Commit Graph

82 Commits

Author SHA1 Message Date
horooko 2d3aef6ac5 Merge branch 'master' of ssh://git.horooko.com:2222/horooko/TheDeclineOfWarriors into feature/attrubute-system-gdd
# Conflicts:
#	docs/tasks/Index.md
#	docs/tasks/items/TASK-0027.md
2026-04-09 16:14:38 +07:00
horooko 0caf5d203b [Fix] Attribute balance 2026-04-09 11:11:52 +07:00
horooko 2bd882c48e [Fix] HP Stamina Mana Attribute 2026-04-09 10:36:06 +07:00
horooko 283ae742d6 [Add] MORE DOCS 2026-04-09 10:30:43 +07:00
horooko c4aac00dc7 [Add] Attribute vis mvp 2026-04-09 10:20:59 +07:00
horooko c027b7b911 [Add] Task 2026-04-09 09:59:44 +07:00
horooko 772439bef3 Merge pull request 'task/0023-0028-navmesh' (#7) from task/0023-0026-navmesh into master
Reviewed-on: #7
Reviewed-by: horooko <freeman.maybe@gmail.com>
2026-04-09 05:54:37 +03:00
horooko 5760c6dd28 [Add] Base gdd 2026-04-09 09:54:19 +07:00
Alexander Borisov 1681e44c5e add documentation 2026-04-08 20:58:33 +03:00
Alexander Borisov 31826bd4e0 task update 2026-04-08 20:48:11 +03:00
Alexander Borisov d2450712ed Merge branch 'master' into task/0023-0028-navmesh
# Conflicts:
#	Assets/Features/VoxelWorld/Runtime/VoxelWorldGenerator.cs
#	docs/tasks/Index.md
2026-04-08 20:42:18 +03:00
Alexander Borisov b0036a3943 update tasks to prevent merge conflicts 2026-04-08 20:41:40 +03:00
Alexander Borisov 2757bf3a3b reorganize navmesh contracts and services
Split VoxelWorld nav contracts into focused files and extract clustered coverage helpers so the navmesh service stays a coordinator instead of a catch-all runtime file.
2026-04-08 20:31:16 +03:00
horooko a23e71f32a Merge pull request 'Добавить детерминированное размещение dungeon prefab в voxel-мире через stamp/carve в данных чанков.' (#6) from feature/PrefabCollectionSpawn into master
Reviewed-on: #6
2026-04-08 17:25:12 +03:00
horooko a97a3f1fc1 [Add] New Tasks 2026-04-08 21:23:40 +07:00
horooko 5feafdbcd3 Get Task 2026-04-08 21:10:34 +07:00
horooko 914d7a1778 [Add] New Player Input 2026-04-08 21:07:56 +07:00
Alexander Borisov 289d5f783b add transient nav coverage hints
Introduce nav-only corridor hints and feed them into clustered coverage scheduling so runtime NavMesh can prewarm ahead of active movement paths.
2026-04-08 15:37:37 +03:00
Alexander Borisov 0b380def78 refactor nav coverage into clustered windows
Replace region-based runtime pathing with interest-cluster coverage windows so active nav areas stay contiguous and spawn anchors participate in initial coverage.
2026-04-08 13:52:00 +03:00
Alexander Borisov 7282621211 add clustered nav coverage task
Document the follow-up refactor from disconnected region surfaces to interest-cluster-based nav coverage windows for runtime pathing.
2026-04-08 13:28:12 +03:00
Alexander Borisov b76b6e0cc0 add host-authoritative player navigation task
Document the player-on-NavMesh movement target state, including server-side path planning, explicit nav readiness, and shared authoritative debug path previews for all clients.
2026-04-08 12:08:44 +03:00
Alexander Borisov 055b87a85c add voxel world runtime navmesh sidecar
Introduce a DI-wired NavMesh sidecar for voxel chunks so world streaming stays actor-driven and world state remains the canonical source for navigation rebuilds.
