Files
YachtDice/Assets/Scripts/UI/GameController.cs
T
2026-03-01 16:23:41 +07:00

342 lines
12 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using VContainer;
using YachtDice.Categories;
using YachtDice.Dice;
using YachtDice.Game;
using YachtDice.Scoring;
using YachtDice.Economy;
using YachtDice.Shop;
using YachtDice.Inventory;
using YachtDice.Persistence;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.UI
{
public class GameController : MonoBehaviour
{
[Header("Views")]
[SerializeField] private ScoreCardView scoreCardView;
[SerializeField] private DicePanelView dicePanelView;
[SerializeField] private GameInfoView gameInfoView;
[Header("Settings")]
[SerializeField] private int maxRollsPerTurn = 3;
private const int UpperBonusThreshold = 63;
private const int UpperBonusValue = 35;
private GameManager gameManager;
private ScoringSystem scoringSystem;
private DiceManager diceManager;
private CurrencyBank currencyBank;
private ShopController shopController;
private InventoryController inventoryController;
private ModifierRegistry modifierRegistry;
private CategoryCatalog categoryCatalog;
private ModifierCatalog modifierCatalog;
private ShopModel shopModel;
[Inject]
public void Construct(
GameManager gameManager,
ScoringSystem scoringSystem,
DiceManager diceManager,
CurrencyBank currencyBank,
ShopController shopController,
InventoryController inventoryController,
ModifierRegistry modifierRegistry,
CategoryCatalog categoryCatalog,
ModifierCatalog modifierCatalog,
ShopModel shopModel)
{
this.gameManager = gameManager;
this.scoringSystem = scoringSystem;
this.diceManager = diceManager;
this.currencyBank = currencyBank;
this.shopController = shopController;
this.inventoryController = inventoryController;
this.modifierRegistry = modifierRegistry;
this.categoryCatalog = categoryCatalog;
this.modifierCatalog = modifierCatalog;
this.shopModel = shopModel;
}
// ── Lifecycle ──────────────────────────────────────────────
private void Start()
{
// Model → Controller
gameManager.OnTurnStarted += HandleTurnStarted;
gameManager.OnRollComplete += HandleRollComplete;
gameManager.OnScored += HandleScored;
gameManager.OnGameOver += HandleGameOver;
diceManager.OnDieSettled += HandleDieSettled;
// View → Controller
scoreCardView.OnCategorySelected += HandleCategorySelected;
dicePanelView.OnRollClicked += HandleRollClicked;
dicePanelView.OnDiceToggled += HandleDiceToggled;
gameInfoView.OnNewGameClicked += HandleNewGameClicked;
gameInfoView.OnShopClicked += HandleShopClicked;
gameInfoView.OnInventoryClicked += HandleInventoryClicked;
// Currency & Modifiers
currencyBank.OnBalanceChanged += HandleCurrencyChanged;
modifierRegistry.OnChanged += HandleInventoryChangedForSave;
// Initialize
scoreCardView.Initialize(categoryCatalog);
LoadSaveData();
gameInfoView.SetCurrencyText(currencyBank.Balance);
// Start the game after all subscriptions are in place
gameManager.StartNewGame();
}
private void OnDestroy()
{
gameManager.OnTurnStarted -= HandleTurnStarted;
gameManager.OnRollComplete -= HandleRollComplete;
gameManager.OnScored -= HandleScored;
gameManager.OnGameOver -= HandleGameOver;
diceManager.OnDieSettled -= HandleDieSettled;
scoreCardView.OnCategorySelected -= HandleCategorySelected;
dicePanelView.OnRollClicked -= HandleRollClicked;
dicePanelView.OnDiceToggled -= HandleDiceToggled;
gameInfoView.OnNewGameClicked -= HandleNewGameClicked;
gameInfoView.OnShopClicked -= HandleShopClicked;
gameInfoView.OnInventoryClicked -= HandleInventoryClicked;
currencyBank.OnBalanceChanged -= HandleCurrencyChanged;
if (modifierRegistry != null)
modifierRegistry.OnChanged -= HandleInventoryChangedForSave;
}
// ── Save / Load ─────────────────────────────────────────
private void LoadSaveData()
{
SaveData save = SaveSystem.Load();
if (save.Currency > 0)
currencyBank.SetBalance(save.Currency);
if (modifierCatalog != null && save.OwnedModifiers.Count > 0)
{
var entries = new List<ModifierSaveEntry>();
var permanentIds = new HashSet<string>();
for (int i = 0; i < save.OwnedModifiers.Count; i++)
{
var oldEntry = save.OwnedModifiers[i];
var def = modifierCatalog.FindById(oldEntry.ModifierId);
if (def == null)
{
Debug.LogWarning($"Modifier '{oldEntry.ModifierId}' not found in catalog, skipping.");
continue;
}
entries.Add(new ModifierSaveEntry
{
