- Add abstract dice system (IDie interface, DieDefinitionSO, StandardDieSO, DieInstance)
to support future custom dice types while keeping backward compat via int[] DiceValues
- Replace YachtCategory enum and CategoryScorer switch with CategoryDefinitionSO hierarchy:
SumOfValueCategorySO, NOfAKindCategorySO, FullHouseCategorySO, StraightCategorySO, SumAllCategorySO
- Add CategoryCatalogSO for ordered category collections and DiceCheckUtility for shared logic
- Refactor ScoringSystem, Views, GameManager, GameController to use SO references
- Update CategoryCondition modifier to use SO reference instead of enum
- Update all editor tests to use SO-based categories and DieInstance
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Separate the single scoreText into previewText (potential score) and
recordedScoreText (committed value) so both are visible simultaneously.
Public API preserved — no changes needed in ScoreCardView or GameController.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
View layer: CategoryRowView (reusable x13 row with preview/recorded
score display), ScoreCardView (full scorecard panel with Russian
category names, upper bonus tracking), DicePanelView (5 dice buttons
with lock toggle + roll counter), GameInfoView (turn display + game
over overlay).
Controller layer: GameController bridges Model and View — subscribes
to model events in Awake() to catch GameManager.Start(), routes UI
clicks to game logic, computes preview scores for all unfilled
categories after each roll, handles upper section bonus (63+ = +35).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>