[Refactor] Replace hardcoded categories with data-driven SO system and abstract dice
- Add abstract dice system (IDie interface, DieDefinitionSO, StandardDieSO, DieInstance) to support future custom dice types while keeping backward compat via int[] DiceValues - Replace YachtCategory enum and CategoryScorer switch with CategoryDefinitionSO hierarchy: SumOfValueCategorySO, NOfAKindCategorySO, FullHouseCategorySO, StraightCategorySO, SumAllCategorySO - Add CategoryCatalogSO for ordered category collections and DiceCheckUtility for shared logic - Refactor ScoringSystem, Views, GameManager, GameController to use SO references - Update CategoryCondition modifier to use SO reference instead of enum - Update all editor tests to use SO-based categories and DieInstance Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,48 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace YachtDice.Categories
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{
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/// <summary>
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/// Каталог всех доступных категорий.
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/// Порядок определяет порядок отображения в UI.
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/// Аналог ModifierCatalogSO.
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/// </summary>
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[CreateAssetMenu(fileName = "CategoryCatalog", menuName = "YachtDice/Categories/Catalog")]
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public class CategoryCatalogSO : ScriptableObject
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{
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[SerializeField] private List<CategoryDefinitionSO> categories = new();
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public IReadOnlyList<CategoryDefinitionSO> All => categories;
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public int Count => categories.Count;
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public CategoryDefinitionSO FindById(string id)
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{
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for (int i = 0; i < categories.Count; i++)
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{
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if (categories[i] != null && categories[i].Id == id)
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return categories[i];
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}
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return null;
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}
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public int IndexOf(CategoryDefinitionSO def)
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{
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for (int i = 0; i < categories.Count; i++)
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{
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if (categories[i] == def)
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return i;
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}
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return -1;
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}
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#if UNITY_EDITOR
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public static CategoryCatalogSO CreateForTest(List<CategoryDefinitionSO> defs)
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{
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var catalog = CreateInstance<CategoryCatalogSO>();
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catalog.categories = defs ?? new List<CategoryDefinitionSO>();
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return catalog;
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}
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#endif
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}
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}
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@@ -0,0 +1,42 @@
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using System.Collections.Generic;
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using UnityEngine;
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using YachtDice.Dice;
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namespace YachtDice.Categories
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{
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/// <summary>
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/// Абстрактное определение категории для скоринга.
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/// Каждая категория знает как вычислить очки по набору дайсов.
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/// </summary>
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public abstract class CategoryDefinitionSO : ScriptableObject
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{
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[Header("Identity")]
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[SerializeField] private string id;
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[SerializeField] private string displayName;
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[SerializeField, TextArea] private string description;
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[SerializeField] private Sprite icon;
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[Header("Section")]
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[SerializeField] private bool isUpperSection;
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public string Id => id;
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public string DisplayName => displayName;
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public string Description => description;
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public Sprite Icon => icon;
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public bool IsUpperSection => isUpperSection;
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/// <summary>
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/// Вычисляет очки для данного набора дайсов.
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/// </summary>
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public abstract int Calculate(IReadOnlyList<IDie> dice);
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#if UNITY_EDITOR
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public void SetTestData(string testId, string testDisplayName, bool upperSection = false)
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{
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id = testId;
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displayName = testDisplayName;
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isUpperSection = upperSection;
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}
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#endif
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}
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}
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@@ -0,0 +1,34 @@
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using System.Collections.Generic;
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using UnityEngine;
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using YachtDice.Dice;
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namespace YachtDice.Categories
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{
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/// <summary>
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/// Категория Фулл-хаус: 3 одинаковых + 2 одинаковых.
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/// При совпадении возвращает фиксированное число очков.
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/// </summary>
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[CreateAssetMenu(fileName = "FullHouseCategory", menuName = "YachtDice/Categories/Full House")]
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public class FullHouseCategorySO : CategoryDefinitionSO
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{
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[Header("Scoring")]
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[Tooltip("Фиксированное число очков за фулл-хаус")]
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[SerializeField] private int fixedScore = 25;
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public override int Calculate(IReadOnlyList<IDie> dice)
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{
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int[] values = DiceCheckUtility.ExtractValues(dice);
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return DiceCheckUtility.IsFullHouse(values) ? fixedScore : 0;
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}
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#if UNITY_EDITOR
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public static FullHouseCategorySO CreateForTest(string id, string displayName, int score = 25)
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{
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var so = CreateInstance<FullHouseCategorySO>();
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so.SetTestData(id, displayName);
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so.fixedScore = score;
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return so;
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}
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#endif
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}
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}
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@@ -0,0 +1,47 @@
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using System.Collections.Generic;
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using UnityEngine;
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using YachtDice.Dice;
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namespace YachtDice.Categories
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{
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/// <summary>
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/// Категория N-одинаковых: проверяет наличие N дайсов с одинаковым значением.
