[Rename] Unify Die → Dice naming across the entire project

Standardize all class, interface, file, method, event, field, and variable
names from the inconsistent "Die" form to "Dice", matching the existing
DiceManager/DiceCatalog/DiceCollection convention.

Renamed files (7 + meta): IDie→IDice, DieInstance→DiceInstance,
DieDefinitionSO→DiceDefinitionSO, StandardDieSO→StandardDiceSO,
DieValueCondition→DiceValueCondition, AddPerDieEffect→AddPerDiceEffect,
MultiplyPerDieEffect→MultiplyPerDiceEffect.

Updated all 31 consumer and test files with matching reference changes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-02 05:37:12 +07:00
parent f6c354d41c
commit 13b18b0a8b
39 changed files with 153 additions and 153 deletions
@@ -22,7 +22,7 @@ namespace YachtDice.Categories
/// <summary>
/// Вычисляет очки для данного набора дайсов.
/// </summary>
public abstract int Calculate(IReadOnlyList<IDie> dice);
public abstract int Calculate(IReadOnlyList<IDice> dice);
#if UNITY_EDITOR
public void SetTestData(string testId, string testDisplayName, bool upperSection = false)
@@ -15,7 +15,7 @@ namespace YachtDice.Categories
[Tooltip("Фиксированное число очков за фулл-хаус")]
[SerializeField] private int fixedScore = 25;
public override int Calculate(IReadOnlyList<IDie> dice)
public override int Calculate(IReadOnlyList<IDice> dice)
{
int[] values = DiceCheckUtility.ExtractValues(dice);
return DiceCheckUtility.IsFullHouse(values) ? fixedScore : 0;
@@ -22,7 +22,7 @@ namespace YachtDice.Categories
[Tooltip("Фиксированное число очков (если useFixedScore = true)")]
[SerializeField] private int fixedScore;
public override int Calculate(IReadOnlyList<IDie> dice)
public override int Calculate(IReadOnlyList<IDice> dice)
{
int[] values = DiceCheckUtility.ExtractValues(dice);
@@ -19,7 +19,7 @@ namespace YachtDice.Categories
[Tooltip("Фиксированное число очков")]
[SerializeField] private int fixedScore = 30;
public override int Calculate(IReadOnlyList<IDie> dice)
public override int Calculate(IReadOnlyList<IDice> dice)
{
int[] values = DiceCheckUtility.ExtractValues(dice);
return DiceCheckUtility.HasStraightRun(values, runLength) ? fixedScore : 0;
@@ -10,7 +10,7 @@ namespace YachtDice.Categories
[CreateAssetMenu(fileName = "SumAllCategory", menuName = "YachtDice/Categories/Sum All (Chance)")]
public class SumAllCategory : CategoryDefinition
{
public override int Calculate(IReadOnlyList<IDie> dice)
public override int Calculate(IReadOnlyList<IDice> dice)
{
int sum = 0;
for (int i = 0; i < dice.Count; i++)
@@ -15,7 +15,7 @@ namespace YachtDice.Categories
[field: Tooltip("Значение грани для суммирования (1-6)")]
[field: SerializeField, Range(1, 6)] public int TargetValue { get; private set; } = 1;
public override int Calculate(IReadOnlyList<IDie> dice)
public override int Calculate(IReadOnlyList<IDice> dice)
{
int sum = 0;
for (int i = 0; i < dice.Count; i++)
@@ -11,7 +11,7 @@ namespace YachtDice.Categories
public static class DiceCheckUtility
{
/// <summary>Извлекает массив значений из абстрактных дайсов.</summary>
public static int[] ExtractValues(IReadOnlyList<IDie> dice)
public static int[] ExtractValues(IReadOnlyList<IDice> dice)
{
int[] values = new int[dice.Count];
for (int i = 0; i < dice.Count; i++)
+5 -5
View File
@@ -6,11 +6,11 @@ namespace YachtDice.Dice
[CreateAssetMenu(fileName = "DiceCatalog", menuName = "YachtDice/Dice/Catalog")]
public class DiceCatalog : ScriptableObject
{
[SerializeField] private List<DieDefinitionSO> dice = new();
[SerializeField] private List<DiceDefinitionSO> dice = new();
public IReadOnlyList<DieDefinitionSO> All => dice;
public IReadOnlyList<DiceDefinitionSO> All => dice;
public DieDefinitionSO FindById(string id)
public DiceDefinitionSO FindById(string id)
{
for (int i = 0; i < dice.Count; i++)
{
@@ -21,10 +21,10 @@ namespace YachtDice.Dice
}
#if UNITY_EDITOR
public static DiceCatalog CreateForTest(List<DieDefinitionSO> defs)
public static DiceCatalog CreateForTest(List<DiceDefinitionSO> defs)
{
var catalog = CreateInstance<DiceCatalog>();
catalog.dice = defs ?? new List<DieDefinitionSO>();
catalog.dice = defs ?? new List<DiceDefinitionSO>();
return catalog;
}
#endif
@@ -7,7 +7,7 @@ namespace YachtDice.Dice
/// Абстрактное определение типа дайса.
