[Fix] UI Logic

This commit is contained in:
2026-06-06 22:33:15 +07:00
parent f4ecf8b6f9
commit fdb22e9213
134 changed files with 5367 additions and 269 deletions
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using System;
namespace Minesweeper.Commands
{
public sealed class GameCommandDispatcher : IGameCommandDispatcher
{
private readonly SelectFieldCommandHandler selectFieldHandler;
private readonly StartGameCommandHandler startGameHandler;
private readonly OpenCellCommandHandler openCellHandler;
private readonly ToggleFlagCommandHandler toggleFlagHandler;
private readonly RestartCommandHandler restartHandler;
private readonly PauseCommandHandler pauseHandler;
private readonly ResumeCommandHandler resumeHandler;
private readonly GoToMenuCommandHandler goToMenuHandler;
public GameCommandDispatcher(
SelectFieldCommandHandler selectFieldHandler,
StartGameCommandHandler startGameHandler,
OpenCellCommandHandler openCellHandler,
ToggleFlagCommandHandler toggleFlagHandler,
RestartCommandHandler restartHandler,
PauseCommandHandler pauseHandler,
ResumeCommandHandler resumeHandler,
GoToMenuCommandHandler goToMenuHandler)
{
this.selectFieldHandler = selectFieldHandler;
this.startGameHandler = startGameHandler;
this.openCellHandler = openCellHandler;
this.toggleFlagHandler = toggleFlagHandler;
this.restartHandler = restartHandler;
this.pauseHandler = pauseHandler;
this.resumeHandler = resumeHandler;
this.goToMenuHandler = goToMenuHandler;
}
public void Dispatch<TCommand>(TCommand command) where TCommand : IGameCommand
{
switch (command)
{
case SelectFieldCommand selectFieldCommand:
selectFieldHandler.Handle(selectFieldCommand);
return;
case StartGameCommand startGameCommand:
startGameHandler.Handle(startGameCommand);
return;
case OpenCellCommand openCellCommand:
openCellHandler.Handle(openCellCommand);
return;
case ToggleFlagCommand toggleFlagCommand:
toggleFlagHandler.Handle(toggleFlagCommand);
return;
case RestartCommand restartCommand:
restartHandler.Handle(restartCommand);
return;
case PauseCommand pauseCommand:
pauseHandler.Handle(pauseCommand);
return;
case ResumeCommand resumeCommand:
resumeHandler.Handle(resumeCommand);
return;
case GoToMenuCommand goToMenuCommand:
goToMenuHandler.Handle(goToMenuCommand);
return;
default:
throw new InvalidOperationException($"No handler registered for command {typeof(TCommand).Name}.");
}
}
}
}
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fileFormatVersion: 2
guid: 6383c559964ec3545a7cd911b90586ce
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using Minesweeper.Core;
using Minesweeper.ECS;
namespace Minesweeper.Commands
{
public sealed class SelectFieldCommandHandler : IGameCommandHandler<SelectFieldCommand>
{
private readonly IGameStateService gameStateService;
public SelectFieldCommandHandler(IGameStateService gameStateService)
{
this.gameStateService = gameStateService;
}
public void Handle(SelectFieldCommand command)
{
gameStateService.SetState(GameState.FieldSelection);
}
}
public sealed class StartGameCommandHandler : IGameCommandHandler<StartGameCommand>
{
private readonly IBoardEcsSyncService boardEcsSyncService;
private readonly IBoardService boardService;
private readonly IGamePauseService pauseService;
private readonly IGameStateService gameStateService;
private readonly IGameTimerService timerService;
public StartGameCommandHandler(IBoardService boardService, IBoardEcsSyncService boardEcsSyncService, IGamePauseService pauseService, IGameStateService gameStateService, IGameTimerService timerService)
{
this.boardService = boardService;
this.boardEcsSyncService = boardEcsSyncService;
this.pauseService = pauseService;
this.gameStateService = gameStateService;
this.timerService = timerService;
}
public void Handle(StartGameCommand command)
{
pauseService.Resume();
timerService.Reset();
boardService.InitializeEmptyBoard();
gameStateService.SetState(GameState.Preparing);
boardEcsSyncService.SyncBoard(boardService);
boardEcsSyncService.SyncGameState(gameStateService.Current, false);
}
}
public sealed class OpenCellCommandHandler : IGameCommandHandler<OpenCellCommand>
{
private readonly IBoardEcsSyncService boardEcsSyncService;
private readonly IBoardService boardService;
private readonly IGameStateService gameStateService;
private readonly IGamePauseService pauseService;
public OpenCellCommandHandler(IBoardService boardService, IBoardEcsSyncService boardEcsSyncService, IGameStateService gameStateService, IGamePauseService pauseService)
{
this.boardService = boardService;
this.boardEcsSyncService = boardEcsSyncService;
this.gameStateService = gameStateService;
this.pauseService = pauseService;
}
public void Handle(OpenCellCommand command)
{
if (pauseService.IsPaused)
{
return;
}
var state = gameStateService.Current;
if (state != GameState.Preparing && state != GameState.Playing)
{
return;
}
if (state == GameState.Preparing)
{
if (boardService.TryGetCell(command.X, command.Y, out var cell) && cell.IsFlagged)
{
return;
}
if (!boardService.GenerateAfterFirstClick(command.X, command.Y))
{
return;
}
}
var result = boardService.OpenCell(command.X, command.Y);
if (result.Invalid || !result.Changed)
{
return;
}
if (result.HitMine)
{
gameStateService.SetState(GameState.Lost);
}
else if (result.Won)
{
gameStateService.SetState(GameState.Won);
}
else if (state == GameState.Preparing)
{
gameStateService.SetState(GameState.Playing);
}
boardEcsSyncService.SyncBoard(boardService);
boardEcsSyncService.SyncGameState(gameStateService.Current, boardService.IsGenerated);
}
}
public sealed class ToggleFlagCommandHandler : IGameCommandHandler<ToggleFlagCommand>
{
private readonly IBoardEcsSyncService boardEcsSyncService;
private readonly IBoardService boardService;
private readonly IGameStateService gameStateService;
private readonly IGamePauseService pauseService;
public ToggleFlagCommandHandler(IBoardService boardService, IBoardEcsSyncService boardEcsSyncService, IGameStateService gameStateService, IGamePauseService pauseService)
{
this.boardService = boardService;
this.boardEcsSyncService = boardEcsSyncService;
this.gameStateService = gameStateService;
this.pauseService = pauseService;
}
public void Handle(ToggleFlagCommand command)
{
if (pauseService.IsPaused)
{
return;
}
var state = gameStateService.Current;
if (state != GameState.Preparing && state != GameState.Playing)
{
return;
}
var result = boardService.ToggleFlag(command.X, command.Y);
if (result.Invalid || !result.Changed)
{
return;
}
boardEcsSyncService.SyncBoard(boardService);
boardEcsSyncService.SyncGameState(gameStateService.Current, boardService.IsGenerated);
}
}
public sealed class RestartCommandHandler : IGameCommandHandler<RestartCommand>
{
private readonly IBoardEcsSyncService boardEcsSyncService;
private readonly IBoardService boardService;
private readonly IGamePauseService pauseService;
private readonly IGameStateService gameStateService;
private readonly IGameTimerService timerService;
public RestartCommandHandler(IBoardService boardService, IBoardEcsSyncService boardEcsSyncService, IGamePauseService pauseService, IGameStateService gameStateService, IGameTimerService timerService)
{
this.boardService = boardService;
this.boardEcsSyncService = boardEcsSyncService;
this.pauseService = pauseService;
this.gameStateService = gameStateService;
this.timerService = timerService;
}
public void Handle(RestartCommand command)
{
pauseService.Resume();
timerService.Reset();
boardService.InitializeEmptyBoard();
gameStateService.SetState(GameState.Preparing);
boardEcsSyncService.SyncBoard(boardService);
boardEcsSyncService.SyncGameState(gameStateService.Current, false);
}
}
public sealed class PauseCommandHandler : IGameCommandHandler<PauseCommand>
{
private readonly IGamePauseService pauseService;
private readonly IGameStateService gameStateService;
public PauseCommandHandler(IGamePauseService pauseService, IGameStateService gameStateService)
{
this.pauseService = pauseService;
this.gameStateService = gameStateService;
}
public void Handle(PauseCommand command)
{
if (gameStateService.Current == GameState.Playing)
{
pauseService.Pause();
}
}
}
public sealed class ResumeCommandHandler : IGameCommandHandler<ResumeCommand>
{
