350 lines
14 KiB
GLSL
350 lines
14 KiB
GLSL
Shader "AllIn1SpriteShader/AllIn1SpriteShaderSRPBatch"
|
|
{
|
|
Properties
|
|
{
|
|
[NoScaleOffset]_MainTex ("Main Texture", 2D) = "white" {} //0
|
|
_Color("Main Color", Color) = (1,1,1,1) //1
|
|
_Alpha("General Alpha", Range(0,1)) = 1 //2
|
|
|
|
_GlowColor("Glow Color", Color) = (1,1,1,1) //3
|
|
_Glow("Glow Color Intensity", Range(0,100)) = 10 //4
|
|
_GlowGlobal("Global Glow Intensity", Range(1,100)) = 1 //5
|
|
[NoScaleOffset] _GlowTex("Glow Texture", 2D) = "white" {} //6
|
|
|
|
[NoScaleOffset]_FadeTex("Fade Texture", 2D) = "white" {} //7
|
|
_FadeAmount("Fade Amount", Range(-0.1,1)) = -0.1 //8
|
|
_FadeBurnWidth("Fade Burn Width", Range(0,1)) = 0.025 //9
|
|
_FadeBurnTransition("Burn Transition", Range(0.01,0.5)) = 0.075 //10
|
|
_FadeBurnColor("Fade Burn Color", Color) = (1,1,0,1) //11
|
|
[NoScaleOffset]_FadeBurnTex("Fade Burn Texture", 2D) = "white" {} //12
|
|
_FadeBurnGlow("Fade Burn Glow", Range(1,250)) = 2//13
|
|
|
|
_OutlineColor("Outline Base Color", Color) = (1,1,1,1) //14
|
|
_OutlineAlpha("Outline Base Alpha", Range(0,1)) = 1 //15
|
|
_OutlineGlow("Outline Base Glow", Range(1,100)) = 1.5 //16
|
|
_OutlineWidth("Outline Base Width", Range(0,0.2)) = 0.004 //17
|
|
_OutlinePixelWidth("Outline Base Pixel Width", Int) = 1 //18
|
|
|
|
[Space]
|
|
[NoScaleOffset]_OutlineTex("Outline Texture", 2D) = "white" {} //19
|
|
_OutlineTexXSpeed("Texture scroll speed X", Range(-50,50)) = 10 //20
|
|
_OutlineTexYSpeed("Texture scroll speed Y", Range(-50,50)) = 0 //21
|
|
|
|
[Space]
|
|
[NoScaleOffset]_OutlineDistortTex("Outline Distortion Texture", 2D) = "white" {} //22
|
|
_OutlineDistortAmount("Outline Distortion Amount", Range(0,2)) = 0.5 //23
|
|
_OutlineDistortTexXSpeed("Distortion scroll speed X", Range(-50,50)) = 5 //24
|
|
_OutlineDistortTexYSpeed("Distortion scroll speed Y", Range(-50,50)) = 5 //25
|
|
|
|
_AlphaOutlineColor("Color", Color) = (1, 1, 1, 1) //26
|
|
_AlphaOutlineGlow("Outline Glow", Range(1,100)) = 5 //27
|
|
_AlphaOutlinePower("Power", Range(0, 5)) = 1 // 28
|
|
_AlphaOutlineMinAlpha("Min Alpha", Range(0, 1)) = 0 // 29
|
|
_AlphaOutlineBlend("Blend", Range(0, 1)) = 1 // 30
|
|
|
|
_GradBlend("Gradient Blend", Range(0,1)) = 1 //31
|
|
_GradTopLeftCol("Top Color", Color) = (1,0,0,1) //32
|
|
_GradTopRightCol("Top Color 2", Color) = (1, 1, 0, 1) //33
|
|
_GradBotLeftCol("Bot Color", Color) = (0,0,1,1) //34
|
|
_GradBotRightCol("Bot Color 2", Color) = (0, 1, 0, 1) //35
|
|
|
|
