51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using Minesweeper.Commands;
|
|
using Minesweeper.Config;
|
|
using Minesweeper.Core;
|
|
using UnityEngine.InputSystem;
|
|
using VContainer.Unity;
|
|
|
|
namespace Minesweeper.Infrastructure
|
|
{
|
|
public sealed class RestartKeyInputService : ITickable
|
|
{
|
|
private readonly IGameCommandDispatcher commandDispatcher;
|
|
private readonly MinesweeperGameConfig config;
|
|
private readonly IGameStateService gameStateService;
|
|
|
|
public RestartKeyInputService(IGameCommandDispatcher commandDispatcher, MinesweeperGameConfig config, IGameStateService gameStateService)
|
|
{
|
|
this.commandDispatcher = commandDispatcher;
|
|
this.config = config;
|
|
this.gameStateService = gameStateService;
|
|
}
|
|
|
|
public void Tick()
|
|
{
|
|
var keyboard = Keyboard.current;
|
|
if (keyboard == null || !IsRestartPressed(keyboard))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (gameStateService.Current == GameState.FieldSelection)
|
|
{
|
|
commandDispatcher.Dispatch(new StartGameCommand());
|
|
}
|
|
else
|
|
{
|
|
commandDispatcher.Dispatch(new RestartCommand());
|
|
}
|
|
}
|
|
|
|
private bool IsRestartPressed(Keyboard keyboard)
|
|
{
|
|
if (config.RestartKey == UnityEngine.KeyCode.R)
|
|
{
|
|
return keyboard.rKey.wasPressedThisFrame;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|