private readonly IGamePauseService pauseService;
public ResumeCommandHandler(IGamePauseService pauseService)
{
this.pauseService = pauseService;
}
public void Handle(ResumeCommand command)
{
pauseService.Resume();
}
}
public sealed class GoToMenuCommandHandler : IGameCommandHandler<GoToMenuCommand>
{
private readonly IBoardEcsSyncService boardEcsSyncService;
private readonly IGamePauseService pauseService;
private readonly IGameStateService gameStateService;
private readonly IGameTimerService timerService;
public GoToMenuCommandHandler(IBoardEcsSyncService boardEcsSyncService, IGamePauseService pauseService, IGameStateService gameStateService, IGameTimerService timerService)
{
this.boardEcsSyncService = boardEcsSyncService;
this.pauseService = pauseService;
this.gameStateService = gameStateService;
this.timerService = timerService;
}
public void Handle(GoToMenuCommand command)
{
pauseService.Resume();
timerService.Reset();
gameStateService.SetState(GameState.FieldSelection);
boardEcsSyncService.SyncGameState(gameStateService.Current, false);
}
}
}
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guid: 31bfefc0901594043aae51cabba89234
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namespace Minesweeper.Commands
{
public readonly struct SelectFieldCommand : IGameCommand
{
public SelectFieldCommand(int width, int height, int minesCount)
{
Width = width;
Height = height;
MinesCount = minesCount;
}
public int Width { get; }
public int Height { get; }
public int MinesCount { get; }
}
public readonly struct StartGameCommand : IGameCommand
{
}
public readonly struct OpenCellCommand : IGameCommand
{
public OpenCellCommand(int x, int y)
{
X = x;
Y = y;
}
public int X { get; }
public int Y { get; }
}
public readonly struct ToggleFlagCommand : IGameCommand
{
public ToggleFlagCommand(int x, int y)
{
X = x;
Y = y;
}
public int X { get; }
public int Y { get; }
}
public readonly struct RestartCommand : IGameCommand
{
}
public readonly struct PauseCommand : IGameCommand
{
}
public readonly struct ResumeCommand : IGameCommand
{
}
public readonly struct GoToMenuCommand : IGameCommand
{
}
}
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namespace Minesweeper.Commands
{
public interface IGameCommand
{
}
}
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fileFormatVersion: 2
guid: 50cd27fcb4d423e43b2a56cc23badbfb
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namespace Minesweeper.Commands
{
public interface IGameCommandDispatcher
{
void Dispatch<TCommand>(TCommand command) where TCommand : IGameCommand;
}
}
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fileFormatVersion: 2
guid: f1c291311029640428d2ea8820fdfeaa
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namespace Minesweeper.Commands
{
public interface IGameCommandHandler<in TCommand> where TCommand : IGameCommand
{
void Handle(TCommand command);
}
}
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fileFormatVersion: 2
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using UnityEngine;
namespace Minesweeper.Config
{
[CreateAssetMenu(fileName = "MinesweeperGameConfig", menuName = "Minesweeper/Game Config")]
public sealed class MinesweeperGameConfig : ScriptableObject
{
[SerializeField, Min(1)] private int width = 9;
[SerializeField, Min(1)] private int height = 9;
[SerializeField, Min(1)] private int minesCount = 10;
[SerializeField] private KeyCode restartKey = KeyCode.R;
public int Width => width;
public int Height => height;
public int MinesCount => minesCount;
public KeyCode RestartKey => restartKey;
public bool IsValid => width > 0 && height > 0 && minesCount > 0 && minesCount < width * height;
}
}
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fileFormatVersion: 2
guid: b4e8d5c36f36bb443b640a85df3e7077
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using UnityEngine;
namespace Minesweeper.Config
{
[CreateAssetMenu(fileName = "MinesweeperUiConfig", menuName = "Minesweeper/UI Config")]
public sealed class MinesweeperUiConfig : ScriptableObject
{
public const float DefaultReferenceCellSize = 100f;
public const float DefaultBoardPaddingRatio = 0.15f;
public const float DefaultGridSpacingRatio = 0.02f;
public const float DefaultMinimumCellSize = 8f;
[SerializeField] private Sprite smileSprite;
[SerializeField] private Sprite surprisedSprite;
[SerializeField] private Sprite coolSprite;
[SerializeField] private Sprite deadSprite;
[SerializeField] private GameObject cellButtonPrefab;
[SerializeField] private Sprite mineSprite;
[SerializeField] private Sprite flagSprite;
[SerializeField] private Sprite closedCellSprite;
[SerializeField] private Sprite openedCellSprite;
[SerializeField] private Color defaultTextColor = Color.black;
[SerializeField] private Color oneMineTextColor = Color.blue;
[SerializeField] private Color twoMineTextColor = Color.green;
[SerializeField] private Color threeMineTextColor = Color.red;
[SerializeField] private Color fourMineTextColor = new Color(0f, 0f, 0.5f, 1f);
[SerializeField] private Color fiveMineTextColor = new Color(0.5f, 0f, 0f, 1f);
[SerializeField] private Color sixMineTextColor = Color.cyan;
[SerializeField] private Color sevenMineTextColor = Color.black;
[SerializeField] private Color eightMineTextColor = Color.gray;
[SerializeField, Min(DefaultMinimumCellSize)] private float referenceCellSize = DefaultReferenceCellSize;
[SerializeField, Min(0f)] private float boardPaddingRatio = DefaultBoardPaddingRatio;
[SerializeField, Min(0f)] private float gridSpacingRatio = DefaultGridSpacingRatio;
[SerializeField, Min(DefaultMinimumCellSize)] private float minimumCellSize = DefaultMinimumCellSize;
public GameObject CellButtonPrefab => cellButtonPrefab;
public Sprite MineSprite => mineSprite;
public Sprite FlagSprite => flagSprite;
public Sprite ClosedCellSprite => closedCellSprite;
public Sprite OpenedCellSprite => openedCellSprite;
public float ReferenceCellSize => referenceCellSize;
public float BoardPaddingRatio => boardPaddingRatio;
public float GridSpacingRatio => gridSpacingRatio;
public float MinimumCellSize => minimumCellSize;
public Sprite GetSmileSprite(SmileFaceState state)
{
switch (state)
{
case SmileFaceState.Surprised:
return surprisedSprite != null ? surprisedSprite : smileSprite;
case SmileFaceState.Cool:
return coolSprite != null ? coolSprite : smileSprite;
case SmileFaceState.Dead:
return deadSprite != null ? deadSprite : smileSprite;
default:
return smileSprite;
}
}
public Color GetNumberTextColor(int neighborMines)
{
switch (neighborMines)
{
case 1:
return oneMineTextColor;
case 2:
return twoMineTextColor;
case 3:
return threeMineTextColor;
case 4:
return fourMineTextColor;
case 5:
return fiveMineTextColor;
case 6:
return sixMineTextColor;
case 7:
return sevenMineTextColor;
case 8:
return eightMineTextColor;
default:
return defaultTextColor;
}
}
}
}
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namespace Minesweeper.Config
{
public enum SmileFaceState
{
Smile = 0,
Surprised = 1,
Cool = 2,
Dead = 3
}
}
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namespace Minesweeper.Core
{
public readonly struct BoardActionResult
{
public BoardActionResult(bool changed, bool hitMine, bool won, bool invalid)
{
Changed = changed;
HitMine = hitMine;
Won = won;
Invalid = invalid;
}
public bool Changed { get; }
public bool HitMine { get; }
public bool Won { get; }
public bool Invalid { get; }
public static BoardActionResult NoChange => new BoardActionResult(false, false, false, false);
public static BoardActionResult InvalidAction => new BoardActionResult(false, false, false, true);
}
}
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fileFormatVersion: 2
guid: 7457e882fbca4e644959ccff78510436
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namespace Minesweeper.Core
{
public readonly struct BoardCellData
{
public BoardCellData(int x, int y, bool isMine, bool isOpened, bool isFlagged, int neighborMines)
{
X = x;
Y = y;
IsMine = isMine;
IsOpened = isOpened;
IsFlagged = isFlagged;
NeighborMines = neighborMines;
}
public int X { get; }
public int Y { get; }
public bool IsMine { get; }
public bool IsOpened { get; }
public bool IsFlagged { get; }
public int NeighborMines { get; }