2026-04-08 11:28:39 +03:00
horooko efce7c458d [Add] Asset Validator 2026-04-08 13:18:26 +07:00
horooko 211c975889 [Fix] Flatten Terrain 2026-04-08 09:41:17 +07:00
horooko 50831947b9 [Add] Thread fix 2026-04-08 09:34:45 +07:00
horooko 12430cdf4f [Add] Base Logic 2026-04-08 09:22:05 +07:00
horooko 7bc94fbb6a Обновить .gitattributes 2026-04-08 04:20:24 +03:00
Alexander Borisov 4e1cf273fa refine runtime navmesh contracts and plan 2026-04-08 02:39:17 +03:00
Alexander Borisov 6227542d2d document modular navmesh and agent prompts
Update the runtime NavMesh architecture to a DI and MessagePipe sidecar model, and add reusable agent prompt templates that capture the project's current multiplayer, WebGL, and modularity constraints.
2026-04-08 02:19:03 +03:00
Alexander Borisov 36c67558dd document runtime navmesh architecture decisions
Fix the authority and world-state assumptions before implementation so runtime NavMesh work can stay consistent with the project's future DI and peer-host multiplayer model.
2026-04-08 01:47:31 +03:00
horooko 46aec7ef92 Merge pull request 'feature/fishnet-essentials' (#5) from feature/fishnet-essentials into master
Reviewed-on: #5
2026-04-08 01:26:05 +03:00
Nikita Dugin 8ec3be6d9c Few changes 2026-04-08 01:25:20 +03:00
horooko e5733f1c2a Merge pull request '[Add] Low-Poly Medieval Fantasy Heroes - Basic Pack' (#4) from feature/AddHero3D into master
Reviewed-on: #4
2026-04-08 01:25:17 +03:00
Nikita Dugin e2425d6634 [VContainer] Add application lifetime scope and configure message pipe 2026-04-07 23:50:52 +03:00
Nikita Dugin 8b1a4a939a Add message pipe to project 2026-04-07 23:47:27 +03:00
Nikita Dugin 8948bd3eee Adjust player speed 2026-04-07 23:20:26 +03:00
Nikita Dugin 78a23c3367 Move through camera direction. Simple x-ray shader for player 2026-04-07 23:19:35 +03:00
Nikita Dugin 0e3b3a1ccf Add test player with FishNet 2026-04-07 17:33:44 +03:00
Nikita Dugin 11ab636608 Fix missing shader in build 2026-04-07 17:30:17 +03:00
horooko 8efdd2db33 [Add] Low-Poly Medieval Fantasy Heroes - Basic Pack
https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/low-poly-medieval-fantasy-heroes-basic-pack-288957
2026-04-07 06:54:20 +07:00
Alexander Borisov 1a466a5fc6 add namesh package and samples 2026-04-07 02:23:21 +03:00
Alexander Borisov 21c9d59f05 Merge branch 'master' of ssh://git.horooko.com:2222/horooko/TheDeclineOfWarriors 2026-04-07 01:23:41 +03:00
Alexander Borisov 540be5d4a2 assigned task to abseshn 2026-04-07 01:23:33 +03:00
horooko e25b264aaa Merge pull request 'feature/Add3DMonsters' (#3) from feature/Add3DMonsters into master
Reviewed-on: #3
2026-04-07 01:21:23 +03:00
horooko 09a1e805cc [Add] Monster Sounds 2026-04-07 05:06:19 +07:00
horooko 72ae13eb1c [Add] RPG Monster BUNDLE PBR 2026-04-07 05:01:33 +07:00
horooko 4f9b878775 [Add] VContainer 2026-04-07 04:51:37 +07:00
horooko 76562726ec Merge pull request '[Fix] Chunk Unload' (#2) from feature/ChunkUnload into master
Reviewed-on: #2
2026-04-07 00:35:10 +03:00
horooko 8db3d0a27c [Fix] Chunk Unload 2026-04-07 04:34:42 +07:00
horooko dc26b34e2e Merge pull request 'Навел порядок в проекте, сделал переход на 3D' (#1) from feature/fixProject into master
Reviewed-on: #1
Reviewed-by: abysscion <borisov.av.dev@yandex.ru>
2026-04-06 23:57:20 +03:00