25 lines
748 B
C#
25 lines
748 B
C#
using System.Collections.Generic;
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using UnityEngine;
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using YachtDice.Modifiers;
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namespace YachtDice.Shop
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{
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[CreateAssetMenu(fileName = "ShopCatalog", menuName = "YachtDice/Shop Catalog")]
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public sealed class ShopCatalog : ScriptableObject
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{
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[SerializeField] private List<ModifierData> availableModifiers = new();
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public IReadOnlyList<ModifierData> AvailableModifiers => availableModifiers;
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public ModifierData FindById(string id)
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{
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for (int i = 0; i < availableModifiers.Count; i++)
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{
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if (availableModifiers[i] != null && availableModifiers[i].Id == id)
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return availableModifiers[i];
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}
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return null;
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}
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}
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}
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