[Refactor] Replace [SerializeField] + getter with [field: SerializeField] auto-properties

This commit is contained in:
2026-03-01 21:29:47 +07:00
parent 30f9532fd7
commit ddc3b4af47
13 changed files with 38 additions and 38 deletions
+5 -5
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@@ -6,11 +6,11 @@ namespace YachtDice.Dice
[CreateAssetMenu(fileName = "DiceCatalog", menuName = "YachtDice/Dice/Catalog")]
public class DiceCatalog : ScriptableObject
{
[SerializeField] private List<DieDefinitionSO> dice = new();
[SerializeField] private List<DiсeDefinition> dice = new();
public IReadOnlyList<DieDefinitionSO> All => dice;
public IReadOnlyList<DiсeDefinition> All => dice;
public DieDefinitionSO FindById(string id)
public DiсeDefinition FindById(string id)
{
for (int i = 0; i < dice.Count; i++)
{
@@ -21,10 +21,10 @@ namespace YachtDice.Dice
}
#if UNITY_EDITOR
public static DiceCatalog CreateForTest(List<DieDefinitionSO> defs)
public static DiceCatalog CreateForTest(List<DiсeDefinition> defs)
{
var catalog = CreateInstance<DiceCatalog>();
catalog.dice = defs ?? new List<DieDefinitionSO>();
catalog.dice = defs ?? new List<DiсeDefinition>();
return catalog;
}
#endif
+2 -2
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@@ -14,10 +14,10 @@ namespace YachtDice.Dice
[Header("References")]
[SerializeField] private Dice dice;
[SerializeField] private Rigidbody rb;
[SerializeField] private DieDefinitionSO definition;
[SerializeField] private DiсeDefinition definition;
/// <summary>Определение типа дайса (назначается в инспекторе).</summary>
public DieDefinitionSO Definition => definition;
public DiсeDefinition Definition => definition;
[Header("Throw Settings")]
[Tooltip("Сила подброса вверх")]
+3 -3
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@@ -6,18 +6,18 @@ namespace YachtDice.Dice
/// </summary>
public class DieInstance : IDie
{
public DieDefinitionSO Definition { get; }
public DiсeDefinition Definition { get; }
public int Value { get; set; }
public bool IsLocked { get; set; }
public DieInstance(DieDefinitionSO definition)
public DieInstance(DiсeDefinition definition)
{
Definition = definition;
Value = 0;
IsLocked = false;
}
public DieInstance(DieDefinitionSO definition, int initialValue)
public DieInstance(DiсeDefinition definition, int initialValue)
{
Definition = definition;
Value = initialValue;
@@ -7,7 +7,7 @@ namespace YachtDice.Dice
/// Абстрактное определение типа дайса.
/// Наследники описывают конкретные виды (стандартный d6, специальные и т.д.).
/// </summary>
public abstract class DieDefinitionSO : ScriptableObject, IShopItem
public abstract class DiсeDefinition : ScriptableObject, IShopItem
{
[Header("Identity")]
[SerializeField] private string id;
@@ -33,7 +33,7 @@ namespace YachtDice.Dice
#if UNITY_EDITOR
public static T CreateForTest<T>(string id, string displayName = null,
int shopPrice = 0, string description = null) where T : DieDefinitionSO
int shopPrice = 0, string description = null) where T : DiсeDefinition
{
var so = CreateInstance<T>();
so.id = id;
+1 -1
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@@ -10,6 +10,6 @@ namespace YachtDice.Dice
int Value { get; }
/// <summary>Определение типа дайса (ScriptableObject).</summary>
DieDefinitionSO Definition { get; }
DiсeDefinition Definition { get; }
}
}
@@ -7,7 +7,7 @@ namespace YachtDice.Dice
/// По умолчанию — классический d6 (1-6).
/// </summary>
[CreateAssetMenu(fileName = "StandardDie", menuName = "YachtDice/Dice/Standard Die")]
public class StandardDieSO : DieDefinitionSO
public class StandardDiсe : DiсeDefinition
{
[Header("Configuration")]
[SerializeField] private int[] faceValues = { 1, 2, 3, 4, 5, 6 };
@@ -22,9 +22,9 @@ namespace YachtDice.Dice
}
#if UNITY_EDITOR
public static StandardDieSO CreateStandardD6ForTest()
public static StandardDiсe CreateStandardD6ForTest()
{
var so = CreateForTest<StandardDieSO>("standard_d6", "Стандартный d6");
var so = CreateForTest<StandardDiсe>("standard_d6", "Стандартный d6");
so.faceValues = new[] { 1, 2, 3, 4, 5, 6 };
return so;
}
+4 -4
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@@ -6,13 +6,13 @@ namespace YachtDice.Player
{
public class DiceCollection
{
private readonly List<DieDefinitionSO> ownedDice = new();
private readonly List<DiсeDefinition> ownedDice = new();
public event Action OnChanged;
public IReadOnlyList<DieDefinitionSO> OwnedDice => ownedDice;
public IReadOnlyList<DiсeDefinition> OwnedDice => ownedDice;
public void Add(DieDefinitionSO definition)
public void Add(DiсeDefinition definition)
{
if (definition == null) return;
if (OwnsById(definition.Id)) return;
@@ -21,7 +21,7 @@ namespace YachtDice.Player
OnChanged?.Invoke();
}
public void Remove(DieDefinitionSO definition)
