[Add] Universal modifier system, shop, inventory & persistence

Replace hardcoded BonusForOnes/MultiplierForSixes with data-driven
modifier system supporting 2 scopes (SelectedCategory, AnyCategoryClosed),
4 effect types, durability modes (Permanent, LimitedUses), and
configurable targets via ScriptableObject (ModifierData).

- Modifier domain: ModifierEnums, ModifierTarget, ModifierData,
  ModifierRuntime, ModifierEffect (dict-based strategy), ModifierPipeline
  (4-pass: cat-additive → cat-multiplicative → final-additive → final-multiplicative)
- ScoringSystem: replaced old modifier list with ModifierPipeline integration,
  added OnCategoryConfirmed event
- Shop MVC: ShopCatalog (SO), ShopModel, ShopView, ShopItemView, ShopController
- Inventory MVC: InventoryModel (activate/deactivate/sell/durability),
  InventoryView, InventorySlotView, InventoryController
- CurrencyBank: editor-adjustable balance with events
- Persistence: SaveData + SaveSystem (Newtonsoft JSON + PlayerPrefs)
- Editor: ModifierAssetCreator menu item to generate 6 example modifiers + catalog
- Tests: 6 test classes covering effects, pipeline, scoring, shop, inventory, save
- GameController: wired shop/inventory/save lifecycle
- GameInfoView: added currency display, shop/inventory toggle buttons

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-28 06:40:33 +07:00
parent 4f8db3158f
commit ba626acb9b
33 changed files with 2123 additions and 86 deletions
-18
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@@ -1,18 +0,0 @@
using UnityEngine;
[CreateAssetMenu(fileName = "BonusForOnes", menuName = "YachtDice/Modifiers/Bonus For Ones")]
public sealed class BonusForOnes : ScoreModifier
{
[SerializeField] private int bonusPerOne = 10;
public override ModifierPhase Phase => ModifierPhase.Additive;
public override void Apply(ref ScoreResult result)
{
int count = 0;
for (int i = 0; i < result.DiceValues.Length; i++)
if (result.DiceValues[i] == 1) count++;
result.FlatBonus += bonusPerOne * count;
}
}
+88
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@@ -0,0 +1,88 @@
using UnityEngine;
[CreateAssetMenu(fileName = "NewModifier", menuName = "YachtDice/Modifier Data")]
public sealed class ModifierData : ScriptableObject
{
[SerializeField] private string id;
[SerializeField] private string displayName;
[SerializeField] [TextArea] private string description;
[SerializeField] private ModifierRarity rarity;
[SerializeField] private int shopPrice;
[SerializeField] private int sellPrice;
[SerializeField] private Sprite icon;
[Header("Effect")]
[SerializeField] private ModifierScope scope;
[SerializeField] private ModifierEffectType effectType;
[SerializeField] private ModifierTarget target;
[SerializeField] private float effectValue;
[Header("Durability")]
[SerializeField] private ModifierDurability durability;
[SerializeField] private int maxUses;
public string Id => id;
public string DisplayName => displayName;
public string Description => description;
public ModifierRarity Rarity => rarity;
public int ShopPrice => shopPrice;
public int SellPrice => sellPrice;
public Sprite Icon => icon;
public ModifierScope Scope => scope;
public ModifierEffectType EffectType => effectType;
public ModifierTarget Target => target;
public float EffectValue => effectValue;
public ModifierDurability Durability => durability;
public int MaxUses => maxUses;
public bool IsAdditive =>
effectType == ModifierEffectType.AddPerDieValue ||
effectType == ModifierEffectType.AddFlatToFinalScore;