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/// При успехе возвращает сумму всех дайсов или фиксированное число очков.
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/// Используется для Тройки (3, сумма), Каре (4, сумма), Яхты (5, fixed=50).
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/// </summary>
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[CreateAssetMenu(fileName = "NOfAKindCategory", menuName = "YachtDice/Categories/N Of A Kind")]
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public class NOfAKindCategorySO : CategoryDefinitionSO
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{
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[Header("Scoring")]
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[Tooltip("Сколько одинаковых дайсов требуется")]
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[SerializeField, Range(2, 6)] private int requiredCount = 3;
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[Tooltip("Использовать фиксированное число очков вместо суммы")]
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[SerializeField] private bool useFixedScore;
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[Tooltip("Фиксированное число очков (если useFixedScore = true)")]
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[SerializeField] private int fixedScore;
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public override int Calculate(IReadOnlyList<IDie> dice)
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{
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int[] values = DiceCheckUtility.ExtractValues(dice);
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if (!DiceCheckUtility.NOfAKind(values, requiredCount))
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return 0;
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return useFixedScore ? fixedScore : DiceCheckUtility.Sum(values);
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}
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#if UNITY_EDITOR
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public static NOfAKindCategorySO CreateForTest(string id, string displayName, int count, bool fixedScoreMode = false, int score = 0)
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{
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var so = CreateInstance<NOfAKindCategorySO>();
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so.SetTestData(id, displayName);
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so.requiredCount = count;
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so.useFixedScore = fixedScoreMode;
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so.fixedScore = score;
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return so;
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}
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#endif
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}
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}
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@@ -0,0 +1,39 @@
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using System.Collections.Generic;
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using UnityEngine;
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using YachtDice.Dice;
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namespace YachtDice.Categories
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{
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/// <summary>
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/// Категория Стрит: последовательность заданной длины.
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/// При совпадении возвращает фиксированное число очков.
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/// Малый стрит: runLength=4, fixedScore=30. Большой стрит: runLength=5, fixedScore=40.
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/// </summary>
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[CreateAssetMenu(fileName = "StraightCategory", menuName = "YachtDice/Categories/Straight")]
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public class StraightCategorySO : CategoryDefinitionSO
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{
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[Header("Scoring")]
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[Tooltip("Требуемая длина последовательности")]
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[SerializeField, Range(3, 6)] private int runLength = 4;
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[Tooltip("Фиксированное число очков")]
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[SerializeField] private int fixedScore = 30;
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public override int Calculate(IReadOnlyList<IDie> dice)
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{
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int[] values = DiceCheckUtility.ExtractValues(dice);
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return DiceCheckUtility.HasStraightRun(values, runLength) ? fixedScore : 0;
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}
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#if UNITY_EDITOR
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public static StraightCategorySO CreateForTest(string id, string displayName, int run, int score)
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{
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var so = CreateInstance<StraightCategorySO>();
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so.SetTestData(id, displayName);
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so.runLength = run;
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so.fixedScore = score;
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return so;
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}
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#endif
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}
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}
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@@ -0,0 +1,30 @@
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using System.Collections.Generic;
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using UnityEngine;
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using YachtDice.Dice;
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namespace YachtDice.Categories
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{
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/// <summary>
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/// Категория «Шанс»: суммирует все дайсы без условий.
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/// </summary>
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[CreateAssetMenu(fileName = "SumAllCategory", menuName = "YachtDice/Categories/Sum All (Chance)")]
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public class SumAllCategorySO : CategoryDefinitionSO
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{
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public override int Calculate(IReadOnlyList<IDie> dice)
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{
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int sum = 0;
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for (int i = 0; i < dice.Count; i++)
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sum += dice[i].Value;
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return sum;
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}
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#if UNITY_EDITOR
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public static SumAllCategorySO CreateForTest(string id, string displayName)
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{
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var so = CreateInstance<SumAllCategorySO>();
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so.SetTestData(id, displayName);
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return so;
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}
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#endif
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}
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}
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@@ -0,0 +1,38 @@
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using System.Collections.Generic;
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using UnityEngine;
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using YachtDice.Dice;
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namespace YachtDice.Categories
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{
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/// <summary>
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/// Категория верхней секции: суммирует все дайсы с заданным значением.
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/// Используется для Единиц (1), Двоек (2), ... Шестёрок (6).
