[Fix] Conflicts

This commit is contained in:
2026-03-02 05:43:11 +07:00
parent 0cce4a74f0
commit d6b79036b7
13 changed files with 35 additions and 53 deletions
+5 -5
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@@ -6,11 +6,11 @@ namespace YachtDice.Dice
[CreateAssetMenu(fileName = "DiceCatalog", menuName = "YachtDice/Dice/Catalog")] [CreateAssetMenu(fileName = "DiceCatalog", menuName = "YachtDice/Dice/Catalog")]
public class DiceCatalog : ScriptableObject public class DiceCatalog : ScriptableObject
{ {
[SerializeField] private List<DiceDefinitionSO> dice = new(); [SerializeField] private List<DiceDefinition> dice = new();
public IReadOnlyList<DiceDefinitionSO> All => dice; public IReadOnlyList<DiceDefinition> All => dice;
public DiceDefinitionSO FindById(string id) public DiceDefinition FindById(string id)
{ {
for (int i = 0; i < dice.Count; i++) for (int i = 0; i < dice.Count; i++)
{ {
@@ -21,10 +21,10 @@ namespace YachtDice.Dice
} }
#if UNITY_EDITOR #if UNITY_EDITOR
public static DiceCatalog CreateForTest(List<DiceDefinitionSO> defs) public static DiceCatalog CreateForTest(List<DiceDefinition> defs)
{ {
var catalog = CreateInstance<DiceCatalog>(); var catalog = CreateInstance<DiceCatalog>();
catalog.dice = defs ?? new List<DiceDefinitionSO>(); catalog.dice = defs ?? new List<DiceDefinition>();
return catalog; return catalog;
} }
#endif #endif
@@ -7,11 +7,7 @@ namespace YachtDice.Dice
/// Абстрактное определение типа дайса. /// Абстрактное определение типа дайса.
/// Наследники описывают конкретные виды (стандартный d6, специальные и т.д.). /// Наследники описывают конкретные виды (стандартный d6, специальные и т.д.).
/// </summary> /// </summary>
<<<<<<<< HEAD:Assets/Scripts/Dice/DiсeDefinition.cs public abstract class DiceDefinition : ScriptableObject, IShopItem
public abstract class DiсeDefinition : ScriptableObject, IShopItem
========
public abstract class DiceDefinitionSO : ScriptableObject, IShopItem
>>>>>>>> claude/vibrant-tereshkova:Assets/Scripts/Dice/DiceDefinitionSO.cs
{ {
[field: Header("Identity")] [field: Header("Identity")]
[field: SerializeField] public string Id { get; private set; } [field: SerializeField] public string Id { get; private set; }
@@ -32,11 +28,7 @@ namespace YachtDice.Dice
#if UNITY_EDITOR #if UNITY_EDITOR
public static T CreateForTest<T>(string id, string displayName = null, public static T CreateForTest<T>(string id, string displayName = null,
<<<<<<<< HEAD:Assets/Scripts/Dice/DiсeDefinition.cs int shopPrice = 0, string description = null) where T : DiceDefinition
int shopPrice = 0, string description = null) where T : DiсeDefinition
========
int shopPrice = 0, string description = null) where T : DiceDefinitionSO
>>>>>>>> claude/vibrant-tereshkova:Assets/Scripts/Dice/DiceDefinitionSO.cs
{ {
var so = CreateInstance<T>(); var so = CreateInstance<T>();
so.Id = id; so.Id = id;
+3 -3
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@@ -6,18 +6,18 @@ namespace YachtDice.Dice
/// </summary> /// </summary>
public class DiceInstance : IDice public class DiceInstance : IDice
{ {
public DiceDefinitionSO Definition { get; } public DiceDefinition Definition { get; }
public int Value { get; set; } public int Value { get; set; }
