167 lines
5.0 KiB
C#
167 lines
5.0 KiB
C#
using System.Collections.Generic;
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using NUnit.Framework;
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using YachtDice.Dice;
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using YachtDice.Player;
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namespace YachtDice.Tests
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{
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public sealed class DiceCollectionTests
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{
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private DiceCollection _collection;
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[SetUp]
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public void SetUp()
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{
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_collection = new DiceCollection();
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}
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/// <summary>
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/// Добавление кости увеличивает размер коллекции.
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/// </summary>
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[Test]
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public void Add_IncreasesCount()
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{
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var die = StandardDice.CreateStandardD6ForTest();
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_collection.Add(die);
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Assert.AreEqual(1, _collection.OwnedDice.Count);
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}
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/// <summary>
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/// Повторное добавление кости с тем же ID игнорируется.
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/// </summary>
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[Test]
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public void Add_DuplicateId_Ignored()
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{
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var die = StandardDice.CreateStandardD6ForTest();
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_collection.Add(die);
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_collection.Add(die);
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Assert.AreEqual(1, _collection.OwnedDice.Count);
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}
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/// <summary>
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/// Значение null не добавляется в коллекцию.
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/// </summary>
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[Test]
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public void Add_Null_Ignored()
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{
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_collection.Add(null);
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Assert.AreEqual(0, _collection.OwnedDice.Count);
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}
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/// <summary>
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/// Проверка владения по ID возвращает true для добавленной кости.
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/// </summary>
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[Test]
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public void OwnsById_ReturnsTrueWhenOwned()
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{
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var die = StandardDice.CreateStandardD6ForTest();
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_collection.Add(die);
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Assert.IsTrue(_collection.OwnsById("standard_d6"));
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}
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/// <summary>
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/// Проверка владения по ID возвращает false, если кость отсутствует.
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/// </summary>
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[Test]
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public void OwnsById_ReturnsFalseWhenNotOwned()
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{
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Assert.IsFalse(_collection.OwnsById("standard_d6"));
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}
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/// <summary>
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/// Удаление кости уменьшает размер коллекции.
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/// </summary>
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[Test]
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public void Remove_DecreasesCount()
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{
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var die = StandardDice.CreateStandardD6ForTest();
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_collection.Add(die);
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_collection.Remove(die);
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Assert.AreEqual(0, _collection.OwnedDice.Count);
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}
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/// <summary>
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/// Данные сохранения возвращают корректный список ID костей.
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/// </summary>
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[Test]
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public void GetSaveData_ReturnsIds()
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{
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var die = StandardDice.CreateStandardD6ForTest();
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_collection.Add(die);
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var ids = _collection.GetSaveData();
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Assert.AreEqual(1, ids.Count);
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Assert.AreEqual("standard_d6", ids[0]);
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}
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/// <summary>
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/// Загрузка по сохраненным ID восстанавливает кости из каталога.
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/// </summary>
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[Test]
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public void LoadSaveData_RestoresDice()
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{
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var die = StandardDice.CreateStandardD6ForTest();
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var catalog = DiceCatalog.CreateForTest(new List<DiceDefinition> { die });
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var ids = new List<string> { "standard_d6" };
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_collection.LoadSaveData(ids, catalog);
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Assert.AreEqual(1, _collection.OwnedDice.Count);
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Assert.AreEqual("standard_d6", _collection.OwnedDice[0].Id);
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}
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/// <summary>
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/// При загрузке отсутствующие в каталоге ID пропускаются.
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/// </summary>
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[Test]
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public void LoadSaveData_SkipsMissingIds()
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{
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var catalog = DiceCatalog.CreateForTest(new List<DiceDefinition>());
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var ids = new List<string> { "nonexistent" };
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_collection.LoadSaveData(ids, catalog);
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Assert.AreEqual(0, _collection.OwnedDice.Count);
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}
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/// <summary>
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/// Очистка коллекции удаляет все кости.
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/// </summary>
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[Test]
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public void Clear_RemovesAll()
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{
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var die = StandardDice.CreateStandardD6ForTest();
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_collection.Add(die);
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_collection.Clear();
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Assert.AreEqual(0, _collection.OwnedDice.Count);
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}
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/// <summary>
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/// При добавлении кости вызывается событие изменения коллекции.
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/// </summary>
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[Test]
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public void Add_FiresOnChanged()
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{
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bool fired = false;
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_collection.OnChanged += () => fired = true;
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var die = StandardDice.CreateStandardD6ForTest();
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_collection.Add(die);
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Assert.IsTrue(fired);
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}
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}
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}
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