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/// </summary>
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[CreateAssetMenu(fileName = "SumOfValueCategory", menuName = "YachtDice/Categories/Sum Of Value")]
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public class SumOfValueCategorySO : CategoryDefinitionSO
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{
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[Header("Scoring")]
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[Tooltip("Значение грани для суммирования (1-6)")]
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[SerializeField, Range(1, 6)] private int targetValue = 1;
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public int TargetValue => targetValue;
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public override int Calculate(IReadOnlyList<IDie> dice)
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{
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int sum = 0;
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for (int i = 0; i < dice.Count; i++)
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if (dice[i].Value == targetValue) sum += targetValue;
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return sum;
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}
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#if UNITY_EDITOR
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public static SumOfValueCategorySO CreateForTest(string id, string displayName, int target)
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{
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var so = CreateInstance<SumOfValueCategorySO>();
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so.SetTestData(id, displayName, upperSection: true);
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so.targetValue = target;
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return so;
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}
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#endif
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}
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}
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@@ -0,0 +1,78 @@
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using System;
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using System.Collections.Generic;
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using YachtDice.Dice;
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namespace YachtDice.Categories
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{
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/// <summary>
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/// Статические хелперы для проверки комбинаций дайсов.
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/// Перенесены из CategoryScorer для переиспользования в конкретных SO-категориях.
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/// </summary>
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public static class DiceCheckUtility
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{
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/// <summary>Извлекает массив значений из абстрактных дайсов.</summary>
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public static int[] ExtractValues(IReadOnlyList<IDie> dice)
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{
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int[] values = new int[dice.Count];
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for (int i = 0; i < dice.Count; i++)
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values[i] = dice[i].Value;
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return values;
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}
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/// <summary>Сумма дайсов, показывающих конкретное значение.</summary>
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public static int SumOfValue(int[] values, int target)
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{
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int sum = 0;
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for (int i = 0; i < values.Length; i++)
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if (values[i] == target) sum += target;
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return sum;
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}
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/// <summary>Сумма всех дайсов.</summary>
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public static int Sum(int[] values)
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{
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int sum = 0;
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for (int i = 0; i < values.Length; i++) sum += values[i];
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return sum;
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}
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/// <summary>Есть ли N или более одинаковых значений.</summary>
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public static bool NOfAKind(int[] values, int n)
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{
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int[] counts = new int[7];
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for (int i = 0; i < values.Length; i++) counts[values[i]]++;
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for (int v = 1; v <= 6; v++)
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if (counts[v] >= n) return true;
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return false;
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}
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/// <summary>Проверяет фулл-хаус (3 + 2 одинаковых).</summary>
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public static bool IsFullHouse(int[] values)
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{
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int[] counts = new int[7];
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for (int i = 0; i < values.Length; i++) counts[values[i]]++;
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bool hasTwo = false, hasThree = false;
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for (int v = 1; v <= 6; v++)
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{
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if (counts[v] == 2) hasTwo = true;
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if (counts[v] == 3) hasThree = true;
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}
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return hasTwo && hasThree;
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}
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/// <summary>Есть ли последовательность заданной длины.</summary>
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public static bool HasStraightRun(int[] values, int runLength)
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{
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bool[] present = new bool[7];
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for (int i = 0; i < values.Length; i++) present[values[i]] = true;
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int consecutive = 0;
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for (int v = 1; v <= 6; v++)
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{
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consecutive = present[v] ? consecutive + 1 : 0;
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if (consecutive >= runLength) return true;
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}
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return false;
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}
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}
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}
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@@ -1,6 +1,7 @@
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using UnityEngine;
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using VContainer;
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using VContainer.Unity;
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using YachtDice.Categories;
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using YachtDice.Economy;
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using YachtDice.Events;
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using YachtDice.Game;
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@@ -14,6 +15,7 @@ namespace YachtDice.DI
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public class GameLifetimeScope : LifetimeScope
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{
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[SerializeField] private ModifierCatalogSO modifierCatalog;
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[SerializeField] private CategoryCatalogSO categoryCatalog;
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[Header("Scene References")]
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[SerializeField] private ScoringSystem scoringSystem;
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@@ -23,8 +25,9 @@ namespace YachtDice.DI
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protected override void Configure(IContainerBuilder builder)
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{
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// SO catalog
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// SO catalogs
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builder.RegisterInstance(modifierCatalog);
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builder.RegisterInstance(categoryCatalog);
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// Core modifier services
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builder.Register<ModifierRegistry>(Lifetime.Singleton);
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@@ -14,6 +14,10 @@ namespace YachtDice.Dice
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[Header("References")]
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[SerializeField] private Dice dice;
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[SerializeField] private Rigidbody rb;
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[SerializeField] private DieDefinitionSO definition;
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/// <summary>Определение типа дайса (назначается в инспекторе).</summary>
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public DieDefinitionSO Definition => definition;
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[Header("Throw Settings")]
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[Tooltip("Сила подброса вверх")]
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@@ -0,0 +1,36 @@
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using UnityEngine;
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namespace YachtDice.Dice
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{
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/// <summary>
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/// Абстрактное определение типа дайса.