/// Наследники описывают конкретные виды (стандартный d6, специальные и т.д.).
/// </summary>
public abstract class DieDefinitionSO : ScriptableObject, IShopItem
public abstract class DiceDefinitionSO : ScriptableObject, IShopItem
{
[field: Header("Identity")]
[field: SerializeField] public string Id { get; private set; }
@@ -28,7 +28,7 @@ namespace YachtDice.Dice
#if UNITY_EDITOR
public static T CreateForTest<T>(string id, string displayName = null,
int shopPrice = 0, string description = null) where T : DieDefinitionSO
int shopPrice = 0, string description = null) where T : DiceDefinitionSO
{
var so = CreateInstance<T>();
so.Id = id;
@@ -4,20 +4,20 @@ namespace YachtDice.Dice
/// Рантайм-состояние одного дайса.
/// Хранит текущее значение верхней грани и ссылку на определение типа.
/// </summary>
public class DieInstance : IDie
public class DiceInstance : IDice
{
public DieDefinitionSO Definition { get; }
public DiceDefinitionSO Definition { get; }
public int Value { get; set; }
public bool IsLocked { get; set; }
public DieInstance(DieDefinitionSO definition)
public DiceInstance(DiceDefinitionSO definition)
{
Definition = definition;
Value = 0;
IsLocked = false;
}
public DieInstance(DieDefinitionSO definition, int initialValue)
public DiceInstance(DiceDefinitionSO definition, int initialValue)
{
Definition = definition;
Value = initialValue;
+1 -1
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@@ -16,7 +16,7 @@ namespace YachtDice.Dice
[SerializeField] private Rigidbody rb;
/// <summary>Определение типа дайса (назначается в инспекторе).</summary>
[field: SerializeField] public DieDefinitionSO Definition { get; private set; }
[field: SerializeField] public DiceDefinitionSO Definition { get; private set; }
[Header("Throw Settings")]
[Tooltip("Сила подброса вверх")]
@@ -4,12 +4,12 @@ namespace YachtDice.Dice
/// Минимальный контракт для любого дайса.
/// Каждый дайс всегда имеет текущее значение (верхняя грань) и определение типа.
/// </summary>
public interface IDie
public interface IDice
{
/// <summary>Текущее значение верхней грани.</summary>
int Value { get; }
/// <summary>Определение типа дайса (ScriptableObject).</summary>
DieDefinitionSO Definition { get; }
DiceDefinitionSO Definition { get; }
}
}
@@ -6,8 +6,8 @@ namespace YachtDice.Dice
/// Стандартный дайс с настраиваемыми значениями граней.
/// По умолчанию — классический d6 (1-6).