public void Remove(DiсeDefinition definition)
{
if (ownedDice.Remove(definition))
OnChanged?.Invoke();
+1 -1
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@@ -49,7 +49,7 @@ namespace YachtDice.Shop
case ModifierDefinition modifier:
inventoryModel.AddModifier(modifier);
break;
case DieDefinitionSO die:
case DiсeDefinition die:
diceCollection.Add(die);
break;
}
@@ -18,7 +18,7 @@ namespace YachtDice.Tests
[Test]
public void Add_IncreasesCount()
{
var die = StandardDieSO.CreateStandardD6ForTest();
var die = StandardDiсe.CreateStandardD6ForTest();
collection.Add(die);
@@ -28,7 +28,7 @@ namespace YachtDice.Tests
[Test]
public void Add_DuplicateId_Ignored()
{
var die = StandardDieSO.CreateStandardD6ForTest();
var die = StandardDiсe.CreateStandardD6ForTest();
collection.Add(die);
collection.Add(die);
@@ -47,7 +47,7 @@ namespace YachtDice.Tests
[Test]
public void OwnsById_ReturnsTrueWhenOwned()
{
var die = StandardDieSO.CreateStandardD6ForTest();
var die = StandardDiсe.CreateStandardD6ForTest();
collection.Add(die);
@@ -63,7 +63,7 @@ namespace YachtDice.Tests
[Test]
public void Remove_DecreasesCount()
{
var die = StandardDieSO.CreateStandardD6ForTest();
var die = StandardDiсe.CreateStandardD6ForTest();
collection.Add(die);
collection.Remove(die);
@@ -74,7 +74,7 @@ namespace YachtDice.Tests
[Test]
public void GetSaveData_ReturnsIds()
{
var die = StandardDieSO.CreateStandardD6ForTest();
var die = StandardDiсe.CreateStandardD6ForTest();
collection.Add(die);
@@ -86,8 +86,8 @@ namespace YachtDice.Tests
[Test]
public void LoadSaveData_RestoresDice()
{
var die = StandardDieSO.CreateStandardD6ForTest();
var catalog = DiceCatalog.CreateForTest(new List<DieDefinitionSO> { die });
var die = StandardDiсe.CreateStandardD6ForTest();
var catalog = DiceCatalog.CreateForTest(new List<DiсeDefinition> { die });
var ids = new List<string> { "standard_d6" };
collection.LoadSaveData(ids, catalog);
@@ -99,7 +99,7 @@ namespace YachtDice.Tests
[Test]
public void LoadSaveData_SkipsMissingIds()
{
var catalog = DiceCatalog.CreateForTest(new List<DieDefinitionSO>());
var catalog = DiceCatalog.CreateForTest(new List<DiсeDefinition>());
var ids = new List<string> { "nonexistent" };
collection.LoadSaveData(ids, catalog);
@@ -110,7 +110,7 @@ namespace YachtDice.Tests
[Test]
public void Clear_RemovesAll()
{
var die = StandardDieSO.CreateStandardD6ForTest();
var die = StandardDiсe.CreateStandardD6ForTest();
collection.Add(die);
collection.Clear();
@@ -124,7 +124,7 @@ namespace YachtDice.Tests
bool fired = false;
collection.OnChanged += () => fired = true;
var die = StandardDieSO.CreateStandardD6ForTest();
var die = StandardDiсe.CreateStandardD6ForTest();
collection.Add(die);
Assert.IsTrue(fired);
@@ -14,12 +14,12 @@ namespace YachtDice.Tests
private CategoryDefinition twosCategory;
private CategoryDefinition chanceCategory;
private CategoryCatalog catalog;
private DieDefinitionSO standardDie;
private DiсeDefinition _standardDiсe;
[SetUp]
public void SetUp()
{
standardDie = DieDefinitionSO.CreateForTest<StandardDieSO>("d6", "d6");
_standardDiсe = DiсeDefinition.CreateForTest<StandardDiсe>("d6", "d6");
yachtCategory = NOfAKindCategory.CreateForTest("yacht", "Яхта", 5, fixedScoreMode: true, score: 50);
onesCategory = SumOfValueCategory.CreateForTest("ones", "Единицы", 1);
@@ -43,7 +43,7 @@ namespace YachtDice.Tests
Object.DestroyImmediate(twosCategory);
Object.DestroyImmediate(chanceCategory);
Object.DestroyImmediate(catalog);
Object.DestroyImmediate(standardDie);
Object.DestroyImmediate(_standardDiсe);
}
private ScoringSystem CreateScoringSystem()
@@ -56,7 +56,7 @@ namespace YachtDice.Tests
{
var dice = new DieInstance[values.Length];
for (int i = 0; i < values.Length; i++)
dice[i] = new DieInstance(standardDie, values[i]);
dice[i] = new DieInstance(_standardDiсe, values[i]);
return dice;
}
@@ -142,7 +142,7 @@ namespace YachtDice.Tests
[Test]
public void TryPurchase_DieItem_AddsToDiceCollection()
{
var die = DieDefinitionSO.CreateForTest<StandardDieSO>("test_die", shopPrice: 100);
var die = DiсeDefinition.CreateForTest<StandardDiсe>("test_die", shopPrice: 100);
bool result = shop.TryPurchase(die);
@@ -154,7 +154,7 @@ namespace YachtDice.Tests
[Test]
public void TryPurchase_DieItem_CannotBeBoughtTwice()
{
var die = DieDefinitionSO.CreateForTest<StandardDieSO>("unique_die", shopPrice: 100);
var die = DiсeDefinition.CreateForTest<StandardDiсe>("unique_die", shopPrice: 100);
shop.TryPurchase(die);
bool secondResult = shop.TryPurchase(die);
@@ -167,7 +167,7 @@ namespace YachtDice.Tests
[Test]
public void GetItemState_Die_Owned_AfterPurchase()
{
var die = DieDefinitionSO.CreateForTest<StandardDieSO>("die1", shopPrice: 50);
var die = DiсeDefinition.CreateForTest<StandardDiсe>("die1", shopPrice: 50);
shop.TryPurchase(die);