[Fix] Conflicts

This commit is contained in:
2026-03-02 05:43:11 +07:00
parent 0cce4a74f0
commit d6b79036b7
13 changed files with 35 additions and 53 deletions
+5 -5
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@@ -6,11 +6,11 @@ namespace YachtDice.Dice
[CreateAssetMenu(fileName = "DiceCatalog", menuName = "YachtDice/Dice/Catalog")]
public class DiceCatalog : ScriptableObject
{
[SerializeField] private List<DiceDefinitionSO> dice = new();
[SerializeField] private List<DiceDefinition> dice = new();
public IReadOnlyList<DiceDefinitionSO> All => dice;
public IReadOnlyList<DiceDefinition> All => dice;
public DiceDefinitionSO FindById(string id)
public DiceDefinition FindById(string id)
{
for (int i = 0; i < dice.Count; i++)
{
@@ -21,10 +21,10 @@ namespace YachtDice.Dice
}
#if UNITY_EDITOR
public static DiceCatalog CreateForTest(List<DiceDefinitionSO> defs)
public static DiceCatalog CreateForTest(List<DiceDefinition> defs)
{
var catalog = CreateInstance<DiceCatalog>();
catalog.dice = defs ?? new List<DiceDefinitionSO>();
catalog.dice = defs ?? new List<DiceDefinition>();
return catalog;
}
#endif
@@ -7,11 +7,7 @@ namespace YachtDice.Dice
/// Абстрактное определение типа дайса.
/// Наследники описывают конкретные виды (стандартный d6, специальные и т.д.).
/// </summary>
<<<<<<<< HEAD:Assets/Scripts/Dice/DiсeDefinition.cs
public abstract class DiсeDefinition : ScriptableObject, IShopItem
========
public abstract class DiceDefinitionSO : ScriptableObject, IShopItem
>>>>>>>> claude/vibrant-tereshkova:Assets/Scripts/Dice/DiceDefinitionSO.cs
public abstract class DiceDefinition : ScriptableObject, IShopItem
{
[field: Header("Identity")]
[field: SerializeField] public string Id { get; private set; }
@@ -32,11 +28,7 @@ namespace YachtDice.Dice
#if UNITY_EDITOR
public static T CreateForTest<T>(string id, string displayName = null,
<<<<<<<< HEAD:Assets/Scripts/Dice/DiсeDefinition.cs
int shopPrice = 0, string description = null) where T : DiсeDefinition
========
int shopPrice = 0, string description = null) where T : DiceDefinitionSO
>>>>>>>> claude/vibrant-tereshkova:Assets/Scripts/Dice/DiceDefinitionSO.cs
int shopPrice = 0, string description = null) where T : DiceDefinition
{
var so = CreateInstance<T>();
so.Id = id;
+3 -3
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@@ -6,18 +6,18 @@ namespace YachtDice.Dice
/// </summary>
public class DiceInstance : IDice
{
public DiceDefinitionSO Definition { get; }
public DiceDefinition Definition { get; }
public int Value { get; set; }
public bool IsLocked { get; set; }
public DiceInstance(DiceDefinitionSO definition)
public DiceInstance(DiceDefinition definition)
{
Definition = definition;
Value = 0;
IsLocked = false;
}
public DiceInstance(DiceDefinitionSO definition, int initialValue)
public DiceInstance(DiceDefinition definition, int initialValue)
{
Definition = definition;
Value = initialValue;
+1 -1
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@@ -16,7 +16,7 @@ namespace YachtDice.Dice
[SerializeField] private Rigidbody rb;
/// <summary>Определение типа дайса (назначается в инспекторе).</summary>
[field: SerializeField] public DiceDefinitionSO Definition { get; private set; }
[field: SerializeField] public DiceDefinition Definition { get; private set; }
[Header("Throw Settings")]
[Tooltip("Сила подброса вверх")]
+1 -1
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@@ -10,6 +10,6 @@ namespace YachtDice.Dice
int Value { get; }
/// <summary>Определение типа дайса (ScriptableObject).</summary>
DiceDefinitionSO Definition { get; }
DiceDefinition Definition { get; }
}
}
@@ -7,11 +7,7 @@ namespace YachtDice.Dice
/// По умолчанию — классический d6 (1-6).
/// </summary>
[CreateAssetMenu(fileName = "StandardDice", menuName = "YachtDice/Dice/Standard Dice")]
<<<<<<<< HEAD:Assets/Scripts/Dice/StandardDiсe.cs
public class StandardDiсe : DiсeDefinition
========
public class StandardDiceSO : DiceDefinitionSO
>>>>>>>> claude/vibrant-tereshkova:Assets/Scripts/Dice/StandardDiceSO.cs
public class StandardDice : DiceDefinition
{
[Header("Configuration")]
[SerializeField] private int[] faceValues = { 1, 2, 3, 4, 5, 6 };
@@ -26,15 +22,9 @@ namespace YachtDice.Dice
}
#if UNITY_EDITOR
<<<<<<<< HEAD:Assets/Scripts/Dice/StandardDiсe.cs
public static StandardDiсe CreateStandardD6ForTest()
public static StandardDice CreateStandardD6ForTest()
{
var so = CreateForTest<StandardDiсe>("standard_d6", "Стандартный d6");
========
public static StandardDiceSO CreateStandardD6ForTest()
{
var so = CreateForTest<StandardDiceSO>("standard_d6", "Стандартный d6");
>>>>>>>> claude/vibrant-tereshkova:Assets/Scripts/Dice/StandardDiceSO.cs
var so = CreateForTest<StandardDice>("standard_d6", "Стандартный d6");
so.faceValues = new[] { 1, 2, 3, 4, 5, 6 };
return so;
}