/// </summary>
[CreateAssetMenu(fileName = "StandardDie", menuName = "YachtDice/Dice/Standard Die")]
public class StandardDieSO : DieDefinitionSO
[CreateAssetMenu(fileName = "StandardDice", menuName = "YachtDice/Dice/Standard Dice")]
public class StandardDiceSO : DiceDefinitionSO
{
[Header("Configuration")]
[SerializeField] private int[] faceValues = { 1, 2, 3, 4, 5, 6 };
@@ -22,9 +22,9 @@ namespace YachtDice.Dice
}
#if UNITY_EDITOR
public static StandardDieSO CreateStandardD6ForTest()
public static StandardDiceSO CreateStandardD6ForTest()
{
var so = CreateForTest<StandardDieSO>("standard_d6", "Стандартный d6");
var so = CreateForTest<StandardDiceSO>("standard_d6", "Стандартный d6");
so.faceValues = new[] { 1, 2, 3, 4, 5, 6 };
return so;
}
+6 -6
View File
@@ -10,22 +10,22 @@ namespace YachtDice.Game
[SerializeField] private List<DiceRoller> diceRollers = new();
public event Action OnAllDiceSettled;
public event Action<int, int> OnDieSettled;
public event Action<int, int> OnDiceSettled;
public int DiceCount => diceRollers.Count;
private DieInstance[] diceInstances;
private DiceInstance[] diceInstances;
private int pendingCount;
private void Awake()
{
int count = diceRollers.Count;
diceInstances = new DieInstance[count];
diceInstances = new DiceInstance[count];
for (int i = 0; i < count; i++)
{
var definition = diceRollers[i].Definition;
diceInstances[i] = new DieInstance(definition);
diceInstances[i] = new DiceInstance(definition);
}
}
@@ -65,7 +65,7 @@ namespace YachtDice.Game
{
diceRollers[capturedIndex].OnRollFinished -= Handler;
diceInstances[capturedIndex].Value = value;
OnDieSettled?.Invoke(capturedIndex, value);
OnDiceSettled?.Invoke(capturedIndex, value);
pendingCount--;
if (pendingCount <= 0)
@@ -81,7 +81,7 @@ namespace YachtDice.Game
}
/// <summary>Возвращает абстрактный список дайсов (основной API).</summary>
public IReadOnlyList<IDie> GetDice() => diceInstances;
public IReadOnlyList<IDice> GetDice() => diceInstances;
/// <summary>Возвращает копию текущих значений (обратная совместимость).</summary>
public int[] GetCurrentValues()
@@ -8,7 +8,7 @@ namespace YachtDice.Modifiers.Conditions
[CreateAssetMenu(fileName = "DiceCountCondition", menuName = "YachtDice/Modifiers/Conditions/Dice Count")]
public class DiceCountCondition : Condition
{
[Tooltip("Die face value to count (1-6). 0 = any value.")]
[Tooltip("Dice face value to count (1-6). 0 = any value.")]
[SerializeField, Range(0, 6)] private int targetValue;
[Tooltip("Minimum number of dice that must match.")]
@@ -5,8 +5,8 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Conditions
{
[CreateAssetMenu(fileName = "DieValueCondition", menuName = "YachtDice/Modifiers/Conditions/Die Value")]
public class DieValueCondition : Condition
[CreateAssetMenu(fileName = "DiceValueCondition", menuName = "YachtDice/Modifiers/Conditions/Dice Value")]
public class DiceValueCondition : Condition
{
[SerializeField, Range(1, 6)] private int targetValue = 1;
[SerializeField] private int minCount = 1;
@@ -25,9 +25,9 @@ namespace YachtDice.Modifiers.Conditions
}
#if UNITY_EDITOR
public static DieValueCondition CreateForTest(int targetValue, int minCount = 1)
public static DiceValueCondition CreateForTest(int targetValue, int minCount = 1)
{
var so = CreateInstance<DieValueCondition>();
var so = CreateInstance<DiceValueCondition>();
so.targetValue = targetValue;
so.minCount = minCount;
return so;
@@ -16,7 +16,7 @@ namespace YachtDice.Modifiers.Core
public float PostMultiplier = 1f;
/// <summary>Абстрактные дайсы (основной API).</summary>
public IReadOnlyList<IDie> Dice;
public IReadOnlyList<IDice> Dice;
/// <summary>Значения дайсов (обратная совместимость с существующими модификаторами).</summary>
public int[] DiceValues;
@@ -55,7 +55,7 @@ namespace YachtDice.Modifiers.Core
public static ModifierContext CreateForScoring(
int baseScore,
IReadOnlyList<IDie> dice,
IReadOnlyList<IDice> dice,
CategoryDefinition category,
int currentRoll,
int currentTurn,
@@ -6,14 +6,14 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "AddPerDieEffect", menuName = "YachtDice/Modifiers/Effects/Add Per Die")]
public class AddPerDieEffect : Effect
[CreateAssetMenu(fileName = "AddPerDiceEffect", menuName = "YachtDice/Modifiers/Effects/Add Per Dice")]
public class AddPerDiceEffect : Effect
{
[Tooltip("Points to add per matching die.")]
[SerializeField] private int valuePerDie;
[Tooltip("Points to add per matching dice.")]