public string DisplayValue => IsMine ? "M" : NeighborMines.ToString();
}
}
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fileFormatVersion: 2
guid: 832de90f32c3d7d4d8526f82eb203866
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using System;
using System.Collections.Generic;
using Minesweeper.Config;
namespace Minesweeper.Core
{
public sealed class BoardService : IBoardService
{
private const int DefaultWidth = 9;
private const int DefaultHeight = 9;
private const int DefaultMinesCount = 10;
private readonly MinesweeperGameConfig config;
private readonly Random random = new Random();
private CellData[,] cells;
public BoardService(MinesweeperGameConfig config)
{
this.config = config;
}
public int Width { get; private set; }
public int Height { get; private set; }
public int MinesCount { get; private set; }
public bool IsGenerated { get; private set; }
public int OpenedSafeCellsCount { get; private set; }
public int SafeCellsCount => Width * Height - MinesCount;
public void InitializeEmptyBoard()
{
ResolveConfig(out var width, out var height, out var minesCount);
Width = width;
Height = height;
MinesCount = minesCount;
OpenedSafeCellsCount = 0;
IsGenerated = false;
cells = new CellData[Width, Height];
for (var x = 0; x < Width; x++)
{
for (var y = 0; y < Height; y++)
{
cells[x, y] = new CellData(x, y);
}
}
}
public bool GenerateAfterFirstClick(int safeX, int safeY)
{
EnsureInitialized();
if (IsGenerated || !IsInside(safeX, safeY))
{
return false;
}
PlaceMines(safeX, safeY);
CalculateNeighborMines();
IsGenerated = true;
return true;
}
public BoardActionResult OpenCell(int x, int y)
{
EnsureInitialized();
if (!IsGenerated || !IsInside(x, y))
{
return BoardActionResult.InvalidAction;
}
var cell = cells[x, y];
if (cell.IsOpened || cell.IsFlagged)
{
return BoardActionResult.NoChange;
}
if (cell.IsMine)
{
cell.IsOpened = true;
return new BoardActionResult(true, true, false, false);
}
if (cell.NeighborMines == 0)
{
RevealEmptyArea(x, y);
}
else
{
OpenSafeCell(cell);
}
return new BoardActionResult(true, false, IsWin(), false);
}
public BoardActionResult ToggleFlag(int x, int y)
{
EnsureInitialized();
if (!IsInside(x, y))
{
return BoardActionResult.InvalidAction;
}
var cell = cells[x, y];
if (cell.IsOpened)
{
return BoardActionResult.NoChange;
}
cell.IsFlagged = !cell.IsFlagged;
return new BoardActionResult(true, false, false, false);
}
public bool IsInside(int x, int y)
{
return cells != null && x >= 0 && y >= 0 && x < Width && y < Height;
}
public bool TryGetCell(int x, int y, out BoardCellData cell)
{
if (!IsInside(x, y))
{
cell = default;
return false;
}
cell = ToData(cells[x, y]);
return true;
}
public IReadOnlyList<BoardCellData> GetCells()
{
EnsureInitialized();
var result = new List<BoardCellData>(Width * Height);
for (var y = 0; y < Height; y++)
{
for (var x = 0; x < Width; x++)
{
result.Add(ToData(cells[x, y]));
}
}
return result;
}
private void ResolveConfig(out int width, out int height, out int minesCount)
{
width = config.Width;
height = config.Height;
minesCount = config.MinesCount;
if (width <= 0 || height <= 0 || minesCount <= 0 || minesCount >= width * height)
{
width = DefaultWidth;
height = DefaultHeight;
minesCount = DefaultMinesCount;
}
}
private void EnsureInitialized()
{
if (cells == null)
{
InitializeEmptyBoard();
}
}
private void PlaceMines(int safeX, int safeY)
{
var positions = new List<int>(Width * Height - 1);
for (var x = 0; x < Width; x++)
{
for (var y = 0; y < Height; y++)
{
if (x == safeX && y == safeY)
{
continue;
}
positions.Add(ToIndex(x, y));
}
}
Shuffle(positions);
for (var i = 0; i < MinesCount; i++)
{
var index = positions[i];
var x = index % Width;
var y = index / Width;
cells[x, y].IsMine = true;
}
}
private void Shuffle(List<int> values)
{
for (var i = values.Count - 1; i > 0; i--)
{
var j = random.Next(i + 1);
(values[i], values[j]) = (values[j], values[i]);
}
}
private void CalculateNeighborMines()
{
for (var x = 0; x < Width; x++)
{
for (var y = 0; y < Height; y++)
{
if (cells[x, y].IsMine)
{
cells[x, y].NeighborMines = 0;
continue;
}
cells[x, y].NeighborMines = CountNeighborMines(x, y);
}
}
}
private int CountNeighborMines(int centerX, int centerY)
{
var count = 0;
for (var x = centerX - 1; x <= centerX + 1; x++)
{
for (var y = centerY - 1; y <= centerY + 1; y++)
{
if (x == centerX && y == centerY)
{
continue;
}
if (IsInside(x, y) && cells[x, y].IsMine)
{
count++;
}
}
}
return count;
}
private void RevealEmptyArea(int startX, int startY)
{
var visited = new bool[Width, Height];
var queue = new Queue<CellData>();
queue.Enqueue(cells[startX, startY]);
while (queue.Count > 0)
{
var cell = queue.Dequeue();
if (visited[cell.X, cell.Y] || cell.IsMine || cell.IsFlagged)
{
continue;
}
visited[cell.X, cell.Y] = true;
OpenSafeCell(cell);
if (cell.NeighborMines != 0)
{
continue;
}
for (var x = cell.X - 1; x <= cell.X + 1; x++)
{
for (var y = cell.Y - 1; y <= cell.Y + 1; y++)
{
if ((x == cell.X && y == cell.Y) || !IsInside(x, y))
{
continue;
}
var neighbor = cells[x, y];
if (!visited[x, y] && !neighbor.IsMine && !neighbor.IsFlagged && !neighbor.IsOpened)
{
queue.Enqueue(neighbor);
}
}
}
}
}
private void OpenSafeCell(CellData cell)
{
if (cell.IsOpened || cell.IsMine)
{
return;
}
cell.IsOpened = true;
OpenedSafeCellsCount++;
}
private bool IsWin()
{
return OpenedSafeCellsCount >= SafeCellsCount;
}
private int ToIndex(int x, int y)
{
return y * Width + x;
}
private static BoardCellData ToData(CellData cell)
{
return new BoardCellData(cell.X, cell.Y, cell.IsMine, cell.IsOpened, cell.IsFlagged, cell.NeighborMines);
}
private sealed class CellData
{
public CellData(int x, int y)
{
X = x;
Y = y;
}
public int X { get; }
public int Y { get; }
public bool IsMine { get; set; }
public bool IsOpened { get; set; }
public bool IsFlagged { get; set; }
public int NeighborMines { get; set; }
}
}
}
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using System;
namespace Minesweeper.Core
{
public sealed class GamePauseService : IGamePauseService
{
public event Action<bool> PauseChanged;
public bool IsPaused { get; private set; }
public void Pause()
{
if (IsPaused)
{
return;
}
IsPaused = true;
PauseChanged?.Invoke(IsPaused);
}
public void Resume()
{
if (!IsPaused)
{
return;
}
IsPaused = false;
PauseChanged?.Invoke(IsPaused);
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 40441c28481279147959eafabd8a032a
+11
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@@ -0,0 +1,11 @@
namespace Minesweeper.Core
{
public enum GameState
{
FieldSelection,
Preparing,
Playing,
Lost,
Won
}
}
+2
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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: c06ebf54d6bacdf4888fabbf29bea1cd
+22
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@@ -0,0 +1,22 @@
using System;
namespace Minesweeper.Core
{
public sealed class GameStateService : IGameStateService
{
public event Action<GameState> StateChanged;
public GameState Current { get; private set; } = GameState.FieldSelection;
public void SetState(GameState state)
{
if (Current == state)
{
return;
}
Current = state;
StateChanged?.Invoke(Current);
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: cf69805439993c14887ea7bb9b15bd02
+48
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@@ -0,0 +1,48 @@
using System;
using UnityEngine;
using VContainer.Unity;
namespace Minesweeper.Core
{
public sealed class GameTimerService : IGameTimerService, ITickable
{
private readonly IGamePauseService pauseService;
private readonly IGameStateService gameStateService;
private int lastReportedSeconds = -1;
public GameTimerService(IGameStateService gameStateService, IGamePauseService pauseService)
{
this.gameStateService = gameStateService;
this.pauseService = pauseService;
}
public event Action<float> TimeChanged;
public float ElapsedSeconds { get; private set; }
public void Tick()
{
if (gameStateService.Current != GameState.Playing || pauseService.IsPaused)
{
return;
}
ElapsedSeconds += Time.deltaTime;
var seconds = Mathf.FloorToInt(ElapsedSeconds);
if (seconds == lastReportedSeconds)
{
return;
}
lastReportedSeconds = seconds;
TimeChanged?.Invoke(ElapsedSeconds);
}
public void Reset()
{
ElapsedSeconds = 0f;