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/// Наследники описывают конкретные виды (стандартный d6, специальные и т.д.).
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/// </summary>
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public abstract class DieDefinitionSO : ScriptableObject
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{
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[Header("Identity")]
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[SerializeField] private string id;
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[SerializeField] private string displayName;
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[SerializeField] private Sprite icon;
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public string Id => id;
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public string DisplayName => displayName;
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public Sprite Icon => icon;
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/// <summary>Количество граней.</summary>
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public abstract int FaceCount { get; }
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/// <summary>Возвращает массив всех возможных значений граней.</summary>
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public abstract int[] GetFaceValues();
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#if UNITY_EDITOR
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public static T CreateForTest<T>(string id, string displayName = null) where T : DieDefinitionSO
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{
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var so = CreateInstance<T>();
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so.id = id;
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so.displayName = displayName ?? id;
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return so;
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}
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#endif
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}
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}
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@@ -0,0 +1,27 @@
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namespace YachtDice.Dice
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{
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/// <summary>
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/// Рантайм-состояние одного дайса.
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/// Хранит текущее значение верхней грани и ссылку на определение типа.
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/// </summary>
|
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public class DieInstance : IDie
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{
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public DieDefinitionSO Definition { get; }
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public int Value { get; set; }
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public bool IsLocked { get; set; }
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|
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public DieInstance(DieDefinitionSO definition)
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{
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Definition = definition;
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Value = 0;
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IsLocked = false;
|
||||
}
|
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|
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public DieInstance(DieDefinitionSO definition, int initialValue)
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{
|
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Definition = definition;
|
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Value = initialValue;
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IsLocked = false;
|
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}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
namespace YachtDice.Dice
|
||||
{
|
||||
/// <summary>
|
||||
/// Минимальный контракт для любого дайса.
|
||||
/// Каждый дайс всегда имеет текущее значение (верхняя грань) и определение типа.
|
||||
/// </summary>
|
||||
public interface IDie