public bool IsLocked { get; set; } public bool IsLocked { get; set; }
public DiceInstance(DiceDefinitionSO definition) public DiceInstance(DiceDefinition definition)
{ {
Definition = definition; Definition = definition;
Value = 0; Value = 0;
IsLocked = false; IsLocked = false;
} }
public DiceInstance(DiceDefinitionSO definition, int initialValue) public DiceInstance(DiceDefinition definition, int initialValue)
{ {
Definition = definition; Definition = definition;
Value = initialValue; Value = initialValue;
+1 -1
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@@ -16,7 +16,7 @@ namespace YachtDice.Dice
[SerializeField] private Rigidbody rb; [SerializeField] private Rigidbody rb;
/// <summary>Определение типа дайса (назначается в инспекторе).</summary> /// <summary>Определение типа дайса (назначается в инспекторе).</summary>
[field: SerializeField] public DiceDefinitionSO Definition { get; private set; } [field: SerializeField] public DiceDefinition Definition { get; private set; }
[Header("Throw Settings")] [Header("Throw Settings")]
[Tooltip("Сила подброса вверх")] [Tooltip("Сила подброса вверх")]
+1 -1
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@@ -10,6 +10,6 @@ namespace YachtDice.Dice
int Value { get; } int Value { get; }
/// <summary>Определение типа дайса (ScriptableObject).</summary> /// <summary>Определение типа дайса (ScriptableObject).</summary>
DiceDefinitionSO Definition { get; } DiceDefinition Definition { get; }
} }
} }
@@ -7,11 +7,7 @@ namespace YachtDice.Dice
/// По умолчанию — классический d6 (1-6). /// По умолчанию — классический d6 (1-6).
/// </summary> /// </summary>
[CreateAssetMenu(fileName = "StandardDice", menuName = "YachtDice/Dice/Standard Dice")] [CreateAssetMenu(fileName = "StandardDice", menuName = "YachtDice/Dice/Standard Dice")]
<<<<<<<< HEAD:Assets/Scripts/Dice/StandardDiсe.cs public class StandardDice : DiceDefinition
public class StandardDiсe : DiсeDefinition
========
public class StandardDiceSO : DiceDefinitionSO
>>>>>>>> claude/vibrant-tereshkova:Assets/Scripts/Dice/StandardDiceSO.cs
{ {
[Header("Configuration")] [Header("Configuration")]
[SerializeField] private int[] faceValues = { 1, 2, 3, 4, 5, 6 }; [SerializeField] private int[] faceValues = { 1, 2, 3, 4, 5, 6 };
@@ -26,15 +22,9 @@ namespace YachtDice.Dice
} }
#if UNITY_EDITOR #if UNITY_EDITOR
<<<<<<<< HEAD:Assets/Scripts/Dice/StandardDiсe.cs public static StandardDice CreateStandardD6ForTest()
public static StandardDiсe CreateStandardD6ForTest()
{ {
var so = CreateForTest<StandardDiсe>("standard_d6", "Стандартный d6"); var so = CreateForTest<StandardDice>("standard_d6", "Стандартный d6");
========
public static StandardDiceSO CreateStandardD6ForTest()
{
var so = CreateForTest<StandardDiceSO>("standard_d6", "Стандартный d6");
>>>>>>>> claude/vibrant-tereshkova:Assets/Scripts/Dice/StandardDiceSO.cs
so.faceValues = new[] { 1, 2, 3, 4, 5, 6 }; so.faceValues = new[] { 1, 2, 3, 4, 5, 6 };
return so; return so;
} }
+4 -4
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@@ -6,13 +6,13 @@ namespace YachtDice.Player
{ {
public class DiceCollection public class DiceCollection
{ {
private readonly List<DiceDefinitionSO> ownedDice = new(); private readonly List<DiceDefinition> ownedDice = new();