lastReportedSeconds = -1;
TimeChanged?.Invoke(ElapsedSeconds);
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: ed8262be24a32a04abfd5bc5ec8544bb
+22
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@@ -0,0 +1,22 @@
using System.Collections.Generic;
namespace Minesweeper.Core
{
public interface IBoardService
{
int Width { get; }
int Height { get; }
int MinesCount { get; }
bool IsGenerated { get; }
int OpenedSafeCellsCount { get; }
int SafeCellsCount { get; }
void InitializeEmptyBoard();
bool GenerateAfterFirstClick(int safeX, int safeY);
BoardActionResult OpenCell(int x, int y);
BoardActionResult ToggleFlag(int x, int y);
bool IsInside(int x, int y);
bool TryGetCell(int x, int y, out BoardCellData cell);
IReadOnlyList<BoardCellData> GetCells();
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 1339a8a92f1f56d4fa786ce011294737
+14
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@@ -0,0 +1,14 @@
using System;
namespace Minesweeper.Core
{
public interface IGamePauseService
{
event Action<bool> PauseChanged;
bool IsPaused { get; }
void Pause();
void Resume();
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 82dfb9fe1e7004f4f88df366f8e76b2d
+13
View File
@@ -0,0 +1,13 @@
using System;
namespace Minesweeper.Core
{
public interface IGameStateService
{
event Action<GameState> StateChanged;
GameState Current { get; }
void SetState(GameState state);
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 7aea04a8c0e8d3a4e8d991a4348430db
+13
View File
@@ -0,0 +1,13 @@
using System;
namespace Minesweeper.Core
{
public interface IGameTimerService
{
event Action<float> TimeChanged;
float ElapsedSeconds { get; }
void Reset();
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 61242d395cb1d974daffd9e0815ec34c
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ebd50c14109e96541aa49542a07986aa
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
+110
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@@ -0,0 +1,110 @@
using Minesweeper.Core;
using Minesweeper.ECS.Components;
using Unity.Collections;
using Unity.Entities;
namespace Minesweeper.ECS
{
public sealed class BoardEcsSyncService : IBoardEcsSyncService
{
public void SyncBoard(IBoardService boardService)
{
if (!TryGetEntityManager(out var entityManager))
{
return;
}
ClearCells(entityManager);
var boardEntity = GetOrCreateSingleton<BoardConfigComponent>(entityManager);
entityManager.SetComponentData(boardEntity, new BoardConfigComponent
{
Width = boardService.Width,
Height = boardService.Height,
MinesCount = boardService.MinesCount
});
var archetype = entityManager.CreateArchetype(typeof(CellComponent));
var cells = boardService.GetCells();
for (var i = 0; i < cells.Count; i++)
{
var cell = cells[i];
var entity = entityManager.CreateEntity(archetype);
entityManager.SetComponentData(entity, new CellComponent
{
X = cell.X,
Y = cell.Y,
IsMine = ToByte(cell.IsMine),
IsOpened = ToByte(cell.IsOpened),
IsFlagged = ToByte(cell.IsFlagged),
NeighborMines = cell.NeighborMines
});
}
}
public void SyncGameState(GameState state, bool hasFirstClick)
{
if (!TryGetEntityManager(out var entityManager))
{
return;
}
var stateEntity = GetOrCreateSingleton<GameStateComponent>(entityManager);
entityManager.SetComponentData(stateEntity, new GameStateComponent
{
State = state,
HasFirstClick = ToByte(hasFirstClick)
});
}
private static bool TryGetEntityManager(out EntityManager entityManager)
{
var world = World.DefaultGameObjectInjectionWorld;
if (world == null || !world.IsCreated)
{
entityManager = default;
return false;
}
entityManager = world.EntityManager;
return true;
}
private static void ClearCells(EntityManager entityManager)
{
var query = entityManager.CreateEntityQuery(typeof(CellComponent));
entityManager.DestroyEntity(query);
query.Dispose();
}
private static Entity GetOrCreateSingleton<T>(EntityManager entityManager) where T : unmanaged, IComponentData
{
var query = entityManager.CreateEntityQuery(typeof(T));
Entity entity;
if (query.IsEmptyIgnoreFilter)
{
entity = entityManager.CreateEntity(typeof(T));
}
else
{
var entities = query.ToEntityArray(Allocator.Temp);
entity = entities[0];
for (var i = 1; i < entities.Length; i++)
{
entityManager.DestroyEntity(entities[i]);
}
entities.Dispose();
}
query.Dispose();
return entity;
}
private static byte ToByte(bool value)
{
return value ? (byte)1 : (byte)0;
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 0ad76f74587f648429ed4e14a39e4d13
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2ebb3bd7d4baf544fadefb7718c935d2
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,11 @@
using Unity.Entities;
namespace Minesweeper.ECS.Components
{
public struct BoardConfigComponent : IComponentData
{
public int Width;
public int Height;
public int MinesCount;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: b0024f7b9432b3740bdb6ae9ab132529
@@ -0,0 +1,14 @@
using Unity.Entities;
namespace Minesweeper.ECS.Components
{
public struct CellComponent : IComponentData
{
public int X;
public int Y;
public byte IsMine;
public byte IsOpened;
public byte IsFlagged;
public int NeighborMines;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 50ce9bb3f8ca1c142a28adb88899afec
@@ -0,0 +1,11 @@
using Minesweeper.Core;
using Unity.Entities;
namespace Minesweeper.ECS.Components
{
public struct GameStateComponent : IComponentData
{
public GameState State;
public byte HasFirstClick;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: a89195585a555b54e909b4f8797f20ed
@@ -0,0 +1,10 @@
using Minesweeper.Core;
namespace Minesweeper.ECS
{
public interface IBoardEcsSyncService
{
void SyncBoard(IBoardService boardService);
void SyncGameState(GameState state, bool hasFirstClick);
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 779db0eb469cc2449bce502b6e46231d
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 210d08f5d5948674fa0df51ed6a785b0
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
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View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: cbb80c6f3d55e8d418e4f3369b2e1623
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,34 @@
using System;
using Minesweeper.Presentation.Presenters;
using VContainer.Unity;
namespace Minesweeper.Infrastructure
{
public sealed class MinesweeperEntryPoint : IStartable, IDisposable
{
private readonly MainMenuPresenter mainMenuPresenter;
private readonly TopPanelPresenter topPanelPresenter;
private readonly GamePresenter gamePresenter;
public MinesweeperEntryPoint(MainMenuPresenter mainMenuPresenter, TopPanelPresenter topPanelPresenter, GamePresenter gamePresenter)
{
this.mainMenuPresenter = mainMenuPresenter;
this.topPanelPresenter = topPanelPresenter;
this.gamePresenter = gamePresenter;
}
public void Start()
{
topPanelPresenter.Initialize();
mainMenuPresenter.Initialize();
gamePresenter.Initialize();
}
public void Dispose()
{
gamePresenter.Dispose();
mainMenuPresenter.Dispose();
topPanelPresenter.Dispose();
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 5eae713b4d801be4996a70d4b630eeee
@@ -0,0 +1,104 @@
using Minesweeper.Commands;
using Minesweeper.Config;
using Minesweeper.Core;
using Minesweeper.ECS;
using Minesweeper.Presentation.Adapters;
using Minesweeper.Presentation.Factories;
using Minesweeper.Presentation.Presenters;
using Minesweeper.Presentation.ReadModels;
using Minesweeper.Presentation.Views;
using UnityEngine;
using VContainer;
using VContainer.Unity;
namespace Minesweeper.Infrastructure
{
public sealed class MinesweeperLifetimeScope : LifetimeScope
{
[SerializeField] private MinesweeperGameConfig gameConfig;
[SerializeField] private MinesweeperUiConfig uiConfig;
[SerializeField] private TopPanelView topPanelView;
[SerializeField] private MainMenuView mainMenuView;
[SerializeField] private GameView gameView;
protected override void Configure(IContainerBuilder builder)
{
builder.RegisterInstance(GetConfig());
var resolvedUiConfig = GetUiConfig();
builder.RegisterInstance(resolvedUiConfig);
builder.Register<GameStateService>(Lifetime.Singleton).As<IGameStateService>();
builder.Register<BoardService>(Lifetime.Singleton).As<IBoardService>();
builder.Register<GamePauseService>(Lifetime.Singleton).As<IGamePauseService>();