public bool IsMultiplicative =>
effectType == ModifierEffectType.MultiplyPerDieValue ||
effectType == ModifierEffectType.MultiplyFinalScore;
public bool IsCategoryLevel =>
effectType == ModifierEffectType.AddPerDieValue ||
effectType == ModifierEffectType.MultiplyPerDieValue;
public bool IsFinalScoreLevel =>
effectType == ModifierEffectType.AddFlatToFinalScore ||
effectType == ModifierEffectType.MultiplyFinalScore;
#if UNITY_EDITOR
public static ModifierData CreateForTest(
string id,
ModifierScope scope,
ModifierEffectType effectType,
float effectValue,
int dieValue = 0,
YachtCategory targetCategory = YachtCategory.Ones,
bool hasCategoryFilter = false,
ModifierDurability durability = ModifierDurability.Permanent,
int maxUses = 0,
int shopPrice = 100,
int sellPrice = 50)
{
var data = CreateInstance<ModifierData>();
data.id = id;
data.displayName = id;
data.description = id;
data.scope = scope;
data.effectType = effectType;
data.effectValue = effectValue;
data.target = new ModifierTarget
{
DieValue = dieValue,
TargetCategory = targetCategory,
HasCategoryFilter = hasCategoryFilter
};
data.durability = durability;
data.maxUses = maxUses;
data.shopPrice = shopPrice;
data.sellPrice = sellPrice;
return data;
}
#endif
}
@@ -0,0 +1,55 @@
using System.Collections.Generic;
public delegate void ModifierHandler(ModifierData data, ref ScoreResult result);
public static class ModifierEffect
{
private static readonly Dictionary<ModifierEffectType, ModifierHandler> Handlers = new()
{
{ ModifierEffectType.AddPerDieValue, ApplyAddPerDieValue },
{ ModifierEffectType.AddFlatToFinalScore, ApplyAddFlat },
{ ModifierEffectType.MultiplyPerDieValue, ApplyMultiplyPerDieValue },
{ ModifierEffectType.MultiplyFinalScore, ApplyMultiplyFinal }
};
public static void Apply(ModifierData data, ref ScoreResult result)
{
if (Handlers.TryGetValue(data.EffectType, out var handler))
handler(data, ref result);
}
private static void ApplyAddPerDieValue(ModifierData data, ref ScoreResult result)
{
int targetValue = data.Target.DieValue;
int count = 0;
for (int i = 0; i < result.DiceValues.Length; i++)
{
if (targetValue == 0 || result.DiceValues[i] == targetValue)
count++;
}
result.FlatBonus += (int)(data.EffectValue * count);
}
private static void ApplyAddFlat(ModifierData data, ref ScoreResult result)
{
result.FlatBonus += (int)data.EffectValue;
}
private static void ApplyMultiplyPerDieValue(ModifierData data, ref ScoreResult result)
{
int targetValue = data.Target.DieValue;
for (int i = 0; i < result.DiceValues.Length; i++)
{
if (targetValue == 0 || result.DiceValues[i] == targetValue)
result.Multiplier *= data.EffectValue;
}
}
private static void ApplyMultiplyFinal(ModifierData data, ref ScoreResult result)
{
result.Multiplier *= data.EffectValue;
}
}
+27
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public enum ModifierScope
{
SelectedCategory,
AnyCategoryClosed
}
public enum ModifierEffectType
{
AddPerDieValue,
AddFlatToFinalScore,
MultiplyPerDieValue,
MultiplyFinalScore
}
public enum ModifierDurability
{
Permanent,
LimitedUses
}
public enum ModifierRarity
{
Common,
Uncommon,
Rare,
Epic
}
@@ -0,0 +1,62 @@
using System.Collections.Generic;
public static class ModifierPipeline
{
// Application order (explicit):
// 1. Category-level additive (AddPerDieValue)
// 2. Category-level multiplicative (MultiplyPerDieValue)
// 3. Final-score additive (AddFlatToFinalScore)
// 4. Final-score multiplicative (MultiplyFinalScore)
public static void Apply(