public event Action OnChanged; public event Action OnChanged;
public IReadOnlyList<DiceDefinitionSO> OwnedDice => ownedDice; public IReadOnlyList<DiceDefinition> OwnedDice => ownedDice;
public void Add(DiceDefinitionSO definition) public void Add(DiceDefinition definition)
{ {
if (definition == null) return; if (definition == null) return;
if (OwnsById(definition.Id)) return; if (OwnsById(definition.Id)) return;
@@ -21,7 +21,7 @@ namespace YachtDice.Player
OnChanged?.Invoke(); OnChanged?.Invoke();
} }
public void Remove(DiceDefinitionSO definition) public void Remove(DiceDefinition definition)
{ {
if (ownedDice.Remove(definition)) if (ownedDice.Remove(definition))
OnChanged?.Invoke(); OnChanged?.Invoke();
+1 -1
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@@ -49,7 +49,7 @@ namespace YachtDice.Shop
case ModifierDefinition modifier: case ModifierDefinition modifier:
inventoryModel.AddModifier(modifier); inventoryModel.AddModifier(modifier);
break; break;
case DiceDefinitionSO dice: case DiceDefinition dice:
diceCollection.Add(dice); diceCollection.Add(dice);
break; break;
} }
@@ -18,7 +18,7 @@ namespace YachtDice.Tests
[Test] [Test]
public void Add_IncreasesCount() public void Add_IncreasesCount()
{ {
var die = StandardDiceSO.CreateStandardD6ForTest(); var die = StandardDice.CreateStandardD6ForTest();
collection.Add(die); collection.Add(die);
@@ -28,7 +28,7 @@ namespace YachtDice.Tests
[Test] [Test]
public void Add_DuplicateId_Ignored() public void Add_DuplicateId_Ignored()
{ {
var die = StandardDiceSO.CreateStandardD6ForTest(); var die = StandardDice.CreateStandardD6ForTest();
collection.Add(die); collection.Add(die);
collection.Add(die); collection.Add(die);
@@ -47,7 +47,7 @@ namespace YachtDice.Tests
[Test] [Test]
public void OwnsById_ReturnsTrueWhenOwned() public void OwnsById_ReturnsTrueWhenOwned()
{ {
var die = StandardDiceSO.CreateStandardD6ForTest(); var die = StandardDice.CreateStandardD6ForTest();
collection.Add(die); collection.Add(die);
@@ -63,7 +63,7 @@ namespace YachtDice.Tests
[Test] [Test]
public void Remove_DecreasesCount() public void Remove_DecreasesCount()
{ {
var die = StandardDiceSO.CreateStandardD6ForTest(); var die = StandardDice.CreateStandardD6ForTest();
collection.Add(die); collection.Add(die);
collection.Remove(die); collection.Remove(die);
@@ -74,7 +74,7 @@ namespace YachtDice.Tests
[Test] [Test]
public void GetSaveData_ReturnsIds() public void GetSaveData_ReturnsIds()
{ {
var die = StandardDiceSO.CreateStandardD6ForTest(); var die = StandardDice.CreateStandardD6ForTest();
collection.Add(die); collection.Add(die);
@@ -86,8 +86,8 @@ namespace YachtDice.Tests
[Test] [Test]
public void LoadSaveData_RestoresDice() public void LoadSaveData_RestoresDice()
{ {
var die = StandardDiceSO.CreateStandardD6ForTest(); var die = StandardDice.CreateStandardD6ForTest();
var catalog = DiceCatalog.CreateForTest(new List<DiceDefinitionSO> { die }); var catalog = DiceCatalog.CreateForTest(new List<DiceDefinition> { die });
var ids = new List<string> { "standard_d6" }; var ids = new List<string> { "standard_d6" };
collection.LoadSaveData(ids, catalog); collection.LoadSaveData(ids, catalog);
@@ -99,7 +99,7 @@ namespace YachtDice.Tests
[Test] [Test]