ModifierId = oldEntry.ModifierId,
IsActive = oldEntry.IsActive,
RemainingUses = oldEntry.RemainingUses,
Stacks = oldEntry.Stacks,
CustomState = oldEntry.CustomState,
});
if (!def.HasLimitedUses)
permanentIds.Add(def.Id);
}
modifierRegistry.LoadSaveData(entries, modifierCatalog);
shopModel.LoadPurchasedPermanentIds(permanentIds);
}
}
private void PerformSave()
{
var save = new SaveData
{
Currency = currencyBank.Balance
};
var entries = modifierRegistry.GetSaveData();
for (int i = 0; i < entries.Count; i++)
{
save.OwnedModifiers.Add(entries[i]);
}
SaveSystem.Save(save);
}
// ── Model Event Handlers ──────────────────────────────────
private void HandleTurnStarted(int turn)
{
int totalCategoryCount = categoryCatalog.Count;
gameInfoView.SetTurnText(turn, totalCategoryCount);
dicePanelView.ResetForNewTurn();
dicePanelView.SetRollButtonState(true, 0, maxRollsPerTurn);
scoreCardView.ClearAllPreviews();
}
private void HandleRollComplete(int rollNumber)
{
bool canRollAgain = gameManager.CanRoll;
dicePanelView.SetRollButtonState(canRollAgain, rollNumber, maxRollsPerTurn);
dicePanelView.SetDiceInteractable(true);
int[] values = diceManager.GetCurrentValues();
dicePanelView.SetAllDiceValues(values);
UpdatePreviewScores();
}
private void HandleDieSettled(int index, int value)
{
dicePanelView.SetDieValue(index, value);
}
private void HandleScored(CategoryDefinition category, int finalScore)
{
scoreCardView.SetCategoryScored(category, finalScore);
UpdateTotalDisplay();
PerformSave();
}
private void HandleGameOver(int totalScore)
{
dicePanelView.SetRollButtonState(false, maxRollsPerTurn, maxRollsPerTurn);
dicePanelView.SetDiceInteractable(false);
scoreCardView.SetAllInteractable(false);
int displayTotal = CalculateDisplayTotal();
gameInfoView.ShowGameOver(displayTotal);
PerformSave();
}
// ── View Event Handlers ───────────────────────────────────
private void HandleRollClicked()
{
if (!gameManager.CanRoll) return;
dicePanelView.SetRollButtonState(false, gameManager.CurrentRoll, maxRollsPerTurn);
dicePanelView.SetDiceInteractable(false);
scoreCardView.SetAllInteractable(false);
gameManager.Roll();
}
private void HandleDiceToggled(int index)
{
if (gameManager.CurrentRoll == 0) return;
if (diceManager.IsAnyRolling) return;
gameManager.ToggleDiceLock(index);
bool isLocked = diceManager.IsLocked(index);
dicePanelView.SetDieLocked(index, isLocked);
}
private void HandleCategorySelected(CategoryDefinition category)
{
if (!gameManager.CanScore) return;
if (scoringSystem.IsCategoryUsed(category)) return;
gameManager.ScoreInCategory(category);
}
private void HandleNewGameClicked()
{
gameInfoView.HideGameOver();
scoreCardView.ResetAll();
dicePanelView.ResetForNewGame();
gameManager.StartNewGame();
}
private void HandleShopClicked()
{
shopController.ToggleVisibility();
}
private void HandleInventoryClicked()
{
inventoryController.ToggleVisibility();
}
private void HandleCurrencyChanged(int newBalance)
{
gameInfoView.SetCurrencyText(newBalance);
PerformSave();
}
private void HandleInventoryChangedForSave()
{
PerformSave();
}
// ── Helpers ────────────────────────────────────────────────
private void UpdatePreviewScores()
{
var dice = diceManager.GetDice();
var previews = new Dictionary<CategoryDefinition, int>();
var allCategories = categoryCatalog.All;
for (int i = 0; i < allCategories.Count; i++)
{
var cat = allCategories[i];
if (scoringSystem.IsCategoryUsed(cat)) continue;
ScoreResult result = scoringSystem.PreviewScore(dice, cat);
previews[cat] = result.FinalScore;
}
scoreCardView.UpdatePreviews(previews);
}
private void UpdateTotalDisplay()
{
int upperSum = CalculateUpperSum();
bool hasBonus = upperSum >= UpperBonusThreshold;
int displayTotal = CalculateDisplayTotal();
scoreCardView.UpdateTotalDisplay(displayTotal, upperSum, hasBonus);
}
private int CalculateUpperSum()
{
int upperSum = 0;
var allCategories = categoryCatalog.All;
for (int i = 0; i < allCategories.Count; i++)
{
if (!allCategories[i].IsUpperSection) continue;
int catScore = scoringSystem.GetCategoryScore(allCategories[i]);
if (catScore >= 0) upperSum += catScore;
}
return upperSum;
}
private int CalculateDisplayTotal()
{
int total = scoringSystem.TotalScore;
int upperSum = CalculateUpperSum();
if (upperSum >= UpperBonusThreshold)
total += UpperBonusValue;
return total;
}
}
}