builder.Register<GameTimerService>(Lifetime.Singleton).As<IGameTimerService>().As<ITickable>();
builder.Register<BoardEcsSyncService>(Lifetime.Singleton).As<IBoardEcsSyncService>();
builder.Register<GameReadModel>(Lifetime.Singleton).As<IGameReadModel>();
builder.Register<GameStateViewAdapter>(Lifetime.Singleton).As<IGameStateViewAdapter>();
builder.Register<CellViewFactory>(Lifetime.Singleton).As<ICellViewFactory>();
if (topPanelView != null)
{
topPanelView.BindConfig(resolvedUiConfig);
builder.RegisterComponent(topPanelView).As<ITopPanelView>();
}
else
{
builder.Register<NullTopPanelView>(Lifetime.Singleton).As<ITopPanelView>();
}
if (mainMenuView != null)
{
builder.RegisterComponent(mainMenuView).As<IMainMenuView>();
}
else
{
builder.Register<NullMainMenuView>(Lifetime.Singleton).As<IMainMenuView>();
}
if (gameView != null)
{
gameView.BindConfig(resolvedUiConfig);
builder.RegisterComponent(gameView).As<IGameView>();
}
else
{
builder.Register<NullGameView>(Lifetime.Singleton).As<IGameView>();
}
builder.Register<SelectFieldCommandHandler>(Lifetime.Singleton);
builder.Register<StartGameCommandHandler>(Lifetime.Singleton);
builder.Register<OpenCellCommandHandler>(Lifetime.Singleton);
builder.Register<ToggleFlagCommandHandler>(Lifetime.Singleton);
builder.Register<RestartCommandHandler>(Lifetime.Singleton);
builder.Register<PauseCommandHandler>(Lifetime.Singleton);
builder.Register<ResumeCommandHandler>(Lifetime.Singleton);
builder.Register<GoToMenuCommandHandler>(Lifetime.Singleton);
builder.Register<GameCommandDispatcher>(Lifetime.Singleton).As<IGameCommandDispatcher>();
builder.Register<RestartKeyInputService>(Lifetime.Singleton).As<ITickable>();
builder.Register<MainMenuPresenter>(Lifetime.Singleton);
builder.Register<TopPanelPresenter>(Lifetime.Singleton);
builder.Register<GamePresenter>(Lifetime.Singleton);
builder.RegisterEntryPoint<MinesweeperEntryPoint>();
}
private MinesweeperGameConfig GetConfig()
{
if (gameConfig != null)
{
return gameConfig;
}
return ScriptableObject.CreateInstance<MinesweeperGameConfig>();
}
private MinesweeperUiConfig GetUiConfig()
{
if (uiConfig != null)
{
return uiConfig;
}
return ScriptableObject.CreateInstance<MinesweeperUiConfig>();
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: d4f9b0c2ad803d84382fbf03ba3096fa
@@ -0,0 +1,50 @@
using Minesweeper.Commands;
using Minesweeper.Config;
using Minesweeper.Core;
using UnityEngine.InputSystem;
using VContainer.Unity;
namespace Minesweeper.Infrastructure
{
public sealed class RestartKeyInputService : ITickable
{
private readonly IGameCommandDispatcher commandDispatcher;
private readonly MinesweeperGameConfig config;
private readonly IGameStateService gameStateService;
public RestartKeyInputService(IGameCommandDispatcher commandDispatcher, MinesweeperGameConfig config, IGameStateService gameStateService)
{
this.commandDispatcher = commandDispatcher;
this.config = config;
this.gameStateService = gameStateService;
}
public void Tick()
{
var keyboard = Keyboard.current;
if (keyboard == null || !IsRestartPressed(keyboard))
{
return;
}
if (gameStateService.Current == GameState.FieldSelection)
{
commandDispatcher.Dispatch(new StartGameCommand());
}
else
{
commandDispatcher.Dispatch(new RestartCommand());
}
}
private bool IsRestartPressed(Keyboard keyboard)
{
if (config.RestartKey == UnityEngine.KeyCode.R)
{
return keyboard.rKey.wasPressedThisFrame;
}
return false;
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c87c15d092dd420b85a09cc786496948
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b1435ba5f7e9b514cb863ee06385cb77
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 648cba2aa826df04aa6de2236d532ff7
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,12 @@
using Minesweeper.Core;
namespace Minesweeper.Presentation.Adapters
{
public sealed class GameStateViewAdapter : IGameStateViewAdapter
{
public string GetDisplayName(GameState state)
{
return state.ToString();
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: a10e635e4da16d24db457ead4d139896
@@ -0,0 +1,9 @@
using Minesweeper.Core;
namespace Minesweeper.Presentation.Adapters
{
public interface IGameStateViewAdapter
{
string GetDisplayName(GameState state);
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 058bab5bc0f87f64dbbf668e5e390216
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ec6192ca6506ac64c8aa089466c86db5
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,91 @@
using Minesweeper.Config;
using Minesweeper.Core;
using Minesweeper.Presentation.Views;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Minesweeper.Presentation.Factories
{
public sealed class CellViewFactory : ICellViewFactory
{
private const string ContentImagePath = "Content/Image";
private const string ContentLabelPath = "Content/Text (TMP)";
private readonly MinesweeperUiConfig uiConfig;
public CellViewFactory(MinesweeperUiConfig uiConfig)
{
this.uiConfig = uiConfig;
}
public CellView CreateCell(BoardCellData cell, Transform parent)
{
var prefab = uiConfig.CellButtonPrefab;
var go = prefab != null ? Object.Instantiate(prefab, parent) : CreateFallbackCell(parent);
go.name = BuildCellName(cell.X, cell.Y, cell.DisplayValue);
var view = go.GetComponent<CellView>();
if (view == null)
{
view = go.AddComponent<CellView>();
}
var button = go.GetComponent<Button>();
var backgroundImage = go.GetComponent<Image>();
var contentImage = FindComponent<Image>(go.transform, ContentImagePath);
var label = FindComponent<TMP_Text>(go.transform, ContentLabelPath);
view.Bind(button, backgroundImage, contentImage, label);
view.AutoBind();
view.Initialize(cell.X, cell.Y);
return view;
}
public string BuildCellName(int x, int y, int value, bool isMine)
{
return $"bt_{x}_{y}_{(isMine ? "M" : value.ToString())}";
}
public string BuildCellName(int x, int y, string displayValue)
{
return $"bt_{x}_{y}_{displayValue}";
}
private static T FindComponent<T>(Transform root, string path) where T : Component
{
var child = root.Find(path);
return child != null ? child.GetComponent<T>() : null;
}
private static GameObject CreateFallbackCell(Transform parent)
{
var go = new GameObject("Cell", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(Button));
go.transform.SetParent(parent, false);
var content = new GameObject("Content", typeof(RectTransform));
content.transform.SetParent(go.transform, false);
Stretch(content.GetComponent<RectTransform>());
var image = new GameObject("Image", typeof(RectTransform), typeof(CanvasRenderer), typeof(Image));
image.transform.SetParent(content.transform, false);
Stretch(image.GetComponent<RectTransform>());
var text = new GameObject("Text (TMP)", typeof(RectTransform), typeof(CanvasRenderer), typeof(TextMeshProUGUI));
text.transform.SetParent(content.transform, false);
Stretch(text.GetComponent<RectTransform>());
var label = text.GetComponent<TextMeshProUGUI>();
label.alignment = TextAlignmentOptions.Center;
label.enableAutoSizing = true;
return go;
}
private static void Stretch(RectTransform rectTransform)
{
rectTransform.anchorMin = Vector2.zero;
rectTransform.anchorMax = Vector2.one;
rectTransform.offsetMin = Vector2.zero;
rectTransform.offsetMax = Vector2.zero;
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 681a16a970ddf3546bb4f99d93a184ca
@@ -0,0 +1,13 @@
using Minesweeper.Core;
using Minesweeper.Presentation.Views;
using UnityEngine;
namespace Minesweeper.Presentation.Factories
{
public interface ICellViewFactory
{
CellView CreateCell(BoardCellData cell, Transform parent);
string BuildCellName(int x, int y, int value, bool isMine);
string BuildCellName(int x, int y, string displayValue);
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 34c31a0f01c730440a2bcdac0f775dd8
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3895ae14930e10841a7562a478c871ec
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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@@ -0,0 +1,196 @@
using Minesweeper.Commands;
using Minesweeper.Core;
using Minesweeper.Presentation.Factories;
using Minesweeper.Presentation.ReadModels;
using Minesweeper.Presentation.Views;
namespace Minesweeper.Presentation.Presenters
{
public sealed class GamePresenter : IPresenter
{
