Files
YachtDice/Assets/Scripts/UI/GameInfoView.cs
T
2026-02-28 19:25:26 +07:00

73 lines
2.1 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
namespace YachtDice.UI
{
public class GameInfoView : MonoBehaviour
{
[Header("Turn Info")]
[SerializeField] private TMP_Text turnText;
[Header("Currency")]
[SerializeField] private TMP_Text currencyText;
[Header("Navigation")]
[SerializeField] private Button shopButton;
[SerializeField] private Button inventoryButton;
[Header("Game Over Overlay")]
[SerializeField] private GameObject gameOverPanel;
[SerializeField] private TMP_Text finalScoreText;
[SerializeField] private Button newGameButton;
public event Action OnNewGameClicked;
public event Action OnShopClicked;
public event Action OnInventoryClicked;
private void Awake()
{
newGameButton.onClick.AddListener(() => OnNewGameClicked?.Invoke());
gameOverPanel.SetActive(false);
if (shopButton != null)
shopButton.onClick.AddListener(() => OnShopClicked?.Invoke());
if (inventoryButton != null)
inventoryButton.onClick.AddListener(() => OnInventoryClicked?.Invoke());
}
public void SetTurnText(int turn, int maxTurns)
{
turnText.text = $"Ход {turn} / {maxTurns}";
}
public void SetCurrencyText(int amount)
{
if (currencyText != null)
currencyText.text = amount.ToString();
}
public void ShowGameOver(int finalScore)
{
gameOverPanel.SetActive(true);
finalScoreText.text = $"Итого: {finalScore}";
}
public void HideGameOver()
{
gameOverPanel.SetActive(false);
}
private void OnDestroy()
{
newGameButton.onClick.RemoveAllListeners();
if (shopButton != null)
shopButton.onClick.RemoveAllListeners();
if (inventoryButton != null)
inventoryButton.onClick.RemoveAllListeners();
}
}
}