[SerializeField] private int valuePerDice;
[Tooltip("Die face value to match (1-6). 0 = any/all dice.")]
[SerializeField, Range(0, 6)] private int targetDieValue;
[Tooltip("Dice face value to match (1-6). 0 = any/all dice.")]
[SerializeField, Range(0, 6)] private int targetDiceValue;
public override UniTask Apply(ModifierContext context, ModifierInstance instance)
{
@@ -22,21 +22,21 @@ namespace YachtDice.Modifiers.Effects
int count = 0;
for (int i = 0; i < context.DiceValues.Length; i++)
{
if (targetDieValue == 0 || context.DiceValues[i] == targetDieValue)
if (targetDiceValue == 0 || context.DiceValues[i] == targetDiceValue)
count++;
}
context.FlatBonus += valuePerDie * count * instance.Stacks;
context.FlatBonus += valuePerDice * count * instance.Stacks;
return UniTask.CompletedTask;
}
#if UNITY_EDITOR
public static AddPerDieEffect CreateForTest(int valuePerDie, int targetDieValue = 0,
public static AddPerDiceEffect CreateForTest(int valuePerDice, int targetDiceValue = 0,
ModifierPhase phase = ModifierPhase.Additive, int priority = 0)
{
var so = CreateInstance<AddPerDieEffect>();
so.valuePerDie = valuePerDie;
so.targetDieValue = targetDieValue;
var so = CreateInstance<AddPerDiceEffect>();
so.valuePerDice = valuePerDice;
so.targetDiceValue = targetDiceValue;
so.SetPhaseForTest(phase);
so.SetPriorityForTest(priority);
return so;
@@ -0,0 +1,44 @@
using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "MultiplyPerDiceEffect", menuName = "YachtDice/Modifiers/Effects/Multiply Per Dice")]
public class MultiplyPerDiceEffect : Effect
{
[Tooltip("Multiplier to apply per matching dice.")]
[SerializeField] private float multiplierPerDice = 1f;
[Tooltip("Dice face value to match (1-6). 0 = any/all dice.")]
[SerializeField, Range(0, 6)] private int targetDiceValue;
public override UniTask Apply(ModifierContext context, ModifierInstance instance)
{
if (context.DiceValues == null) return UniTask.CompletedTask;
for (int i = 0; i < context.DiceValues.Length; i++)
{
if (targetDiceValue == 0 || context.DiceValues[i] == targetDiceValue)
context.Multiplier *= multiplierPerDice;
}
return UniTask.CompletedTask;
}
#if UNITY_EDITOR
public static MultiplyPerDiceEffect CreateForTest(float multiplierPerDice, int targetDiceValue = 0,
ModifierPhase phase = ModifierPhase.Multiplicative, int priority = 0)
{
var so = CreateInstance<MultiplyPerDiceEffect>();
so.multiplierPerDice = multiplierPerDice;
so.targetDiceValue = targetDiceValue;
so.SetPhaseForTest(phase);
so.SetPriorityForTest(priority);
return so;
}
#endif
}
}
@@ -1,44 +0,0 @@
using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "MultiplyPerDieEffect", menuName = "YachtDice/Modifiers/Effects/Multiply Per Die")]
public class MultiplyPerDieEffect : Effect
{
[Tooltip("Multiplier to apply per matching die.")]
[SerializeField] private float multiplierPerDie = 1f;
[Tooltip("Die face value to match (1-6). 0 = any/all dice.")]