IReadOnlyList<ModifierData> activeModifiers,
ref ScoreResult result,
ModifierScope currentScope)
{
if (activeModifiers == null) return;
// Pass 1: Category-level additive
for (int i = 0; i < activeModifiers.Count; i++)
{
var mod = activeModifiers[i];
if (!ShouldApply(mod, ref result, currentScope)) continue;
if (mod.IsCategoryLevel && mod.IsAdditive)
ModifierEffect.Apply(mod, ref result);
}
// Pass 2: Category-level multiplicative
for (int i = 0; i < activeModifiers.Count; i++)
{
var mod = activeModifiers[i];
if (!ShouldApply(mod, ref result, currentScope)) continue;
if (mod.IsCategoryLevel && mod.IsMultiplicative)
ModifierEffect.Apply(mod, ref result);
}
// Pass 3: Final-score additive
for (int i = 0; i < activeModifiers.Count; i++)
{
var mod = activeModifiers[i];
if (!ShouldApply(mod, ref result, currentScope)) continue;
if (mod.IsFinalScoreLevel && mod.IsAdditive)
ModifierEffect.Apply(mod, ref result);
}
// Pass 4: Final-score multiplicative
for (int i = 0; i < activeModifiers.Count; i++)
{
var mod = activeModifiers[i];
if (!ShouldApply(mod, ref result, currentScope)) continue;
if (mod.IsFinalScoreLevel && mod.IsMultiplicative)
ModifierEffect.Apply(mod, ref result);
}
}
private static bool ShouldApply(ModifierData mod, ref ScoreResult result, ModifierScope currentScope)
{
if (mod == null) return false;
if (mod.Scope != currentScope) return false;
if (mod.Target.HasCategoryFilter && mod.Target.TargetCategory != result.Category) return false;
return true;
}
}
@@ -0,0 +1,34 @@
using System;
[Serializable]
public sealed class ModifierRuntime
{
public string ModifierId;
public bool IsActive;
public int RemainingUses;
[NonSerialized] public ModifierData Data;
public bool IsExpired => Data != null &&
Data.Durability == ModifierDurability.LimitedUses &&
RemainingUses <= 0;
public void ConsumeUse()
{
if (Data == null) return;
if (Data.Durability != ModifierDurability.LimitedUses) return;
RemainingUses--;
}
public static ModifierRuntime Create(ModifierData data)
{
return new ModifierRuntime
{
ModifierId = data.Id,
IsActive = false,
RemainingUses = data.Durability == ModifierDurability.LimitedUses ? data.MaxUses : -1,
Data = data
};
}
}
@@ -0,0 +1,16 @@
using System;
using UnityEngine;
[Serializable]
public struct ModifierTarget
{
[Tooltip("Die face value (1-6). 0 = any/all dice.")]
[Range(0, 6)]
public int DieValue;
[Tooltip("Category this modifier targets.")]
public YachtCategory TargetCategory;
[Tooltip("If true, TargetCategory is used as a filter.")]
public bool HasCategoryFilter;
}
@@ -1,16 +0,0 @@
using UnityEngine;
[CreateAssetMenu(fileName = "MultiplierForSixes", menuName = "YachtDice/Modifiers/Multiplier For Sixes")]
public sealed class MultiplierForSixes : ScoreModifier
{
[SerializeField] private float multiplierPerSix = 6f;
public override ModifierPhase Phase => ModifierPhase.Multiplicative;
public override void Apply(ref ScoreResult result)
{
for (int i = 0; i < result.DiceValues.Length; i++)
if (result.DiceValues[i] == 6)
result.Multiplier *= multiplierPerSix;
}
}
-19
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@@ -1,19 +0,0 @@
using UnityEngine;
public abstract class ScoreModifier : ScriptableObject
{
public enum ModifierPhase
{
Additive,
Multiplicative
}
[SerializeField] private string displayName;
[SerializeField] [TextArea] private string description;
public string DisplayName => displayName;
public string Description => description;
public abstract ModifierPhase Phase { get; }
public abstract void Apply(ref ScoreResult result);
}