public void LoadSaveData_SkipsMissingIds() public void LoadSaveData_SkipsMissingIds()
{ {
var catalog = DiceCatalog.CreateForTest(new List<DiceDefinitionSO>()); var catalog = DiceCatalog.CreateForTest(new List<DiceDefinition>());
var ids = new List<string> { "nonexistent" }; var ids = new List<string> { "nonexistent" };
collection.LoadSaveData(ids, catalog); collection.LoadSaveData(ids, catalog);
@@ -110,7 +110,7 @@ namespace YachtDice.Tests
[Test] [Test]
public void Clear_RemovesAll() public void Clear_RemovesAll()
{ {
var die = StandardDiceSO.CreateStandardD6ForTest(); var die = StandardDice.CreateStandardD6ForTest();
collection.Add(die); collection.Add(die);
collection.Clear(); collection.Clear();
@@ -124,7 +124,7 @@ namespace YachtDice.Tests
bool fired = false; bool fired = false;
collection.OnChanged += () => fired = true; collection.OnChanged += () => fired = true;
var die = StandardDiceSO.CreateStandardD6ForTest(); var die = StandardDice.CreateStandardD6ForTest();
collection.Add(die); collection.Add(die);
Assert.IsTrue(fired); Assert.IsTrue(fired);
@@ -14,12 +14,12 @@ namespace YachtDice.Tests
private CategoryDefinition twosCategory; private CategoryDefinition twosCategory;
private CategoryDefinition chanceCategory; private CategoryDefinition chanceCategory;
private CategoryCatalog catalog; private CategoryCatalog catalog;
private DiceDefinitionSO standardDice; private DiceDefinition standardDice;
[SetUp] [SetUp]
public void SetUp() public void SetUp()
{ {
standardDice = DiceDefinitionSO.CreateForTest<StandardDiceSO>("d6", "d6"); standardDice = DiceDefinition.CreateForTest<StandardDice>("d6", "d6");
yachtCategory = NOfAKindCategory.CreateForTest("yacht", "Яхта", 5, fixedScoreMode: true, score: 50); yachtCategory = NOfAKindCategory.CreateForTest("yacht", "Яхта", 5, fixedScoreMode: true, score: 50);
onesCategory = SumOfValueCategory.CreateForTest("ones", "Единицы", 1); onesCategory = SumOfValueCategory.CreateForTest("ones", "Единицы", 1);
@@ -142,7 +142,7 @@ namespace YachtDice.Tests
[Test] [Test]
public void TryPurchase_DiceItem_AddsToDiceCollection() public void TryPurchase_DiceItem_AddsToDiceCollection()
{ {
var die = DiceDefinitionSO.CreateForTest<StandardDiceSO>("test_die", shopPrice: 100); var die = DiceDefinition.CreateForTest<StandardDice>("test_die", shopPrice: 100);
bool result = shop.TryPurchase(die); bool result = shop.TryPurchase(die);
@@ -154,7 +154,7 @@ namespace YachtDice.Tests
[Test] [Test]
public void TryPurchase_DiceItem_CannotBeBoughtTwice() public void TryPurchase_DiceItem_CannotBeBoughtTwice()
{ {
var die = DiceDefinitionSO.CreateForTest<StandardDiceSO>("unique_die", shopPrice: 100); var die = DiceDefinition.CreateForTest<StandardDice>("unique_die", shopPrice: 100);
shop.TryPurchase(die); shop.TryPurchase(die);
bool secondResult = shop.TryPurchase(die); bool secondResult = shop.TryPurchase(die);
@@ -167,7 +167,7 @@ namespace YachtDice.Tests
[Test] [Test]
public void GetItemState_Dice_Owned_AfterPurchase() public void GetItemState_Dice_Owned_AfterPurchase()
{ {
var die = DiceDefinitionSO.CreateForTest<StandardDiceSO>("die1", shopPrice: 50); var die = DiceDefinition.CreateForTest<StandardDice>("die1", shopPrice: 50);
shop.TryPurchase(die); shop.TryPurchase(die);