[SerializeField, Range(0, 6)] private int targetDieValue;
public override UniTask Apply(ModifierContext context, ModifierInstance instance)
{
if (context.DiceValues == null) return UniTask.CompletedTask;
for (int i = 0; i < context.DiceValues.Length; i++)
{
if (targetDieValue == 0 || context.DiceValues[i] == targetDieValue)
context.Multiplier *= multiplierPerDie;
}
return UniTask.CompletedTask;
}
#if UNITY_EDITOR
public static MultiplyPerDieEffect CreateForTest(float multiplierPerDie, int targetDieValue = 0,
ModifierPhase phase = ModifierPhase.Multiplicative, int priority = 0)
{
var so = CreateInstance<MultiplyPerDieEffect>();
so.multiplierPerDie = multiplierPerDie;
so.targetDieValue = targetDieValue;
so.SetPhaseForTest(phase);
so.SetPriorityForTest(priority);
return so;
}
#endif
}
}
+4 -4
View File
@@ -6,13 +6,13 @@ namespace YachtDice.Player
{
public class DiceCollection
{
private readonly List<DieDefinitionSO> ownedDice = new();
private readonly List<DiceDefinitionSO> ownedDice = new();
public event Action OnChanged;
public IReadOnlyList<DieDefinitionSO> OwnedDice => ownedDice;
public IReadOnlyList<DiceDefinitionSO> OwnedDice => ownedDice;
public void Add(DieDefinitionSO definition)
public void Add(DiceDefinitionSO definition)
{
if (definition == null) return;
if (OwnsById(definition.Id)) return;
@@ -21,7 +21,7 @@ namespace YachtDice.Player
OnChanged?.Invoke();
}
public void Remove(DieDefinitionSO definition)
public void Remove(DiceDefinitionSO definition)
{
if (ownedDice.Remove(definition))
OnChanged?.Invoke();
+1 -1
View File
@@ -17,7 +17,7 @@ namespace YachtDice.Scoring
public int FinalScore => Mathf.FloorToInt((BaseScore + FlatBonus) * Multiplier);
public static ScoreResult Create(int baseScore, IReadOnlyList<IDie> dice, CategoryDefinition category)
public static ScoreResult Create(int baseScore, IReadOnlyList<IDice> dice, CategoryDefinition category)
{
return new ScoreResult
{
+3 -3
View File
@@ -57,7 +57,7 @@ namespace YachtDice.Scoring
public bool IsComplete => CategoriesFilledCount >= TotalCategoryCount;
public ScoreResult PreviewScore(IReadOnlyList<IDie> dice, CategoryDefinition category,
public ScoreResult PreviewScore(IReadOnlyList<IDice> dice, CategoryDefinition category,
int currentRoll = 0, int currentTurn = 0, int playerCurrency = 0)
{
int baseScore = category.Calculate(dice);
@@ -75,7 +75,7 @@ namespace YachtDice.Scoring
return context.ToScoreResult();
}
public async UniTask<ScoreResult> ScoreCategoryAsync(IReadOnlyList<IDie> dice, CategoryDefinition category,
public async UniTask<ScoreResult> ScoreCategoryAsync(IReadOnlyList<IDice> dice, CategoryDefinition category,
int currentRoll, int currentTurn, int playerCurrency)
{
if (usedCategories.Contains(category))
@@ -118,7 +118,7 @@ namespace YachtDice.Scoring
return result;
}
public ScoreResult ScoreCategory(IReadOnlyList<IDie> dice, CategoryDefinition category)
public ScoreResult ScoreCategory(IReadOnlyList<IDice> dice, CategoryDefinition category)
{
if (usedCategories.Contains(category))
throw new InvalidOperationException($"Category {category.DisplayName} has already been scored.");
+1 -1
View File
@@ -4,7 +4,7 @@ namespace YachtDice.Shop
{
/// <summary>
/// Any item that can appear in the shop.
/// Implemented by ScriptableObject definitions (ModifierDefinition, DieDefinitionSO).
/// Implemented by ScriptableObject definitions (ModifierDefinition, DiceDefinitionSO).