[NoScaleOffset] _ColorSwapTex("Color Swap Texture", 2D) = "black" {} //36
|
|
[HDR] _ColorSwapRed("Red Channel", Color) = (1,1,1,1) //37
|
|
_ColorSwapRedLuminosity("Red luminosity", Range(-1,1)) = 0.5 //38
|
|
[HDR] _ColorSwapGreen("Green Channel", Color) = (1,1,1,1) //39
|
|
_ColorSwapGreenLuminosity("Green luminosity", Range(-1,1)) = 0.5 //40
|
|
[HDR] _ColorSwapBlue("Blue Channel", Color) = (1,1,1,1) //41
|
|
_ColorSwapBlueLuminosity("Blue luminosity", Range(-1,1)) = 0.5 //42
|
|
|
|
_HsvShift("Hue Shift", Range(0, 360)) = 180 //43
|
|
_HsvSaturation("Saturation", Range(0, 2)) = 1 //44
|
|
_HsvBright("Brightness", Range(0, 2)) = 1 //45
|
|
|
|
_HitEffectColor("Hit Effect Color", Color) = (1,1,1,1) //46
|
|
_HitEffectGlow("Glow Intensity", Range(1,100)) = 5 //47
|
|
[Space]
|
|
_HitEffectBlend("Hit Effect Blend", Range(0,1)) = 1 //48
|
|
|
|
_NegativeAmount("Negative Amount", Range(0, 1)) = 1 //49
|
|
|
|
_PixelateSize("Pixelate size", Range(4,512)) = 32 //50
|
|
|
|
[NoScaleOffset] _ColorRampTex("Color ramp Texture", 2D) = "white" {} //51
|
|
_ColorRampLuminosity("Color ramp luminosity", Range(-1,1)) = 0 //52
|
|
[Toggle()] _ColorRampOutline("Affects everything?", float) = 0 //53
|
|
|
|
_GreyscaleLuminosity("Greyscale luminosity", Range(-1,1)) = 0 //54
|
|
[Toggle()] _GreyscaleOutline("Affects everything?", float) = 0 //55
|
|
_GreyscaleTintColor("Greyscale Tint Color", Color) = (1,1,1,1) //56
|
|
|
|
_PosterizeNumColors("Number of Colors", Range(0,100)) = 8 //57
|
|
_PosterizeGamma("Posterize Amount", Range(0.1,10)) = 0.75 //58
|
|
[Toggle()] _PosterizeOutline("Affects everything?", float) = 0 //59
|
|
|
|
_BlurIntensity("Blur Intensity", Range(0,100)) = 10 //60
|
|
[Toggle()] _BlurHD("Blur is Low Res?", float) = 0 //61
|
|
|
|
_MotionBlurAngle("Motion Blur Angle", Range(-1, 1)) = 0.1 //62
|
|
_MotionBlurDist("Motion Blur Distance", Range(-3, 3)) = 1.25 //63
|
|
|
|
_GhostColorBoost("Ghost Color Boost", Range(0,5)) = 1 //64
|
|
_GhostTransparency("Ghost Transparency", Range(0,1)) = 0 //65
|
|
|
|
_InnerOutlineColor("Inner Outline Color", Color) = (1,0,0,1) //66
|
|
_InnerOutlineThickness("Outline Thickness", Range(0,3)) = 1 //67
|
|
_InnerOutlineAlpha("Inner Outline Alpha", Range(0,1)) = 1 //68
|
|
_InnerOutlineGlow("Inner Outline Glow", Range(1,250)) = 4 //69
|
|
|
|
_AlphaCutoffValue("Alpha cutoff value", Range(0, 1)) = 0.25 //70
|
|
|
|
[Toggle()] _OnlyOutline("Only render outline?", float) = 0 //71
|
|
[Toggle()] _OnlyInnerOutline("Only render inner outline?", float) = 0 //72