|
||||
{
|
||||
/// <summary>Текущее значение верхней грани.</summary>
|
||||
int Value { get; }
|
||||
|
||||
/// <summary>Определение типа дайса (ScriptableObject).</summary>
|
||||
DieDefinitionSO Definition { get; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace YachtDice.Dice
|
||||
{
|
||||
/// <summary>
|
||||
/// Стандартный дайс с настраиваемыми значениями граней.
|
||||
/// По умолчанию — классический d6 (1-6).
|
||||
/// </summary>
|
||||
[CreateAssetMenu(fileName = "StandardDie", menuName = "YachtDice/Dice/Standard Die")]
|
||||
public class StandardDieSO : DieDefinitionSO
|
||||
{
|
||||
[Header("Configuration")]
|
||||
[SerializeField] private int[] faceValues = { 1, 2, 3, 4, 5, 6 };
|
||||
|
||||
public override int FaceCount => faceValues.Length;
|
||||
|
||||
public override int[] GetFaceValues()
|
||||
{
|
||||
int[] copy = new int[faceValues.Length];
|
||||
System.Array.Copy(faceValues, copy, faceValues.Length);
|
||||
return copy;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public static StandardDieSO CreateStandardD6ForTest()
|
||||
{
|
||||
var so = CreateForTest<StandardDieSO>("standard_d6", "Стандартный d6");
|
||||
so.faceValues = new[] { 1, 2, 3, 4, 5, 6 };
|
||||
return so;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -14,32 +14,37 @@ namespace YachtDice.Game
|
||||
|
||||
public int DiceCount => diceRollers.Count;
|
||||
|
||||
private bool[] locked;
|
||||
private int[] currentValues;
|
||||
private DieInstance[] diceInstances;
|
||||
private int pendingCount;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
int count = diceRollers.Count;
|
||||
locked = new bool[count];
|
||||
currentValues = new int[count];
|
||||
diceInstances = new DieInstance[count];
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var definition = diceRollers[i].Definition;
|
||||
diceInstances[i] = new DieInstance(definition);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsLocked(int index) => locked[index];
|
||||
public bool IsLocked(int index) => diceInstances[index].IsLocked;
|
||||
|
||||
public void ToggleLock(int index)
|
||||
{
|
||||
locked[index] = !locked[index];
|
||||
diceInstances[index].IsLocked = !diceInstances[index].IsLocked;
|
||||
}
|
||||
|
||||
public void SetLocked(int index, bool isLocked)
|
||||
{
|
||||
locked[index] = isLocked;
|
||||
diceInstances[index].IsLocked = isLocked;
|
||||
}
|
||||
|
||||
public void UnlockAll()
|
||||
{
|
||||
for (int i = 0; i < locked.Length; i++) locked[i] = false;
|
||||
for (int i = 0; i < diceInstances.Length; i++)
|
||||
diceInstances[i].IsLocked = false;
|
||||
}
|
||||
|
||||
public void RollUnlocked()
|
||||
@@ -51,7 +56,7 @@ namespace YachtDice.Game
|
||||
|
||||
for (int i = 0; i < diceRollers.Count; i++)
|
||||
{
|
||||
if (locked[i]) continue;
|
||||
if (diceInstances[i].IsLocked) continue;
|
||||
|
||||
pendingCount++;
|
||||
int capturedIndex = i;
|
||||
@@ -59,7 +64,7 @@ namespace YachtDice.Game
|
||||
void Handler(int value)
|
||||
{
|
||||
diceRollers[capturedIndex].OnRollFinished -= Handler;
|
||||
currentValues[capturedIndex] = value;
|
||||
diceInstances[capturedIndex].Value = value;
|
||||
OnDieSettled?.Invoke(capturedIndex, value);
|
||||
|
||||
pendingCount--;
|
||||
@@ -75,14 +80,19 @@ namespace YachtDice.Game
|
||||
OnAllDiceSettled?.Invoke();
|
||||
}
|
||||
|
||||
/// <summary>Возвращает абстрактный список дайсов (основной API).</summary>
|
||||
public IReadOnlyList<IDie> GetDice() => diceInstances;
|
||||
|
||||
/// <summary>Возвращает копию текущих значений (обратная совместимость).</summary>
|
||||
public int[] GetCurrentValues()
|
||||
{
|
||||
int[] copy = new int[currentValues.Length];
|
||||
Array.Copy(currentValues, copy, currentValues.Length);
|
||||
return copy;
|
||||
int[] values = new int[diceInstances.Length];
|
||||
for (int i = 0; i < diceInstances.Length; i++)
|
||||
values[i] = diceInstances[i].Value;
|
||||
return values;
|
||||
}
|
||||
|
||||
public int GetValue(int index) => currentValues[index];
|
||||
public int GetValue(int index) => diceInstances[index].Value;
|
||||
|
||||
public bool IsAnyRolling
|
||||
{
|
||||
@@ -100,7 +110,7 @@ namespace YachtDice.Game
|
||||
{
|
||||
var diceComponent = diceRollers[i].GetComponent<Dice.Dice>();
|
||||
if (diceComponent != null && diceComponent.TryGetTopValue(out int val))
|
||||
currentValues[i] = val;
|
||||
