Files
YachtDice/Assets/Scripts/Modifiers/ModifierTarget.cs
T
2026-02-28 19:25:26 +07:00

21 lines
474 B
C#

using System;
using UnityEngine;
using YachtDice.Scoring;
namespace YachtDice.Modifiers
{
[Serializable]
public struct ModifierTarget
{
[Tooltip("Die face value (1-6). 0 = any/all dice.")]
[Range(0, 6)]
public int DieValue;
[Tooltip("Category this modifier targets.")]
public YachtCategory TargetCategory;
[Tooltip("If true, TargetCategory is used as a filter.")]
public bool HasCategoryFilter;
}
}