency.ToString();
}
private void ClearItems()
{
for (int i = 0; i < spawnedItems.Count; i++)
{
spawnedItems[i].OnBuyClicked -= HandleBuy;
Destroy(spawnedItems[i].gameObject);
}
spawnedItems.Clear();
}
private void HandleBuy(ModifierDefinition def) => OnBuyClicked?.Invoke(def);
}
}