/// </summary>
public interface IShopItem
{
+2 -2
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@@ -49,8 +49,8 @@ namespace YachtDice.Shop
case ModifierDefinition modifier:
inventoryModel.AddModifier(modifier);
break;
case DieDefinitionSO die:
diceCollection.Add(die);
case DiceDefinitionSO dice:
diceCollection.Add(dice);
break;
}
@@ -18,7 +18,7 @@ namespace YachtDice.Tests
[Test]
public void Add_IncreasesCount()
{
var die = StandardDieSO.CreateStandardD6ForTest();
var die = StandardDiceSO.CreateStandardD6ForTest();
collection.Add(die);
@@ -28,7 +28,7 @@ namespace YachtDice.Tests
[Test]
public void Add_DuplicateId_Ignored()
{
var die = StandardDieSO.CreateStandardD6ForTest();
var die = StandardDiceSO.CreateStandardD6ForTest();
collection.Add(die);
collection.Add(die);
@@ -47,7 +47,7 @@ namespace YachtDice.Tests
[Test]
public void OwnsById_ReturnsTrueWhenOwned()
{
var die = StandardDieSO.CreateStandardD6ForTest();
var die = StandardDiceSO.CreateStandardD6ForTest();
collection.Add(die);
@@ -63,7 +63,7 @@ namespace YachtDice.Tests
[Test]
public void Remove_DecreasesCount()
{
var die = StandardDieSO.CreateStandardD6ForTest();
var die = StandardDiceSO.CreateStandardD6ForTest();
collection.Add(die);
collection.Remove(die);
@@ -74,7 +74,7 @@ namespace YachtDice.Tests
[Test]
public void GetSaveData_ReturnsIds()
{
var die = StandardDieSO.CreateStandardD6ForTest();
var die = StandardDiceSO.CreateStandardD6ForTest();
collection.Add(die);
@@ -86,8 +86,8 @@ namespace YachtDice.Tests
[Test]
public void LoadSaveData_RestoresDice()
{
var die = StandardDieSO.CreateStandardD6ForTest();
var catalog = DiceCatalog.CreateForTest(new List<DieDefinitionSO> { die });
var die = StandardDiceSO.CreateStandardD6ForTest();
var catalog = DiceCatalog.CreateForTest(new List<DiceDefinitionSO> { die });
var ids = new List<string> { "standard_d6" };
collection.LoadSaveData(ids, catalog);
@@ -99,7 +99,7 @@ namespace YachtDice.Tests
[Test]
public void LoadSaveData_SkipsMissingIds()
{
var catalog = DiceCatalog.CreateForTest(new List<DieDefinitionSO>());
var catalog = DiceCatalog.CreateForTest(new List<DiceDefinitionSO>());
var ids = new List<string> { "nonexistent" };
collection.LoadSaveData(ids, catalog);
@@ -110,7 +110,7 @@ namespace YachtDice.Tests
[Test]
public void Clear_RemovesAll()
{
var die = StandardDieSO.CreateStandardD6ForTest();
var die = StandardDiceSO.CreateStandardD6ForTest();
collection.Add(die);
collection.Clear();
@@ -124,7 +124,7 @@ namespace YachtDice.Tests
bool fired = false;
collection.OnChanged += () => fired = true;
var die = StandardDieSO.CreateStandardD6ForTest();
var die = StandardDiceSO.CreateStandardD6ForTest();
collection.Add(die);
Assert.IsTrue(fired);
@@ -41,12 +41,12 @@ namespace YachtDice.Tests
};
}
// ── AddPerDieEffect ─────────────────────────────────────────
// ── AddPerDiceEffect ─────────────────────────────────────────
[Test]
public void AddPerDieEffect_CountsMatchingDice()
public void AddPerDiceEffect_CountsMatchingDice()
{
var effect = AddPerDieEffect.CreateForTest(10, targetDieValue: 1);
var effect = AddPerDiceEffect.CreateForTest(10, targetDiceValue: 1);
var ctx = CreateContext(5, new[] { 1, 1, 3, 4, 1 });
var inst = CreateInstance();
@@ -56,9 +56,9 @@ namespace YachtDice.Tests
}
[Test]
public void AddPerDieEffect_ZeroTarget_CountsAllDice()
public void AddPerDiceEffect_ZeroTarget_CountsAllDice()
{
var effect = AddPerDieEffect.CreateForTest(2, targetDieValue: 0);
var effect = AddPerDiceEffect.CreateForTest(2, targetDiceValue: 0);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
var inst = CreateInstance();
@@ -68,9 +68,9 @@ namespace YachtDice.Tests
}
[Test]
public void AddPerDieEffect_NoMatches_ZeroBonus()
