horooko
2d3aef6ac5
Merge branch 'master' of ssh://git.horooko.com:2222/horooko/TheDeclineOfWarriors into feature/attrubute-system-gdd
...
# Conflicts:
# docs/tasks/Index.md
# docs/tasks/items/TASK-0027.md
2026-04-09 16:14:38 +07:00
horooko
0caf5d203b
[Fix] Attribute balance
2026-04-09 11:11:52 +07:00
horooko
2bd882c48e
[Fix] HP Stamina Mana Attribute
2026-04-09 10:36:06 +07:00
horooko
283ae742d6
[Add] MORE DOCS
2026-04-09 10:30:43 +07:00
horooko
c4aac00dc7
[Add] Attribute vis mvp
2026-04-09 10:20:59 +07:00
horooko
c027b7b911
[Add] Task
2026-04-09 09:59:44 +07:00
horooko
772439bef3
Merge pull request 'task/0023-0028-navmesh' ( #7 ) from task/0023-0026-navmesh into master
...
Reviewed-on: #7
Reviewed-by: horooko <freeman.maybe@gmail.com >
2026-04-09 05:54:37 +03:00
horooko
5760c6dd28
[Add] Base gdd
2026-04-09 09:54:19 +07:00
Alexander Borisov
1681e44c5e
add documentation
2026-04-08 20:58:33 +03:00
Alexander Borisov
31826bd4e0
task update
2026-04-08 20:48:11 +03:00
Alexander Borisov
d2450712ed
Merge branch 'master' into task/0023-0028-navmesh
...
# Conflicts:
# Assets/Features/VoxelWorld/Runtime/VoxelWorldGenerator.cs
# docs/tasks/Index.md
2026-04-08 20:42:18 +03:00
Alexander Borisov
b0036a3943
update tasks to prevent merge conflicts
2026-04-08 20:41:40 +03:00
Alexander Borisov
2757bf3a3b
reorganize navmesh contracts and services
...
Split VoxelWorld nav contracts into focused files and extract clustered coverage helpers so the navmesh service stays a coordinator instead of a catch-all runtime file.
2026-04-08 20:31:16 +03:00
horooko
a23e71f32a
Merge pull request 'Добавить детерминированное размещение dungeon prefab в voxel-мире через stamp/carve в данных чанков.' ( #6 ) from feature/PrefabCollectionSpawn into master
...
Reviewed-on: #6
2026-04-08 17:25:12 +03:00
horooko
a97a3f1fc1
[Add] New Tasks
2026-04-08 21:23:40 +07:00
horooko
5feafdbcd3
Get Task
2026-04-08 21:10:34 +07:00
horooko
914d7a1778
[Add] New Player Input
2026-04-08 21:07:56 +07:00
Alexander Borisov
289d5f783b
add transient nav coverage hints
...
Introduce nav-only corridor hints and feed them into clustered coverage scheduling so runtime NavMesh can prewarm ahead of active movement paths.
2026-04-08 15:37:37 +03:00
Alexander Borisov
0b380def78
refactor nav coverage into clustered windows
...
Replace region-based runtime pathing with interest-cluster coverage windows so active nav areas stay contiguous and spawn anchors participate in initial coverage.
2026-04-08 13:52:00 +03:00
Alexander Borisov
7282621211
add clustered nav coverage task
...
Document the follow-up refactor from disconnected region surfaces to interest-cluster-based nav coverage windows for runtime pathing.
2026-04-08 13:28:12 +03:00
Alexander Borisov
b76b6e0cc0
add host-authoritative player navigation task
...
Document the player-on-NavMesh movement target state, including server-side path planning, explicit nav readiness, and shared authoritative debug path previews for all clients.
2026-04-08 12:08:44 +03:00
Alexander Borisov
055b87a85c
add voxel world runtime navmesh sidecar
...
Introduce a DI-wired NavMesh sidecar for voxel chunks so world streaming stays actor-driven and world state remains the canonical source for navigation rebuilds.
