55e271805b
- Implement BootFlowService with IStatesController injection and RunFlowAsync logic - Add Splash → Load → Menu loop with cancellation support in boot flow - Create IMenuRestartSignal interface for menu restart coordination - Implement MenuRestartSignal using UniTaskCompletionSource - Update MenuState to wait for restart signal instead of completing immediately - Register MenuRestartSignal as singleton in GameLifetimeScope DI container Выполнена задача TASK-0003 и реализован поток загрузки: - Реализован BootFlowService с внедрением IStatesController и логикой RunFlowAsync - Добавлен цикл Splash → Load → Menu с поддержкой отмены в потоке загрузки - Создан интерфейс IMenuRestartSignal для координации перезапуска меню - Реализован MenuRestartSignal с использованием UniTaskCompletionSource - Обновлён MenuState для ожидания сигнала перезапуска вместо немедленного завершения - Зарегистрирован MenuRestartSignal как синглтон в DI контейнере GameLifetimeScope
47 lines
1.6 KiB
C#
47 lines
1.6 KiB
C#
using QuizPleaseTest.Boot.Flow;
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using QuizPleaseTest.Boot.Settings;
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using QuizPleaseTest.Boot.States;
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using QuizPleaseTest.Boot.UI;
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using QuizPleaseTest.Common.Services;
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using QuizPleaseTest.Common.StateMachine;
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using UnityEngine;
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using VContainer;
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using VContainer.Unity;
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namespace QuizPleaseTest.Boot.Composition
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{
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public class GameLifetimeScope : LifetimeScope
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{
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[field: SerializeField] public BootSettings BootSettings { get; private set; }
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[field: SerializeField] public SplashUIView SplashView { get; private set; }
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[field: SerializeField] public LoadingUIView LoadingView { get; private set; }
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[field: SerializeField] public MenuUIView MenuView { get; private set; }
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protected override void Configure(IContainerBuilder builder)
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{
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builder.RegisterInstance(BootSettings);
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builder.RegisterComponent(SplashView);
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builder.RegisterComponent(LoadingView);
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builder.RegisterComponent(MenuView);
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builder.Register<BootFlowService>(Lifetime.Singleton)
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.As<IBootFlowService>()
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.As<IService>();
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builder.Register<MenuRestartSignal>(Lifetime.Singleton)
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.As<IMenuRestartSignal>();
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builder.Register<BootStatesController>(Lifetime.Singleton)
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.As<IStatesController<BootStateCode>>()
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.AsSelf();
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builder.Register<SplashState>(Lifetime.Singleton);
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builder.Register<LoadState>(Lifetime.Singleton);
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builder.Register<MenuState>(Lifetime.Singleton);
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builder.RegisterEntryPoint<BootstrapEntryPoint>();
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}
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}
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}
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