public void AddPerDiceEffect_NoMatches_ZeroBonus()
{
var effect = AddPerDieEffect.CreateForTest(10, targetDieValue: 6);
var effect = AddPerDiceEffect.CreateForTest(10, targetDiceValue: 6);
var ctx = CreateContext(5, new[] { 1, 2, 3, 4, 5 });
var inst = CreateInstance();
@@ -80,9 +80,9 @@ namespace YachtDice.Tests
}
[Test]
public void AddPerDieEffect_ScalesWithStacks()
public void AddPerDiceEffect_ScalesWithStacks()
{
var effect = AddPerDieEffect.CreateForTest(10, targetDieValue: 1);
var effect = AddPerDiceEffect.CreateForTest(10, targetDiceValue: 1);
var ctx = CreateContext(5, new[] { 1, 1, 3, 4, 1 });
var inst = CreateInstance();
inst.Stacks = 2;
@@ -119,12 +119,12 @@ namespace YachtDice.Tests
Assert.AreEqual(45, ctx.FlatBonus); // 15 * 3 stacks
}
// ── MultiplyPerDieEffect ────────────────────────────────────
// ── MultiplyPerDiceEffect ────────────────────────────────────
[Test]
public void MultiplyPerDieEffect_MultipliesPerMatch()
public void MultiplyPerDiceEffect_MultipliesPerMatch()
{
var effect = MultiplyPerDieEffect.CreateForTest(2f, targetDieValue: 6);
var effect = MultiplyPerDiceEffect.CreateForTest(2f, targetDiceValue: 6);
var ctx = CreateContext(18, new[] { 6, 6, 6, 1, 2 });
var inst = CreateInstance();
@@ -134,9 +134,9 @@ namespace YachtDice.Tests
}
[Test]
public void MultiplyPerDieEffect_NoMatches_MultiplierUnchanged()
public void MultiplyPerDiceEffect_NoMatches_MultiplierUnchanged()
{
var effect = MultiplyPerDieEffect.CreateForTest(3f, targetDieValue: 6);
var effect = MultiplyPerDiceEffect.CreateForTest(3f, targetDiceValue: 6);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
var inst = CreateInstance();
@@ -186,8 +186,8 @@ namespace YachtDice.Tests
[Test]
public void Execute_MultipleModifiers_CorrectOrder()
{
var perDieAdd = AddPerDieEffect.CreateForTest(2, targetDieValue: 3, phase: ModifierPhase.Additive);
var perDieMul = MultiplyPerDieEffect.CreateForTest(1.5f, targetDieValue: 3, phase: ModifierPhase.Multiplicative);
var perDieAdd = AddPerDiceEffect.CreateForTest(2, targetDiceValue: 3, phase: ModifierPhase.Additive);
var perDieMul = MultiplyPerDiceEffect.CreateForTest(1.5f, targetDiceValue: 3, phase: ModifierPhase.Multiplicative);
var flatAdd = AddFlatScoreEffect.CreateForTest(10, ModifierPhase.Additive, priority: 10);
var finalMul = MultiplyScoreEffect.CreateForTest(2f, ModifierPhase.Multiplicative, priority: 10);
@@ -283,12 +283,12 @@ namespace YachtDice.Tests
Assert.IsTrue(result.DebugLog.Count > 0);
}
// ── DieValue Condition ──────────────────────────────────────
// ── DiceValue Condition ──────────────────────────────────────
[Test]
public void Execute_DieValueCondition_OnlyTriggersOnMatch()
public void Execute_DiceValueCondition_OnlyTriggersOnMatch()
{
var condition = DieValueCondition.CreateForTest(6, minCount: 3);
var condition = DiceValueCondition.CreateForTest(6, minCount: 3);
var effect = AddFlatScoreEffect.CreateForTest(100);
var def = CreateDef("sixes-bonus", TriggerType.OnCategoryScored,
@@ -14,12 +14,12 @@ namespace YachtDice.Tests
private CategoryDefinition twosCategory;
private CategoryDefinition chanceCategory;
private CategoryCatalog catalog;
private DieDefinitionSO standardDie;
private DiceDefinitionSO standardDice;
[SetUp]
public void SetUp()
{
standardDie = DieDefinitionSO.CreateForTest<StandardDieSO>("d6", "d6");
standardDice = DiceDefinitionSO.CreateForTest<StandardDiceSO>("d6", "d6");
yachtCategory = NOfAKindCategory.CreateForTest("yacht", "Яхта", 5, fixedScoreMode: true, score: 50);
onesCategory = SumOfValueCategory.CreateForTest("ones", "Единицы", 1);
@@ -43,7 +43,7 @@ namespace YachtDice.Tests
Object.DestroyImmediate(twosCategory);
Object.DestroyImmediate(chanceCategory);