|
|
|
|
_HologramStripesAmount("Stripes Amount", Range(0, 1)) = 0.1 //73
|
|
_HologramUnmodAmount("Unchanged Amount", Range(0, 1)) = 0.0 //74
|
|
_HologramStripesSpeed("Stripes Speed", Range(-20, 20)) = 4.5 //75
|
|
_HologramMinAlpha("Min Alpha", Range(0, 1)) = 0.1 //76
|
|
_HologramMaxAlpha("Max Alpha", Range(0, 100)) = 0.75 //77
|
|
|
|
_ChromAberrAmount("ChromAberr Amount", Range(0, 1)) = 1 //78
|
|
_ChromAberrAlpha("ChromAberr Alpha", Range(0, 1)) = 0.4 //79
|
|
|
|
_GlitchAmount("Glitch Amount", Range(0, 20)) = 3 //80
|
|
|
|
_FlickerPercent("Flicker Percent", Range(0, 1)) = 0.05 //81
|
|
_FlickerFreq("Flicker Frequency", Range(0, 5)) = 0.2 //82
|
|
_FlickerAlpha("Flicker Alpha", Range(0, 1)) = 0 //83
|
|
|
|
_ShadowX("Shadow X Axis", Range(-0.5, 0.5)) = 0.1 //84
|
|
_ShadowY("Shadow Y Axis", Range(-0.5, 0.5)) = -0.05 //85
|
|
_ShadowAlpha("Shadow Alpha", Range(0, 1)) = 0.5 //86
|
|
_ShadowColor("Shadow Color", Color) = (0, 0, 0, 1) //87
|
|
|
|
_HandDrawnAmount("Hand Drawn Amount", Range(0, 20)) = 10 //88
|
|
_HandDrawnSpeed("Hand Drawn Speed", Range(1, 15)) = 5 //89
|
|
|
|
_GrassSpeed("Speed", Range(0,50)) = 2 //90
|
|
_GrassWind("Bend amount", Range(0,50)) = 20 //91
|
|
[Space]
|
|
[Toggle()] _GrassManualToggle("Manually animated?", float) = 0 //92
|
|
_GrassManualAnim("Manual Anim Value", Range(-1,1)) = 1 //93
|
|
|
|
_WaveAmount("Wave Amount", Range(0, 25)) = 7 //94
|
|
_WaveSpeed("Wave Speed", Range(0, 25)) = 10 //95
|
|
_WaveStrength("Wave Strength", Range(0, 25)) = 7.5 //96
|
|
_WaveX("Wave X Axis", Range(0, 1)) = 0 //97
|
|
_WaveY("Wave Y Axis", Range(0, 1)) = 0.5 //98
|
|
|
|
_RectSize("Rect Size", Range(1, 4)) = 1 //99
|
|
|
|
_OffsetUvX("X axis", Range(-1, 1)) = 0 //100
|
|
_OffsetUvY("Y axis", Range(-1, 1)) = 0 //101
|
|
|
|
_ClipUvLeft("Clipping Left", Range(0, 1)) = 0 //102
|
|
_ClipUvRight("Clipping Right", Range(0, 1)) = 0 //103
|
|
_ClipUvUp("Clipping Up", Range(0, 1)) = 0 //104
|
|
_ClipUvDown("Clipping Down", Range(0, 1)) = 0 //105
|
|
|
|
_TextureScrollXSpeed("Speed X Axis", Range(-5, 5)) = 1 //106
|
|
_TextureScrollYSpeed("Speed Y Axis", Range(-5, 5)) = 0 //107
|
|
|
|
_ZoomUvAmount("Zoom Amount", Range(0.1, 5)) = 0.5 //108
|
|
|
|
[NoScaleOffset]_DistortTex("Distortion Texture", 2D) = "white" {} //109
|
|
_DistortAmount("Distortion Amount", Range(0,2)) = 0.5 //110
|
|
_DistortTexXSpeed("Scroll speed X", Range(-50,50)) = 5 //111
|
|
_DistortTexYSpeed("Scroll speed Y", Range(-50,50)) = 5 //112
|
|
|
|
