Files
YachtDice/Assets/Scripts/Modifiers/Effects/AddCurrencyEffect.cs
T
2026-03-01 16:23:41 +07:00

33 lines
1010 B
C#

using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "AddCurrencyEffect", menuName = "YachtDice/Modifiers/Effects/Add Currency")]
public class AddCurrencyEffect : Effect
{
[SerializeField] private int amount;
public override UniTask Apply(ModifierContext context, ModifierInstance instance)
{
context.CurrencyDelta += amount * instance.Stacks;
return UniTask.CompletedTask;
}
#if UNITY_EDITOR
public static AddCurrencyEffect CreateForTest(int amount,
ModifierPhase phase = ModifierPhase.SideEffect, int priority = 0)
{
var so = CreateInstance<AddCurrencyEffect>();
so.amount = amount;
so.SetPhaseForTest(phase);
so.SetPriorityForTest(priority);
return so;
}
#endif
}
}