Object.DestroyImmediate(catalog);
Object.DestroyImmediate(standardDie);
Object.DestroyImmediate(standardDice);
}
private ScoringSystem CreateScoringSystem()
@@ -52,11 +52,11 @@ namespace YachtDice.Tests
return go.AddComponent<ScoringSystem>();
}
private IReadOnlyList<IDie> CreateDice(params int[] values)
private IReadOnlyList<IDice> CreateDice(params int[] values)
{
var dice = new DieInstance[values.Length];
var dice = new DiceInstance[values.Length];
for (int i = 0; i < values.Length; i++)
dice[i] = new DieInstance(standardDie, values[i]);
dice[i] = new DiceInstance(standardDice, values[i]);
return dice;
}
@@ -140,9 +140,9 @@ namespace YachtDice.Tests
}
[Test]
public void TryPurchase_DieItem_AddsToDiceCollection()
public void TryPurchase_DiceItem_AddsToDiceCollection()
{
var die = DieDefinitionSO.CreateForTest<StandardDieSO>("test_die", shopPrice: 100);
var die = DiceDefinitionSO.CreateForTest<StandardDiceSO>("test_die", shopPrice: 100);
bool result = shop.TryPurchase(die);
@@ -152,9 +152,9 @@ namespace YachtDice.Tests
}
[Test]
public void TryPurchase_DieItem_CannotBeBoughtTwice()
public void TryPurchase_DiceItem_CannotBeBoughtTwice()
{
var die = DieDefinitionSO.CreateForTest<StandardDieSO>("unique_die", shopPrice: 100);
var die = DiceDefinitionSO.CreateForTest<StandardDiceSO>("unique_die", shopPrice: 100);
shop.TryPurchase(die);
bool secondResult = shop.TryPurchase(die);
@@ -165,9 +165,9 @@ namespace YachtDice.Tests
}
[Test]
public void GetItemState_Die_Owned_AfterPurchase()
public void GetItemState_Dice_Owned_AfterPurchase()
{
var die = DieDefinitionSO.CreateForTest<StandardDieSO>("die1", shopPrice: 50);
var die = DiceDefinitionSO.CreateForTest<StandardDiceSO>("die1", shopPrice: 50);
shop.TryPurchase(die);
+2 -2
View File
@@ -43,7 +43,7 @@ namespace YachtDice.UI
SetRollButtonState(true, 0, 3);
}
public void SetDieValue(int index, int value)
public void SetDiceValue(int index, int value)
{
if (index >= 0 && index < diceValueTexts.Length)
diceValueTexts[index].text = value.ToString();
@@ -55,7 +55,7 @@ namespace YachtDice.UI
diceValueTexts[i].text = values[i].ToString();
}
public void SetDieLocked(int index, bool isLocked)
public void SetDiceLocked(int index, bool isLocked)
{
if (index >= 0 && index < diceBackgrounds.Length)
diceBackgrounds[index].color = isLocked ? lockedColor : unlockedColor;
+5 -5
View File
@@ -79,7 +79,7 @@ namespace YachtDice.UI
gameManager.OnRollComplete += HandleRollComplete;
gameManager.OnScored += HandleScored;
gameManager.OnGameOver += HandleGameOver;
diceManager.OnDieSettled += HandleDieSettled;
diceManager.OnDiceSettled += HandleDiceSettled;
// View → Controller
scoreCardView.OnCategorySelected += HandleCategorySelected;
@@ -108,7 +108,7 @@ namespace YachtDice.UI
gameManager.OnRollComplete -= HandleRollComplete;
gameManager.OnScored -= HandleScored;
gameManager.OnGameOver -= HandleGameOver;
diceManager.OnDieSettled -= HandleDieSettled;
diceManager.OnDiceSettled -= HandleDiceSettled;
scoreCardView.OnCategorySelected -= HandleCategorySelected;
dicePanelView.OnRollClicked -= HandleRollClicked;
@@ -217,9 +217,9 @@ namespace YachtDice.UI
UpdatePreviewScores();
}
private void HandleDieSettled(int index, int value)
private void HandleDiceSettled(int index, int value)
{
dicePanelView.SetDieValue(index, value);
dicePanelView.SetDiceValue(index, value);
}
private void HandleScored(CategoryDefinition category, int finalScore)
@@ -261,7 +261,7 @@ namespace YachtDice.UI
gameManager.ToggleDiceLock(index);
bool isLocked = diceManager.IsLocked(index);
dicePanelView.SetDieLocked(index, isLocked);
dicePanelView.SetDiceLocked(index, isLocked);
}
private void HandleCategorySelected(CategoryDefinition category)