_TwistUvAmount("Twist Amount", Range(0, 3.1416)) = 1 //113
|
|
_TwistUvPosX("Twist Pos X Axis", Range(0, 1)) = 0.5 //114
|
|
_TwistUvPosY("Twist Pos Y Axis", Range(0, 1)) = 0.5 //115
|
|
_TwistUvRadius("Twist Radius", Range(0, 3)) = 0.75 //116
|
|
|
|
_RotateUvAmount("Rotate Angle(radians)", Range(0, 6.2831)) = 0 //117
|
|
|
|
_FishEyeUvAmount("Fish Eye Amount", Range(0, 0.5)) = 0.35 //118
|
|
|
|
_PinchUvAmount("Pinch Amount", Range(0, 0.5)) = 0.35 //119
|
|
|
|
_ShakeUvSpeed("Shake Speed", Range(0, 20)) = 2.5 //120
|
|
_ShakeUvX("X Multiplier", Range(0, 5)) = 1.5 //121
|
|
_ShakeUvY("Y Multiplier", Range(0, 5)) = 1 //122
|
|
|
|
_ColorChangeTolerance("Tolerance", Range(0, 1)) = 0.25 //123
|
|
_ColorChangeTarget("Color to change", Color) = (1, 0, 0, 1) //124
|
|
[HDR] _ColorChangeNewCol("New Color", Color) = (1, 1, 0, 1) //125
|
|
_ColorChangeLuminosity("New Color Luminosity", Range(0, 1)) = 0.0 //126
|
|
|
|
_RoundWaveStrength("Wave Strength", Range(0, 1)) = 0.7 //127
|
|
_RoundWaveSpeed("Wave Speed", Range(0, 5)) = 2 //128
|
|
|
|
[Toggle()] _BillboardY("Billboard on both axis?", float) = 0 //129
|
|
_ZWrite ("Depth Write", Float) = 0.0 // 130
|
|
|
|
_MySrcMode ("SrcMode", Float) = 5 // 131
|
|
_MyDstMode ("DstMode", Float) = 10 // 132
|
|
|
|
_ShineColor("Shine Color", Color) = (1,1,1,1) // 133
|
|
_ShineLocation("Shine Location", Range(0,1)) = 0.5 // 134
|
|
_ShineRotate("Rotate Angle(radians)", Range(0, 6.2831)) = 0 //135
|
|
_ShineWidth("Shine Width", Range(0.05,1)) = 0.1 // 136
|
|
_ShineGlow("Shine Glow", Range(0,100)) = 1 // 137
|
|
[NoScaleOffset] _ShineMask("Shine Mask", 2D) = "white" {} // 138
|
|
|
|
_GlitchSize("Glitch Size", Range(0.25, 5)) = 1 //139
|
|
_HologramStripeColor("Stripes Color", Color) = (0,1,1,1) //140
|
|
_GradBoostX("Boost X axis", Range(0.1, 5)) = 1.2 //141
|
|
_GradBoostY("Boost Y axis", Range(0.1, 5)) = 1.2 //142
|
|
[Toggle()] _GradIsRadial("Radial Gradient?", float) = 0 //143
|
|
_AlphaRoundThreshold("Round Threshold", Range(0.005, 1.0)) = 0.5 //144
|
|
_GrassRadialBend("Radial Bend", Range(0.0, 5.0)) = 0.1 //145
|
|
|
|
_ColorChangeTolerance2("Tolerance 2", Range(0, 1)) = 0.25 //146
|
|
_ColorChangeTarget2("Color to change 2", Color) = (1, 0, 0, 1) //147
|
|
[HDR] _ColorChangeNewCol2("New Color 2", Color) = (1, 1, 0, 1) //148
|
|
_ColorChangeTolerance3("Tolerance 3", Range(0, 1)) = 0.25 //149
|
|
_ColorChangeTarget3("Color to change 3", Color) = (1, 0, 0, 1) //150
|
|
[HDR] _ColorChangeNewCol3("New Color 3", Color) = (1, 1, 0, 1) //151
|
|
|
|