private readonly IGameCommandDispatcher commandDispatcher;
private readonly ICellViewFactory cellViewFactory;
private readonly IGamePauseService pauseService;
private readonly IGameReadModel readModel;
private readonly IGameStateService gameStateService;
private readonly IGameTimerService timerService;
private readonly TopPanelPresenter topPanelPresenter;
private readonly IGameView view;
private bool boardBuilt;
public GamePresenter(IGameCommandDispatcher commandDispatcher, ICellViewFactory cellViewFactory, IGamePauseService pauseService, IGameReadModel readModel, IGameStateService gameStateService, IGameTimerService timerService, TopPanelPresenter topPanelPresenter, IGameView view = null)
{
this.commandDispatcher = commandDispatcher;
this.cellViewFactory = cellViewFactory;
this.pauseService = pauseService;
this.readModel = readModel;
this.gameStateService = gameStateService;
this.timerService = timerService;
this.topPanelPresenter = topPanelPresenter;
this.view = view;
}
public void Initialize()
{
if (view != null)
{
view.RestartRequested += OnRestartRequested;
view.GoToMenuRequested += OnGoToMenuRequested;
view.PauseRequested += OnPauseRequested;
view.ResumeRequested += OnResumeRequested;
view.CellPressStarted += OnCellPressStarted;
view.CellPressEnded += OnCellPressEnded;
view.CellOpenRequested += OnCellOpenRequested;
view.CellFlagRequested += OnCellFlagRequested;
gameStateService.StateChanged += OnStateChanged;
pauseService.PauseChanged += OnPauseChanged;
timerService.TimeChanged += OnTimeChanged;
OnStateChanged(gameStateService.Current);
OnPauseChanged(pauseService.IsPaused);
OnTimeChanged(timerService.ElapsedSeconds);
}
}
public void Dispose()
{
if (view != null)
{
view.RestartRequested -= OnRestartRequested;
view.GoToMenuRequested -= OnGoToMenuRequested;
view.PauseRequested -= OnPauseRequested;
view.ResumeRequested -= OnResumeRequested;
view.CellPressStarted -= OnCellPressStarted;
view.CellPressEnded -= OnCellPressEnded;
view.CellOpenRequested -= OnCellOpenRequested;
view.CellFlagRequested -= OnCellFlagRequested;
gameStateService.StateChanged -= OnStateChanged;
pauseService.PauseChanged -= OnPauseChanged;
timerService.TimeChanged -= OnTimeChanged;
}
}
private void OnRestartRequested()
{
commandDispatcher.Dispatch(new RestartCommand());
RebuildBoard();
topPanelPresenter.RefreshCounters();
}
private void OnGoToMenuRequested()
{
commandDispatcher.Dispatch(new GoToMenuCommand());
}
private void OnPauseRequested()
{
commandDispatcher.Dispatch(new PauseCommand());
}
private void OnResumeRequested()
{
commandDispatcher.Dispatch(new ResumeCommand());
}
private void OnCellOpenRequested(int x, int y)
{
topPanelPresenter.SetCellPressActive(false);
commandDispatcher.Dispatch(new OpenCellCommand(x, y));
RefreshBoard();
topPanelPresenter.RefreshCounters();
UpdateBoardInput();
}
private void OnCellFlagRequested(int x, int y)
{
commandDispatcher.Dispatch(new ToggleFlagCommand(x, y));
RefreshBoard();
topPanelPresenter.RefreshCounters();
UpdateBoardInput();
}
private void OnCellPressStarted()
{
topPanelPresenter.SetCellPressActive(true);
}
private void OnCellPressEnded()
{
topPanelPresenter.SetCellPressActive(false);
}
private void OnStateChanged(GameState state)
{
if (state == GameState.FieldSelection)
{
boardBuilt = false;
view.HideGame();
view.HidePause();
view.HideResult();
return;
}
view.ShowGame();
if (state == GameState.Won || state == GameState.Lost)
{
view.HidePause();
view.ShowResult(state);
}
else
{
view.HideResult();
}
if (!boardBuilt || state == GameState.Preparing)
{
RebuildBoard();
}
else
{
RefreshBoard();
}
UpdateBoardInput();
}
private void OnPauseChanged(bool isPaused)
{
if (isPaused)
{
view.ShowPause();
}
else
{
view.HidePause();
}
UpdateBoardInput();
}
private void OnTimeChanged(float seconds)
{
view.SetTimer(seconds);
}
private void RebuildBoard()
{
var cells = readModel.GetCells();
view.SetMineCount(readModel.MinesCount);
view.RebuildBoard(cells, readModel.Width, readModel.Height, cellViewFactory);
boardBuilt = true;
topPanelPresenter.RefreshCounters();
UpdateBoardInput();
}
private void RefreshBoard()
{
view.RefreshBoard(readModel.GetCells());
}
private void UpdateBoardInput()
{
var state = gameStateService.Current;
view.SetBoardInputEnabled(!pauseService.IsPaused && (state == GameState.Preparing || state == GameState.Playing));
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 9f85646fc4851054e9efffa3ab1f6853
@@ -0,0 +1,9 @@
using System;
namespace Minesweeper.Presentation.Presenters
{
public interface IPresenter : IDisposable
{
void Initialize();
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: e0fcee9aa500b62429eb4ffa2249de9c
@@ -0,0 +1,56 @@
using Minesweeper.Commands;
using Minesweeper.Core;
using Minesweeper.Presentation.Views;
namespace Minesweeper.Presentation.Presenters
{
public sealed class MainMenuPresenter : IPresenter
{
private readonly IGameCommandDispatcher commandDispatcher;
private readonly IGameStateService gameStateService;
private readonly IMainMenuView view;
public MainMenuPresenter(IGameCommandDispatcher commandDispatcher, IGameStateService gameStateService, IMainMenuView view = null)
{
this.commandDispatcher = commandDispatcher;
this.gameStateService = gameStateService;
this.view = view;
}
public void Initialize()
{
if (view != null)
{
view.StartClicked += OnStartClicked;
gameStateService.StateChanged += OnStateChanged;
OnStateChanged(gameStateService.Current);
}
}
public void Dispose()
{
if (view != null)
{
view.StartClicked -= OnStartClicked;
gameStateService.StateChanged -= OnStateChanged;
}
}
private void OnStartClicked()
{
commandDispatcher.Dispatch(new StartGameCommand());
}
private void OnStateChanged(GameState state)
{
if (state == GameState.FieldSelection)
{
view.Show();
}
else
{
view.Hide();
}
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 835a3b63609e9864fa6154be8b8283ad
@@ -0,0 +1,130 @@
using Minesweeper.Commands;
using Minesweeper.Config;
using Minesweeper.Core;
using Minesweeper.Presentation.ReadModels;
using Minesweeper.Presentation.Views;
namespace Minesweeper.Presentation.Presenters
{
public sealed class TopPanelPresenter : IPresenter
{
private readonly IGameCommandDispatcher commandDispatcher;
private readonly IGamePauseService pauseService;
private readonly IGameReadModel readModel;
private readonly IGameStateService gameStateService;
private readonly IGameTimerService timerService;
private readonly ITopPanelView view;
public TopPanelPresenter(IGameCommandDispatcher commandDispatcher, IGamePauseService pauseService, IGameReadModel readModel, IGameStateService gameStateService, IGameTimerService timerService, ITopPanelView view)
{
this.commandDispatcher = commandDispatcher;
this.pauseService = pauseService;
this.readModel = readModel;
this.gameStateService = gameStateService;
this.timerService = timerService;
this.view = view;
}
public void Initialize()
{
view.SmileClicked += OnSmileClicked;
gameStateService.StateChanged += OnStateChanged;
pauseService.PauseChanged += OnPauseChanged;
timerService.TimeChanged += OnTimeChanged;
RefreshAll();
}
public void Dispose()
{
view.SmileClicked -= OnSmileClicked;
gameStateService.StateChanged -= OnStateChanged;
pauseService.PauseChanged -= OnPauseChanged;
timerService.TimeChanged -= OnTimeChanged;
}
public void RefreshCounters()
{
view.SetRemainingMines(readModel.RemainingMinesCount);
}
public void SetCellPressActive(bool active)
{
var state = gameStateService.Current;
if (active && !pauseService.IsPaused && (state == GameState.Preparing || state == GameState.Playing))
{
view.SetSmile(SmileFaceState.Surprised);
return;
}
view.SetSmile(GetSmileState(state));
}
private void RefreshAll()
{
view.SetActive(true);
view.SetRemainingMines(readModel.RemainingMinesCount);
view.SetTimer(timerService.ElapsedSeconds);
view.SetSmile(GetSmileState(gameStateService.Current));
}
private void OnSmileClicked()
{
var state = gameStateService.Current;
if (state == GameState.FieldSelection)
{
commandDispatcher.Dispatch(new StartGameCommand());
}
else if (state == GameState.Playing && !pauseService.IsPaused)
{
commandDispatcher.Dispatch(new PauseCommand());
}
else if (state == GameState.Playing && pauseService.IsPaused)
{
commandDispatcher.Dispatch(new ResumeCommand());
