[Fix] Conflicts
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using UnityEngine;
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namespace YachtDice.Dice
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{
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/// <summary>
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/// Стандартный дайс с настраиваемыми значениями граней.
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/// По умолчанию — классический d6 (1-6).
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/// </summary>
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[CreateAssetMenu(fileName = "StandardDice", menuName = "YachtDice/Dice/Standard Dice")]
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public class StandardDice : DiceDefinition
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{
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[Header("Configuration")]
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[SerializeField] private int[] faceValues = { 1, 2, 3, 4, 5, 6 };
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public override int FaceCount => faceValues.Length;
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public override int[] GetFaceValues()
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{
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int[] copy = new int[faceValues.Length];
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System.Array.Copy(faceValues, copy, faceValues.Length);
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return copy;
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}
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#if UNITY_EDITOR
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public static StandardDice CreateStandardD6ForTest()
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{
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var so = CreateForTest<StandardDice>("standard_d6", "Стандартный d6");
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so.faceValues = new[] { 1, 2, 3, 4, 5, 6 };
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return so;
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}
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#endif
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}
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}
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