_Contrast ("Contrast", Range(0, 6)) = 1 // 152
|
|
_Brightness ("Brightness", Range(-1, 1)) = 0 // 153
|
|
|
|
_ColorSwapBlend ("Color Swap Blend", Range(0, 1)) = 1 // 154
|
|
_ColorRampBlend ("Color Ramp Blend", Range(0, 1)) = 1 // 155
|
|
_GreyscaleBlend ("Greyscale Blend", Range(0, 1)) = 1 // 156
|
|
_GhostBlend ("Ghost Blend", Range(0, 1)) = 1 // 157
|
|
_HologramBlend ("Hologram Blend", Range(0, 1)) = 1 // 158
|
|
|
|
[AllIn1ShaderGradient] _ColorRampTexGradient("Color ramp Gradient", 2D) = "white" {} //159
|
|
|
|
[NoScaleOffset]_OverlayTex("Overlay Texture", 2D) = "white" {} //160
|
|
_OverlayColor("Overlay Color", Color) = (1, 1, 1, 1) //161
|
|
_OverlayGlow("Overlay Glow", Range(0,25)) = 1 // 162
|
|
_OverlayBlend("Overlay Blend", Range(0, 1)) = 1 // 163
|
|
|
|
_RadialStartAngle("Radial Start Angle", Range(0, 360)) = 90 //164
|
|
_RadialClip("Radial Clip", Range(0, 360)) = 45 //165
|
|
_RadialClip2("Radial Clip 2", Range(0, 360)) = 0 //166
|
|
|
|
_WarpStrength("Warp Strength", Range(0, 0.1)) = 0.025 //167
|
|
_WarpSpeed("Warp Speed", Range(0, 25)) = 8 //168
|
|
_WarpScale("Warp Scale", Range(0.05, 3)) = 0.5 //169
|
|
|
|
_OverlayTextureScrollXSpeed("Speed X Axis", Range(-5, 5)) = 0.25 //170
|
|
_OverlayTextureScrollYSpeed("Speed Y Axis", Range(-5, 5)) = 0.25 //171
|
|
|
|
/**/
|
|
_MainTex_ScaleAndTiling("Main Tex - Scale and Tiling", Vector) = (1, 1, 0, 0) //172
|
|
_FadeTex_ScaleAndTiling("Fade Tex - Scale and Tiling", Vector) = (1, 1, 0, 0) //173
|
|
_FadeBurnTex_ScaleAndTiling("Fade Burn Tex - Scale and Tiling", Vector) = (1, 1, 0, 0) //174
|
|
_OutlineTex_ScaleAndTiling("Outline Tex - Scale and Tiling", Vector) = (1, 1, 0, 0) //175
|
|
_OutlineDistortTex_ScaleAndTiling("Outline Distort Tex - Scale and Tiling", Vector) = (1, 1, 0, 0) //176
|
|
_DistortTex_ScaleAndTiling("Distort Tex - Scale and Tiling", Vector) = (1, 1, 0, 0) //177
|
|
_OverlayTex_ScaleAndTiling("Overlay Tex - Scale and Tiling", Vector) = (1, 1, 0, 0) //178
|
|
/**/
|
|
|
|
_GlitchSpeed("Glitch Speed", Range(0.0, 100)) = 20 //179
|
|
|
|
_ZTestMode ("Z Test Mode", Float) = 4
|
|
_CullingOption ("Culling Option", float) = 0
|
|
|
|
[HideInInspector] _MinXUV("_MinXUV", Range(0, 1)) = 0.0
|
|
[HideInInspector] _MaxXUV("_MaxXUV", Range(0, 1)) = 1.0
|
|
[HideInInspector] _MinYUV("_MinYUV", Range(0, 1)) = 0.0
|
|
[HideInInspector] _MaxYUV("_MaxYUV", Range(0, 1)) = 1.0
|
|
[HideInInspector] _RandomSeed("_MaxYUV", Range(0, 10000)) = 0.0
|
|
_EditorDrawers("Editor Drawers", Int) = 6