}
else
{
commandDispatcher.Dispatch(new RestartCommand());
}
RefreshAll();
}
private void OnStateChanged(GameState state)
{
if (state == GameState.FieldSelection || state == GameState.Preparing)
{
view.SetTimer(0f);
}
view.SetSmile(GetSmileState(state));
view.SetRemainingMines(readModel.RemainingMinesCount);
}
private void OnPauseChanged(bool isPaused)
{
view.SetSmile(GetSmileState(gameStateService.Current));
}
private void OnTimeChanged(float seconds)
{
view.SetTimer(seconds);
}
private SmileFaceState GetSmileState(GameState state)
{
if (state == GameState.Won)
{
return SmileFaceState.Cool;
}
if (state == GameState.Lost)
{
return SmileFaceState.Dead;
}
return SmileFaceState.Smile;
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b3ac57cd2e63497d9d0d7e23659a4d45
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 590e96d08af41e346b49a7ce43641afb
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,52 @@
using System.Collections.Generic;
using Minesweeper.Config;
using Minesweeper.Core;
namespace Minesweeper.Presentation.ReadModels
{
public sealed class GameReadModel : IGameReadModel
{
private readonly MinesweeperGameConfig config;
private readonly IBoardService boardService;
private readonly IGameStateService gameStateService;
public GameReadModel(MinesweeperGameConfig config, IBoardService boardService, IGameStateService gameStateService)
{
this.config = config;
this.boardService = boardService;
this.gameStateService = gameStateService;
}
public GameState State => gameStateService.Current;
public int Width => boardService.Width > 0 ? boardService.Width : config.Width;
public int Height => boardService.Height > 0 ? boardService.Height : config.Height;
public int MinesCount => boardService.MinesCount > 0 ? boardService.MinesCount : config.MinesCount;
public int FlaggedCellsCount => CountFlaggedCells();
public int RemainingMinesCount => MinesCount - FlaggedCellsCount;
public bool TryGetCell(int x, int y, out BoardCellData cell)
{
return boardService.TryGetCell(x, y, out cell);
}
public IReadOnlyList<BoardCellData> GetCells()
{
return boardService.GetCells();
}
private int CountFlaggedCells()
{
var cells = boardService.GetCells();
var count = 0;
for (var i = 0; i < cells.Count; i++)
{
if (cells[i].IsFlagged)
{
count++;
}
}
return count;
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 1b2a816449e034a4f9635960881ec852
@@ -0,0 +1,18 @@
using System.Collections.Generic;
using Minesweeper.Core;
namespace Minesweeper.Presentation.ReadModels
{
public interface IGameReadModel
{
GameState State { get; }
int Width { get; }
int Height { get; }
int MinesCount { get; }
int FlaggedCellsCount { get; }
int RemainingMinesCount { get; }
bool TryGetCell(int x, int y, out BoardCellData cell);
IReadOnlyList<BoardCellData> GetCells();
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: e5c921f20dd6f1b40a1f73746265a63d
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0e2357d56da983b478c1cebe1e3ac363
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,172 @@
using System;
using Minesweeper.Core;
using Minesweeper.Config;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Minesweeper.Presentation.Views
{
public sealed class CellView : MonoBehaviour, IPointerClickHandler, IPointerDownHandler, IPointerUpHandler
{
private const string ContentImagePath = "Content/Image";
private const string ContentLabelPath = "Content/Text (TMP)";
[SerializeField] private Button button;
[SerializeField] private Image backgroundImage;
[SerializeField] private Image contentImage;
[SerializeField] private TMP_Text label;
private int x;
private int y;
private bool inputEnabled = true;
private bool isOpened;
public event Action<int, int> OpenRequested;
public event Action<int, int> FlagRequested;
public event Action PressStarted;
public event Action PressEnded;
public void Bind(Button button, Image backgroundImage, Image contentImage, TMP_Text label)
{
this.button = button;
this.backgroundImage = backgroundImage;
this.contentImage = contentImage;
this.label = label;
}
public void AutoBind()
{
if (button == null)
{
button = GetComponent<Button>();
}
if (backgroundImage == null)
{
backgroundImage = GetComponent<Image>();
}
if (contentImage == null)
{
var contentImageTransform = transform.Find(ContentImagePath);
if (contentImageTransform != null)
{
contentImage = contentImageTransform.GetComponent<Image>();
}
}
if (label == null)
{
var labelTransform = transform.Find(ContentLabelPath);
if (labelTransform != null)
{
label = labelTransform.GetComponent<TMP_Text>();
}
}
}
public void Initialize(int x, int y)
{
this.x = x;
this.y = y;
}
public void SetInputEnabled(bool enabled)
{
inputEnabled = enabled;
if (button != null)
{
button.interactable = enabled && !isOpened;
}
}
public void Render(BoardCellData cell, MinesweeperUiConfig config, float pixelsPerUnitMultiplier)
{
gameObject.name = $"bt_{cell.X}_{cell.Y}_{cell.DisplayValue}";
isOpened = cell.IsOpened;
if (backgroundImage != null)
{
backgroundImage.pixelsPerUnitMultiplier = pixelsPerUnitMultiplier;
backgroundImage.sprite = cell.IsOpened ? config.OpenedCellSprite : config.ClosedCellSprite;
backgroundImage.color = Color.white;
}
if (contentImage != null)
{
contentImage.pixelsPerUnitMultiplier = pixelsPerUnitMultiplier;
}
RenderContent(cell, config);
if (button != null)
{
button.interactable = inputEnabled && !cell.IsOpened;
}
}
private void RenderContent(BoardCellData cell, MinesweeperUiConfig config)
{
var showFlag = cell.IsFlagged && !cell.IsOpened;
var showMine = cell.IsOpened && cell.IsMine;
var showNumber = cell.IsOpened && !cell.IsMine && cell.NeighborMines > 0;
if (contentImage != null)
{
contentImage.gameObject.SetActive(showFlag || showMine);
if (showFlag)
{
contentImage.sprite = config.FlagSprite;
}
else if (showMine)
{
contentImage.sprite = config.MineSprite;
}
contentImage.color = Color.white;
}
if (label != null)
{
label.gameObject.SetActive(showNumber);
label.text = showNumber ? cell.NeighborMines.ToString() : string.Empty;
label.color = config.GetNumberTextColor(cell.NeighborMines);
}
}
public void OnPointerClick(PointerEventData eventData)
{
if (!inputEnabled)
{
return;
}
if (eventData.button == PointerEventData.InputButton.Left)
{
OpenRequested?.Invoke(x, y);
}
else if (eventData.button == PointerEventData.InputButton.Right)
{
FlagRequested?.Invoke(x, y);
}
}
public void OnPointerDown(PointerEventData eventData)
{
if (inputEnabled && eventData.button == PointerEventData.InputButton.Left)
{
PressStarted?.Invoke();
}
}
public void OnPointerUp(PointerEventData eventData)
{
if (eventData.button == PointerEventData.InputButton.Left)
{
PressEnded?.Invoke();
}
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 2904d462d22809c499afe1842f6e6239
@@ -0,0 +1,360 @@
using System;
using System.Collections.Generic;
using Minesweeper.Config;
using Minesweeper.Core;
using Minesweeper.Presentation.Factories;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Minesweeper.Presentation.Views
{
public sealed class GameView : MonoBehaviour, IGameView
{
[SerializeField] private GameObject gameRoot;
[SerializeField] private GameObject pauseRoot;
[SerializeField] private GameObject resultRoot;
[SerializeField] private RectTransform boardPanel;
[SerializeField] private GridLayoutGroup gridLayoutGroup;
[SerializeField] private Button pauseButton;
[SerializeField] private Button restartButton;
[SerializeField] private Button resumeButton;
[SerializeField] private Button mainMenuButton;
[SerializeField] private Button resultRestartButton;
[SerializeField] private Button resultMainMenuButton;
[SerializeField] private TMP_Text resultText;
[SerializeField] private TMP_Text timerText;
[SerializeField] private TMP_Text mineText;
[SerializeField] private MinesweeperUiConfig uiConfig;
private readonly Dictionary<int, CellView> cellsByCoordinate = new Dictionary<int, CellView>();
private bool boardInputEnabled = true;
private float currentPixelsPerUnitMultiplier = 1f;
public event Action RestartRequested;
public event Action GoToMenuRequested;
public event Action PauseRequested;
public event Action ResumeRequested;
public event Action CellPressStarted;
public event Action CellPressEnded;
