Files
FreewayGamesTest/Assets/Scripts/Infrastructure/PlayerPrefsGameSettingsStorage.cs
T
2026-06-07 00:30:10 +07:00

33 lines
1.1 KiB
C#

using Minesweeper.Core;
using UnityEngine;
namespace Minesweeper.Infrastructure
{
public sealed class PlayerPrefsGameSettingsStorage : IGameSettingsStorage
{
private const string SizeXKey = "Minesweeper.Settings.SizeX";
private const string SizeYKey = "Minesweeper.Settings.SizeY";
private const string MinesCountKey = "Minesweeper.Settings.MinesCount";
public bool TryLoad(out GameSettingsValue value)
{
if (!PlayerPrefs.HasKey(SizeXKey) || !PlayerPrefs.HasKey(SizeYKey) || !PlayerPrefs.HasKey(MinesCountKey))
{
value = default;
return false;
}
value = new GameSettingsValue(PlayerPrefs.GetInt(SizeXKey), PlayerPrefs.GetInt(SizeYKey), PlayerPrefs.GetInt(MinesCountKey));
return true;
}
public void Save(GameSettingsValue value)
{
PlayerPrefs.SetInt(SizeXKey, value.SizeX);
PlayerPrefs.SetInt(SizeYKey, value.SizeY);
PlayerPrefs.SetInt(MinesCountKey, value.MinesCount);
PlayerPrefs.Save();
}
}
}