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
PackageRequirements
|
|
{
|
|
"com.unity.render-pipelines.high-definition" : "12.1"
|
|
}
|
|
|
|
Tags { "Queue" = "Transparent" "CanUseSpriteAtlas" = "True" "IgnoreProjector" = "True" "RenderType" = "Transparent" "PreviewType" = "Plane" }
|
|
Blend [_MySrcMode] [_MyDstMode]
|
|
Cull [_CullingOption]
|
|
ZWrite [_ZWrite]
|
|
ZTest [_ZTestMode]
|
|
|
|
Pass
|
|
{
|
|
HLSLPROGRAM
|
|
#pragma target 4.5
|
|
#pragma multi_compile_instancing
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#define HDRP_PASS
|
|
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/AtmosphericScattering.hlsl"
|
|
|
|
#include "ShaderLibrary/AllIn1SpriteShaderSRP_CommonFunctions.hlsl"
|
|
#include "ShaderLibrary/AllIn1SpriteShaderSRP_HDRPHelper.hlsl"
|
|
|
|
#include "ShaderLibrary/AllIn1SpriteShaderSRP_Structs.hlsl"
|
|
#include_with_pragmas "ShaderLibrary/AllIn1SpriteShaderSRP_ShaderFeatures.hlsl"
|
|
#include "ShaderLibrary/AllIn1SpriteShaderSRP_Properties.hlsl"
|
|
#include "ShaderLibrary/AllIn1SpriteShaderSRP_VertexPass.hlsl"
|
|
#include "ShaderLibrary/AllIn1SpriteShaderSRP_FragmentPass.hlsl"
|
|
|
|
|
|
|
|
#if FOG_ON
|
|
#pragma multi_compile_fog
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
PackageRequirements
|
|
{
|
|
"com.unity.render-pipelines.universal" : "12.0"
|
|
}
|
|
|
|
Tags { "Queue" = "Transparent" "CanUseSpriteAtlas" = "True" "IgnoreProjector" = "True" "RenderType" = "Transparent" "PreviewType" = "Plane" }
|
|
Blend [_MySrcMode] [_MyDstMode]
|
|
Cull [_CullingOption]
|
|
ZWrite [_ZWrite]
|
|
ZTest [_ZTestMode]
|
|
|
|
Pass
|
|
{
|
|
HLSLPROGRAM
|
|
#pragma multi_compile_instancing
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#define URP_PASS
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
|
|
#include "ShaderLibrary/AllIn1SpriteShaderSRP_CommonFunctions.hlsl"
|
|
#include "ShaderLibrary/AllIn1SpriteShaderSRP_URPHelper.hlsl"
|
|
|
|
#include "ShaderLibrary/AllIn1SpriteShaderSRP_Structs.hlsl"
|
|
#include_with_pragmas "ShaderLibrary/AllIn1SpriteShaderSRP_ShaderFeatures.hlsl"
|
|
#include "ShaderLibrary/AllIn1SpriteShaderSRP_Properties.hlsl"
|
|
#include "ShaderLibrary/AllIn1SpriteShaderSRP_VertexPass.hlsl"
|
|
#include "ShaderLibrary/AllIn1SpriteShaderSRP_FragmentPass.hlsl"
|
|
|
|
|
|
|
|
#if FOG_ON
|
|
#pragma multi_compile_fog
|
|
#endif
|
|
|
|
ENDHLSL
|
|
}
|
|
}
|
|
|
|
//Fallback "AllIn1SpriteShader/AllIn1SpriteShader"
|
|
CustomEditor "AllIn1SpriteShader.AllIn1SpriteShaderMaterialInspector"
|
|
} |