2026-04-08 11:28:39 +03:00
horooko
efce7c458d
[Add] Asset Validator
2026-04-08 13:18:26 +07:00
horooko
211c975889
[Fix] Flatten Terrain
2026-04-08 09:41:17 +07:00
horooko
50831947b9
[Add] Thread fix
2026-04-08 09:34:45 +07:00
horooko
12430cdf4f
[Add] Base Logic
2026-04-08 09:22:05 +07:00
horooko
7bc94fbb6a
Обновить .gitattributes
2026-04-08 04:20:24 +03:00
Alexander Borisov
4e1cf273fa
refine runtime navmesh contracts and plan
2026-04-08 02:39:17 +03:00
Alexander Borisov
6227542d2d
document modular navmesh and agent prompts
...
Update the runtime NavMesh architecture to a DI and MessagePipe sidecar model, and add reusable agent prompt templates that capture the project's current multiplayer, WebGL, and modularity constraints.
2026-04-08 02:19:03 +03:00
Alexander Borisov
36c67558dd
document runtime navmesh architecture decisions
...
Fix the authority and world-state assumptions before implementation so runtime NavMesh work can stay consistent with the project's future DI and peer-host multiplayer model.
2026-04-08 01:47:31 +03:00
horooko
46aec7ef92
Merge pull request 'feature/fishnet-essentials' ( #5 ) from feature/fishnet-essentials into master
...
Reviewed-on: #5
2026-04-08 01:26:05 +03:00
Nikita Dugin
8ec3be6d9c
Few changes
2026-04-08 01:25:20 +03:00
horooko
e5733f1c2a
Merge pull request '[Add] Low-Poly Medieval Fantasy Heroes - Basic Pack' ( #4 ) from feature/AddHero3D into master
...
Reviewed-on: #4
2026-04-08 01:25:17 +03:00
Nikita Dugin
e2425d6634
[VContainer] Add application lifetime scope and configure message pipe
2026-04-07 23:50:52 +03:00
Nikita Dugin
8b1a4a939a
Add message pipe to project
2026-04-07 23:47:27 +03:00
Nikita Dugin
8948bd3eee
Adjust player speed
2026-04-07 23:20:26 +03:00
Nikita Dugin
78a23c3367
Move through camera direction. Simple x-ray shader for player
2026-04-07 23:19:35 +03:00
Nikita Dugin
0e3b3a1ccf
Add test player with FishNet
2026-04-07 17:33:44 +03:00
Nikita Dugin
11ab636608
Fix missing shader in build
2026-04-07 17:30:17 +03:00
horooko
8efdd2db33
[Add] Low-Poly Medieval Fantasy Heroes - Basic Pack
...
https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/low-poly-medieval-fantasy-heroes-basic-pack-288957
2026-04-07 06:54:20 +07:00
Alexander Borisov
1a466a5fc6
add namesh package and samples
2026-04-07 02:23:21 +03:00
Alexander Borisov
21c9d59f05
Merge branch 'master' of ssh://git.horooko.com:2222/horooko/TheDeclineOfWarriors
2026-04-07 01:23:41 +03:00
Alexander Borisov
540be5d4a2
assigned task to abseshn
2026-04-07 01:23:33 +03:00
horooko
e25b264aaa
Merge pull request 'feature/Add3DMonsters' ( #3 ) from feature/Add3DMonsters into master
...
Reviewed-on: #3
2026-04-07 01:21:23 +03:00
horooko
09a1e805cc
[Add] Monster Sounds
2026-04-07 05:06:19 +07:00
horooko
72ae13eb1c
[Add] RPG Monster BUNDLE PBR
2026-04-07 05:01:33 +07:00
horooko
4f9b878775
[Add] VContainer
2026-04-07 04:51:37 +07:00
horooko
76562726ec
Merge pull request '[Fix] Chunk Unload' ( #2 ) from feature/ChunkUnload into master
...
Reviewed-on: #2
2026-04-07 00:35:10 +03:00
horooko
8db3d0a27c
[Fix] Chunk Unload
2026-04-07 04:34:42 +07:00
horooko
dc26b34e2e
Merge pull request 'Навел порядок в проекте, сделал переход на 3D' ( #1 ) from feature/fixProject into master
...
Reviewed-on: #1
Reviewed-by: abysscion <borisov.av.dev@yandex.ru >
2026-04-06 23:57:20 +03:00