horooko
2d3aef6ac5
Merge branch 'master' of ssh://git.horooko.com:2222/horooko/TheDeclineOfWarriors into feature/attrubute-system-gdd
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# Conflicts:
# docs/tasks/Index.md
# docs/tasks/items/TASK-0027.md
2026-04-09 16:14:38 +07:00
horooko
0caf5d203b
[Fix] Attribute balance
2026-04-09 11:11:52 +07:00
horooko
2bd882c48e
[Fix] HP Stamina Mana Attribute
2026-04-09 10:36:06 +07:00
horooko
283ae742d6
[Add] MORE DOCS
2026-04-09 10:30:43 +07:00
horooko
c4aac00dc7
[Add] Attribute vis mvp
2026-04-09 10:20:59 +07:00
horooko
c027b7b911
[Add] Task
2026-04-09 09:59:44 +07:00
horooko
5760c6dd28
[Add] Base gdd
2026-04-09 09:54:19 +07:00
Alexander Borisov
31826bd4e0
task update
2026-04-08 20:48:11 +03:00
Alexander Borisov
d2450712ed
Merge branch 'master' into task/0023-0028-navmesh
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# Conflicts:
# Assets/Features/VoxelWorld/Runtime/VoxelWorldGenerator.cs
# docs/tasks/Index.md
2026-04-08 20:42:18 +03:00
Alexander Borisov
b0036a3943
update tasks to prevent merge conflicts
2026-04-08 20:41:40 +03:00
horooko
a97a3f1fc1
[Add] New Tasks
2026-04-08 21:23:40 +07:00
horooko
5feafdbcd3
Get Task
2026-04-08 21:10:34 +07:00
Alexander Borisov
7282621211
add clustered nav coverage task
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Document the follow-up refactor from disconnected region surfaces to interest-cluster-based nav coverage windows for runtime pathing.
2026-04-08 13:28:12 +03:00
Alexander Borisov
b76b6e0cc0
add host-authoritative player navigation task
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Document the player-on-NavMesh movement target state, including server-side path planning, explicit nav readiness, and shared authoritative debug path previews for all clients.
2026-04-08 12:08:44 +03:00
Alexander Borisov
4e1cf273fa
refine runtime navmesh contracts and plan
2026-04-08 02:39:17 +03:00
Alexander Borisov
6227542d2d
document modular navmesh and agent prompts
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Update the runtime NavMesh architecture to a DI and MessagePipe sidecar model, and add reusable agent prompt templates that capture the project's current multiplayer, WebGL, and modularity constraints.
2026-04-08 02:19:03 +03:00
Alexander Borisov
36c67558dd
document runtime navmesh architecture decisions
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Fix the authority and world-state assumptions before implementation so runtime NavMesh work can stay consistent with the project's future DI and peer-host multiplayer model.
2026-04-08 01:47:31 +03:00
Alexander Borisov
1a466a5fc6
add namesh package and samples
2026-04-07 02:23:21 +03:00
Alexander Borisov
21c9d59f05
Merge branch 'master' of ssh://git.horooko.com:2222/horooko/TheDeclineOfWarriors
2026-04-07 01:23:41 +03:00
Alexander Borisov
540be5d4a2
assigned task to abseshn
2026-04-07 01:23:33 +03:00
horooko
9675b7b31d
Move Files, remove 2D world gen
2026-04-07 03:10:03 +07:00
horooko
fa36c49583
[Fix] Update Voxel World
2026-03-31 11:30:35 +07:00
horooko
097a86f40b
[Fix] Update Tasks to Voxel Engine
2026-03-31 09:32:34 +07:00
horooko
129fcf783b
[Add] New Tasks (The tasks have not been verified)
2026-03-30 10:50:02 +07:00
horooko
5434a7e601
[Final] TaskBoard
2026-03-30 10:25:01 +07:00
horooko
ef2c132c92
[Add] Base TaskBoard & TaskManager
2026-03-30 08:00:05 +07:00