diceInstances[i].Value = val;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using YachtDice.Categories;
|
||||
using YachtDice.Scoring;
|
||||
|
||||
namespace YachtDice.Game
|
||||
@@ -22,7 +23,7 @@ namespace YachtDice.Game
|
||||
|
||||
public event Action<int> OnTurnStarted;
|
||||
public event Action<int> OnRollComplete;
|
||||
public event Action<YachtCategory, int> OnScored;
|
||||
public event Action<CategoryDefinitionSO, int> OnScored;
|
||||
public event Action<int> OnGameOver;
|
||||
|
||||
private void Start()
|
||||
@@ -75,15 +76,15 @@ namespace YachtDice.Game
|
||||
Debug.Log($"Dice {index + 1} (value={diceManager.GetValue(index)}): {(isLocked ? "LOCKED" : "UNLOCKED")}");
|
||||
}
|
||||
|
||||
public void ScoreInCategory(YachtCategory category)
|
||||
public void ScoreInCategory(CategoryDefinitionSO category)
|
||||
{
|
||||
if (!CanScore) return;
|
||||
if (scoringSystem.IsCategoryUsed(category)) return;
|
||||
|
||||
int[] values = diceManager.GetCurrentValues();
|
||||
ScoreResult result = scoringSystem.ScoreCategory(values, category);
|
||||
var dice = diceManager.GetDice();
|
||||
ScoreResult result = scoringSystem.ScoreCategory(dice, category);
|
||||
|
||||
Debug.Log($"Scored {category}: base={result.BaseScore}, " +
|
||||
Debug.Log($"Scored {category.DisplayName}: base={result.BaseScore}, " +
|
||||
$"bonus=+{result.FlatBonus}, mult=x{result.Multiplier:F1}, " +
|
||||
$"FINAL={result.FinalScore} | Total={scoringSystem.TotalScore}");
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using UnityEngine;
|
||||
using YachtDice.Categories;
|
||||
using YachtDice.Economy;
|
||||
using YachtDice.Modifiers.Runtime;
|
||||
using YachtDice.Scoring;
|
||||
@@ -73,7 +74,7 @@ namespace YachtDice.Inventory
|
||||
RefreshView();
|
||||
}
|
||||
|
||||
private void HandleCategoryConfirmed(YachtCategory category, ScoreResult result)
|
||||
private void HandleCategoryConfirmed(CategoryDefinitionSO category, ScoreResult result)
|
||||
{
|
||||
model.ConsumeUseOnActive();
|
||||
}
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
using UnityEngine;
|
||||
using YachtDice.Categories;
|
||||
using YachtDice.Modifiers.Core;
|
||||
using YachtDice.Modifiers.Definition;
|
||||
using YachtDice.Modifiers.Runtime;
|
||||
using YachtDice.Scoring;
|
||||
|
||||
namespace YachtDice.Modifiers.Conditions
|
||||
{
|
||||
[CreateAssetMenu(fileName = "CategoryCondition", menuName = "YachtDice/Modifiers/Conditions/Category")]
|
||||
public class CategoryCondition : ConditionSO
|
||||
{
|
||||
[SerializeField] private YachtCategory requiredCategory;
|
||||
[SerializeField] private CategoryDefinitionSO requiredCategory;
|
||||
|
||||
public override bool Evaluate(ModifierContext context, ModifierInstance instance)
|
||||
{
|
||||
@@ -17,7 +17,7 @@ namespace YachtDice.Modifiers.Conditions
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public static CategoryCondition CreateForTest(YachtCategory category)
|
||||
public static CategoryCondition CreateForTest(CategoryDefinitionSO category)
|
||||
{
|
||||
var so = CreateInstance<CategoryCondition>();
|
||||
so.requiredCategory = category;
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using YachtDice.Categories;
|
||||
using YachtDice.Dice;
|
||||
using YachtDice.Modifiers.Runtime;
|
||||
using YachtDice.Scoring;
|
||||
|
||||
@@ -12,8 +14,15 @@ namespace YachtDice.Modifiers.Core
|
||||
public int FlatBonus;
|
||||
public float Multiplier = 1f;
|
||||
public float PostMultiplier = 1f;
|
||||
|
||||
/// <summary>Абстрактные дайсы (основной API).</summary>
|
||||
public IReadOnlyList<IDie> Dice;
|
||||
|
||||
/// <summary>Значения дайсов (обратная совместимость с существующими модификаторами).</summary>
|
||||
public int[] DiceValues;
|
||||
public YachtCategory Category;
|
||||
|
||||
/// <summary>Категория, в которую записывается результат.</summary>
|
||||
public CategoryDefinitionSO Category;
|
||||
|
||||
// Game state (read-only snapshot)
|
||||
public int CurrentRoll;
|
||||
@@ -46,8 +55,8 @@ namespace YachtDice.Modifiers.Core
|
||||
|
||||
public static ModifierContext CreateForScoring(
|
||||
int baseScore,
|
||||
int[] diceValues,
|
||||
YachtCategory category,
|
||||
IReadOnlyList<IDie> dice,
|
||||
CategoryDefinitionSO category,
|
||||
int currentRoll,
|
||||
int currentTurn,
|
||||
int playerCurrency,
|
||||
@@ -56,7 +65,8 @@ namespace YachtDice.Modifiers.Core