public event Action<int, int> CellOpenRequested;
public event Action<int, int> CellFlagRequested;
private void Awake()
{
if (gameRoot == null)
{
gameRoot = gameObject;
}
}
private void OnEnable()
{
AddButtonListeners();
}
private void OnDisable()
{
RemoveButtonListeners();
}
public void ShowGame()
{
gameRoot.SetActive(true);
SetBoardRootActive(true);
}
public void HideGame()
{
gameRoot.SetActive(true);
SetBoardRootActive(false);
}
public void ShowPause()
{
if (pauseRoot != null)
{
pauseRoot.SetActive(true);
}
}
public void HidePause()
{
if (pauseRoot != null)
{
pauseRoot.SetActive(false);
}
}
public void ShowResult(GameState state)
{
if (resultRoot != null)
{
resultRoot.SetActive(true);
}
if (resultText != null)
{
resultText.text = state == GameState.Won ? "YOU WIN" : "GAME OVER";
}
}
public void HideResult()
{
if (resultRoot != null)
{
resultRoot.SetActive(false);
}
}
public void SetTimer(float seconds)
{
if (timerText != null)
{
timerText.text = Mathf.FloorToInt(seconds).ToString("00000");
}
}
public void SetMineCount(int minesCount)
{
if (mineText != null)
{
mineText.text = minesCount.ToString("00000");
}
}
public void BindConfig(MinesweeperUiConfig config)
{
uiConfig = config;
}
public void RebuildBoard(IReadOnlyList<BoardCellData> cells, int width, int height, ICellViewFactory cellViewFactory)
{
ClearBoard();
ConfigureGrid(width, height);
for (var i = 0; i < cells.Count; i++)
{
CreateCell(cells[i], cellViewFactory);
}
RefreshBoard(cells);
}
public void RefreshBoard(IReadOnlyList<BoardCellData> cells)
{
for (var i = 0; i < cells.Count; i++)
{
var cell = cells[i];
if (cellsByCoordinate.TryGetValue(ToKey(cell.X, cell.Y), out var view))
{
view.Render(cell, uiConfig, currentPixelsPerUnitMultiplier);
}
}
}
public void SetBoardInputEnabled(bool enabled)
{
boardInputEnabled = enabled;
foreach (var cell in cellsByCoordinate.Values)
{
cell.SetInputEnabled(enabled);
}
}
private void AddButtonListeners()
{
if (pauseButton != null)
{
pauseButton.onClick.AddListener(OnPauseClicked);
}
if (restartButton != null)
{
restartButton.onClick.AddListener(OnRestartClicked);
}
if (resumeButton != null)
{
resumeButton.onClick.AddListener(OnResumeClicked);
}
if (mainMenuButton != null)
{
mainMenuButton.onClick.AddListener(OnMainMenuClicked);
}
if (resultRestartButton != null)
{
resultRestartButton.onClick.AddListener(OnRestartClicked);
}
if (resultMainMenuButton != null)
{
resultMainMenuButton.onClick.AddListener(OnMainMenuClicked);
}
}
private void RemoveButtonListeners()
{
if (pauseButton != null)
{
pauseButton.onClick.RemoveListener(OnPauseClicked);
}
if (restartButton != null)
{
restartButton.onClick.RemoveListener(OnRestartClicked);
}
if (resumeButton != null)
{
resumeButton.onClick.RemoveListener(OnResumeClicked);
}
if (mainMenuButton != null)
{
mainMenuButton.onClick.RemoveListener(OnMainMenuClicked);
}
if (resultRestartButton != null)
{
resultRestartButton.onClick.RemoveListener(OnRestartClicked);
}
if (resultMainMenuButton != null)
{
resultMainMenuButton.onClick.RemoveListener(OnMainMenuClicked);
}
}
private void SetBoardRootActive(bool active)
{
if (boardPanel != null)
{
boardPanel.gameObject.SetActive(active);
}
}
private void ConfigureGrid(int width, int height)
{
if (gridLayoutGroup == null || boardPanel == null)
{
return;
}
Canvas.ForceUpdateCanvases();
var parentRect = boardPanel.parent as RectTransform;
var rect = parentRect != null ? parentRect.rect : boardPanel.rect;
var panelWidth = rect.width > 0f ? rect.width : uiConfig.ReferenceCellSize * width;
var panelHeight = rect.height > 0f ? rect.height : uiConfig.ReferenceCellSize * height;
var cellSize = CalculateCellSize(panelWidth, panelHeight, width, height);
var padding = cellSize * uiConfig.BoardPaddingRatio;
var spacing = cellSize * uiConfig.GridSpacingRatio;
boardPanel.anchorMin = Vector2.zero;
boardPanel.anchorMax = Vector2.one;
boardPanel.offsetMin = new Vector2(padding, padding);
boardPanel.offsetMax = new Vector2(-padding, -padding);
gridLayoutGroup.constraint = GridLayoutGroup.Constraint.FixedColumnCount;
gridLayoutGroup.constraintCount = width;
gridLayoutGroup.padding = new RectOffset();
gridLayoutGroup.spacing = new Vector2(spacing, spacing);
gridLayoutGroup.cellSize = new Vector2(cellSize, cellSize);
currentPixelsPerUnitMultiplier = uiConfig.ReferenceCellSize / cellSize;
}
private float CalculateCellSize(float panelWidth, float panelHeight, int width, int height)
{
var widthUnits = width + 2f * uiConfig.BoardPaddingRatio + Mathf.Max(0, width - 1) * uiConfig.GridSpacingRatio;
var heightUnits = height + 2f * uiConfig.BoardPaddingRatio + Mathf.Max(0, height - 1) * uiConfig.GridSpacingRatio;
var cellByWidth = panelWidth / widthUnits;
var cellByHeight = panelHeight / heightUnits;
return Mathf.Max(uiConfig.MinimumCellSize, Mathf.Floor(Mathf.Min(cellByWidth, cellByHeight)));
}
private void CreateCell(BoardCellData cell, ICellViewFactory cellViewFactory)
{
var view = cellViewFactory.CreateCell(cell, gridLayoutGroup.transform);
view.SetInputEnabled(boardInputEnabled);
view.OpenRequested += OnCellOpenRequested;
view.FlagRequested += OnCellFlagRequested;
view.PressStarted += OnCellPressStarted;
view.PressEnded += OnCellPressEnded;
cellsByCoordinate[ToKey(cell.X, cell.Y)] = view;
}
private void ClearBoard()
{
foreach (var cell in cellsByCoordinate.Values)
{
if (cell != null)
{
cell.OpenRequested -= OnCellOpenRequested;
cell.FlagRequested -= OnCellFlagRequested;
cell.PressStarted -= OnCellPressStarted;
cell.PressEnded -= OnCellPressEnded;
}
}
cellsByCoordinate.Clear();
if (gridLayoutGroup == null)
{
return;
}
for (var i = gridLayoutGroup.transform.childCount - 1; i >= 0; i--)
{
Destroy(gridLayoutGroup.transform.GetChild(i).gameObject);
}
}
private void OnCellOpenRequested(int x, int y)
{
CellOpenRequested?.Invoke(x, y);
}
private void OnCellFlagRequested(int x, int y)
{
CellFlagRequested?.Invoke(x, y);
}
private void OnCellPressStarted()
{
CellPressStarted?.Invoke();
}
private void OnCellPressEnded()
{
CellPressEnded?.Invoke();
}
private void OnPauseClicked()
{
PauseRequested?.Invoke();
}
private void OnRestartClicked()
{
RestartRequested?.Invoke();
}
private void OnResumeClicked()
{
ResumeRequested?.Invoke();
}
private void OnMainMenuClicked()
{
GoToMenuRequested?.Invoke();
}
private static int ToKey(int x, int y)
{
return (y << 16) ^ x;
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 1c906a10872edd04480e534703fc4fea
@@ -0,0 +1,31 @@
using System;
using System.Collections.Generic;
using Minesweeper.Core;
using Minesweeper.Presentation.Factories;
namespace Minesweeper.Presentation.Views
{
public interface IGameView : IView
{
event Action RestartRequested;
event Action GoToMenuRequested;
event Action PauseRequested;
event Action ResumeRequested;
event Action CellPressStarted;
event Action CellPressEnded;
event Action<int, int> CellOpenRequested;
event Action<int, int> CellFlagRequested;
void ShowGame();
void HideGame();
void ShowPause();
void HidePause();
void ShowResult(GameState state);
void HideResult();
void SetMineCount(int minesCount);
void SetTimer(float seconds);
void RebuildBoard(IReadOnlyList<BoardCellData> cells, int width, int height, ICellViewFactory cellViewFactory);
void RefreshBoard(IReadOnlyList<BoardCellData> cells);
void SetBoardInputEnabled(bool enabled);
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: a8c5423ea37354a4e82b05aadfbf239f
@@ -0,0 +1,12 @@
using System;
namespace Minesweeper.Presentation.Views
{
public interface IMainMenuView : IView
{
event Action StartClicked;
void Show();
void Hide();
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 66cad179080f23a479c3418932137653
@@ -0,0 +1,15 @@
using System;
using Minesweeper.Config;
namespace Minesweeper.Presentation.Views
{
public interface ITopPanelView : IView
{
event Action SmileClicked;
void SetActive(bool active);
void SetRemainingMines(int remainingMines);
void SetTimer(float seconds);
void SetSmile(SmileFaceState state);
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e0c8cae3d1ad4d7a9ca3e2f8f435cd7b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,6 @@
namespace Minesweeper.Presentation.Views
{
public interface IView
{
}
}

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