36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
using System.Collections.Generic;
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using Minesweeper.Config;
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using Minesweeper.Core;
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namespace Minesweeper.Presentation.ReadModels
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{
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public sealed class GameReadModel : IGameReadModel
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{
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private readonly MinesweeperGameConfig config;
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private readonly IBoardService boardService;
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private readonly IGameStateService gameStateService;
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public GameReadModel(MinesweeperGameConfig config, IBoardService boardService, IGameStateService gameStateService)
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{
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this.config = config;
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this.boardService = boardService;
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this.gameStateService = gameStateService;
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}
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public GameState State => gameStateService.Current;
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public int Width => boardService.Width > 0 ? boardService.Width : config.Width;
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public int Height => boardService.Height > 0 ? boardService.Height : config.Height;
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public int MinesCount => boardService.MinesCount > 0 ? boardService.MinesCount : config.MinesCount;
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public bool TryGetCell(int x, int y, out BoardCellData cell)
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{
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return boardService.TryGetCell(x, y, out cell);
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}
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public IReadOnlyList<BoardCellData> GetCells()
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{
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return boardService.GetCells();
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}
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}
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}
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