|
||||
return new ModifierContext
|
||||
{
|
||||
BaseScore = baseScore,
|
||||
DiceValues = diceValues,
|
||||
Dice = dice,
|
||||
DiceValues = DiceCheckUtility.ExtractValues(dice),
|
||||
Category = category,
|
||||
CurrentRoll = currentRoll,
|
||||
CurrentTurn = currentTurn,
|
||||
|
||||
@@ -1,82 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace YachtDice.Scoring
|
||||
{
|
||||
public static class CategoryScorer
|
||||
{
|
||||
public static int Calculate(int[] dice, YachtCategory category)
|
||||
{
|
||||
if (dice == null || dice.Length != 5)
|
||||
throw new ArgumentException("Exactly 5 dice values required.");
|
||||
|
||||
return category switch
|
||||
{
|
||||
YachtCategory.Ones => SumOfValue(dice, 1),
|
||||
YachtCategory.Twos => SumOfValue(dice, 2),
|
||||
YachtCategory.Threes => SumOfValue(dice, 3),
|
||||
YachtCategory.Fours => SumOfValue(dice, 4),
|
||||
YachtCategory.Fives => SumOfValue(dice, 5),
|
||||
YachtCategory.Sixes => SumOfValue(dice, 6),
|
||||
YachtCategory.ThreeOfAKind => NOfAKind(dice, 3) ? Sum(dice) : 0,
|
||||
YachtCategory.FourOfAKind => NOfAKind(dice, 4) ? Sum(dice) : 0,
|
||||
YachtCategory.FullHouse => IsFullHouse(dice) ? 25 : 0,
|
||||
YachtCategory.SmallStraight => HasStraightRun(dice, 4) ? 30 : 0,
|
||||
YachtCategory.LargeStraight => HasStraightRun(dice, 5) ? 40 : 0,
|
||||
YachtCategory.Yacht => NOfAKind(dice, 5) ? 50 : 0,
|
||||
YachtCategory.Chance => Sum(dice),
|
||||
_ => 0
|
||||
};
|
||||
}
|
||||
|
||||
private static int SumOfValue(int[] dice, int target)
|
||||
{
|
||||
int sum = 0;
|
||||
for (int i = 0; i < dice.Length; i++)
|
||||
if (dice[i] == target) sum += target;
|
||||
return sum;
|
||||
}
|
||||
|
||||
private static int Sum(int[] dice)
|
||||
{
|
||||
int sum = 0;
|
||||
for (int i = 0; i < dice.Length; i++) sum += dice[i];
|
||||
return sum;
|
||||
}
|
||||
|
||||
private static bool NOfAKind(int[] dice, int n)
|
||||
{
|
||||
int[] counts = new int[7];
|
||||
for (int i = 0; i < dice.Length; i++) counts[dice[i]]++;
|
||||
for (int v = 1; v <= 6; v++)
|
||||
if (counts[v] >= n) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool IsFullHouse(int[] dice)
|
||||
{
|
||||
int[] counts = new int[7];
|
||||
for (int i = 0; i < dice.Length; i++) counts[dice[i]]++;
|
||||
bool hasTwo = false, hasThree = false;
|
||||
for (int v = 1; v <= 6; v++)
|
||||
{
|
||||
if (counts[v] == 2) hasTwo = true;
|
||||
if (counts[v] == 3) hasThree = true;
|
||||
}
|
||||
return hasTwo && hasThree;
|
||||
}
|
||||
|
||||
private static bool HasStraightRun(int[] dice, int runLength)
|
||||
{
|
||||
bool[] present = new bool[7];
|
||||
for (int i = 0; i < dice.Length; i++) present[dice[i]] = true;
|
||||
|
||||
int consecutive = 0;
|
||||
for (int v = 1; v <= 6; v++)
|
||||
{
|
||||
consecutive = present[v] ? consecutive + 1 : 0;
|
||||
if (consecutive >= runLength) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2fa2cb346fa82b846a3cf52c47ca9cda
|
||||
@@ -1,5 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using YachtDice.Categories;
|
||||
using YachtDice.Dice;
|
||||
|
||||
namespace YachtDice.Scoring
|
||||
{
|
||||
@@ -10,18 +13,18 @@ namespace YachtDice.Scoring
|
||||
public int FlatBonus;
|
||||
public float Multiplier;
|
||||
public int[] DiceValues;
|
||||
public YachtCategory Category;
|
||||
public CategoryDefinitionSO Category;
|
||||
|
||||
public int FinalScore => Mathf.FloorToInt((BaseScore + FlatBonus) * Multiplier);
|
||||
|
||||
public static ScoreResult Create(int baseScore, int[] diceValues, YachtCategory category)
|
||||
public static ScoreResult Create(int baseScore, IReadOnlyList<IDie> dice, CategoryDefinitionSO category)
|
||||
{
|
||||
return new ScoreResult
|
||||
{
|
||||
BaseScore = baseScore,
|
||||
FlatBonus = 0,
|
||||
Multiplier = 1f,
|
||||
DiceValues = diceValues,
|
||||
DiceValues = DiceCheckUtility.ExtractValues(dice),
|
||||
Category = category
|
||||
};
|
||||
}
|
||||
|
||||
@@ -3,6 +3,8 @@ using System.Collections.Generic;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using VContainer;
|
||||
using YachtDice.Categories;
|
||||
using YachtDice.Dice;
|
||||
using YachtDice.Events;
|
||||
using YachtDice.Modifiers.Core;
|
||||
using YachtDice.Modifiers.Runtime;
|
||||
@@ -11,26 +13,30 @@ namespace YachtDice.Scoring
|
||||
{
|
||||
public class ScoringSystem : MonoBehaviour
|
||||
{
|
||||
public event Action<YachtCategory, int> OnCategoryScored;
|
||||
public event Action<CategoryDefinitionSO, int> OnCategoryScored;
|
||||
public event Action<int> OnAllCategoriesScored;
|
||||
public event Action<YachtCategory, ScoreResult> OnCategoryConfirmed;
|
||||
public event Action<CategoryDefinitionSO, ScoreResult> OnCategoryConfirmed;
|
||||
|
||||
private readonly Dictionary<YachtCategory, int> scorecard = new();
|
||||
private readonly HashSet<YachtCategory> usedCategories = new();
|
||||
private readonly Dictionary<CategoryDefinitionSO, int> scorecard = new();
|
||||
private readonly HashSet<CategoryDefinitionSO> usedCategories = new();
|
||||
|
||||
private GameEventBus eventBus;
|
||||
private ModifierRegistry modifierRegistry;
|
||||
private CategoryCatalogSO catalog;
|
||||
|
||||
[Inject]
|
||||
public void Construct(GameEventBus eventBus, ModifierRegistry modifierRegistry)
|
||||
public void Construct(GameEventBus eventBus, ModifierRegistry modifierRegistry, CategoryCatalogSO catalog)
|
||||
{
|
||||
this.eventBus = eventBus;
|
||||
this.modifierRegistry = modifierRegistry;
|
||||
this.catalog = catalog;
|
||||
}
|
||||
|
||||
public bool IsCategoryUsed(YachtCategory category) => usedCategories.Contains(category);
|
||||
public CategoryCatalogSO Catalog => catalog;
|
||||
|
||||
public int GetCategoryScore(YachtCategory category)
|
||||
public bool IsCategoryUsed(CategoryDefinitionSO category) => usedCategories.Contains(category);
|
||||
|
||||
public int GetCategoryScore(CategoryDefinitionSO category)
|
||||
{
|
||||
return scorecard.TryGetValue(category, out int score) ? score : -1;
|
||||
}
|
||||
@@ -47,20 +53,20 @@ namespace YachtDice.Scoring
|
||||
|
||||
public int CategoriesFilledCount => usedCategories.Count;
|
||||
|
||||
public int TotalCategoryCount => Enum.GetValues(typeof(YachtCategory)).Length;
|
||||
public int TotalCategoryCount => catalog != null ? catalog.Count : 0;
|
||||
|
||||
public bool IsComplete => CategoriesFilledCount >= TotalCategoryCount;
|
||||
|
||||
public ScoreResult PreviewScore(int[] diceValues, YachtCategory category,
|
||||
public ScoreResult PreviewScore(IReadOnlyList<IDie> dice, CategoryDefinitionSO category,
|
||||
int currentRoll = 0, int currentTurn = 0, int playerCurrency = 0)
|
||||
{
|
||||
int baseScore = CategoryScorer.Calculate(diceValues, category);
|
||||
int baseScore = category.Calculate(dice);
|
||||
|
||||
if (eventBus == null || modifierRegistry == null)
|
||||
return ScoreResult.Create(baseScore, diceValues, category);
|
||||
return ScoreResult.Create(baseScore, dice, category);
|
||||
|
||||
var context = ModifierContext.CreateForScoring(
|
||||
baseScore, diceValues, category,
|
||||
baseScore, dice, category,
|
||||
currentRoll, currentTurn, playerCurrency,
|
||||
modifierRegistry.Active);
|
||||
|
||||
@@ -69,19 +75,19 @@ namespace YachtDice.Scoring
|
||||
return context.ToScoreResult();
|
||||
}
|
||||
|
||||
public async UniTask<ScoreResult> ScoreCategoryAsync(int[] diceValues, YachtCategory category,
|
||||
public async UniTask<ScoreResult> ScoreCategoryAsync(IReadOnlyList<IDie> dice, CategoryDefinitionSO category,
|
||||
int currentRoll, int currentTurn, int playerCurrency)
|
||||
{
|
||||
if (usedCategories.Contains(category))
|
||||
throw new InvalidOperationException($"Category {category} has already been scored.");
|
||||
throw new InvalidOperationException($"Category {category.DisplayName} has already been scored.");
|
||||
|
||||
int baseScore = CategoryScorer.Calculate(diceValues, category);
|
||||
int baseScore = category.Calculate(dice);
|
||||
|
||||
ModifierContext context;
|
||||
if (eventBus != null && modifierRegistry != null)
|
||||
{
|
||||
context = ModifierContext.CreateForScoring(
|
||||
baseScore, diceValues, category,
|
||||
baseScore, dice, category,
|
||||
currentRoll, currentTurn, playerCurrency,
|
||||
modifierRegistry.Active);
|
||||
|
||||
@@ -92,7 +98,8 @@ namespace YachtDice.Scoring
|
||||
context = new ModifierContext
|
||||
{
|
||||
BaseScore = baseScore,
|
||||
DiceValues = diceValues,
|
||||
Dice = dice,
|
||||
DiceValues = DiceCheckUtility.ExtractValues(dice),
|
||||
Category = category,
|
||||
};
|
||||
}
|
||||
@@ -111,18 +118,18 @@ namespace YachtDice.Scoring
|
||||
return result;
|
||||
}
|
||||
|
||||
public ScoreResult ScoreCategory(int[] diceValues, YachtCategory category)
|
||||
public ScoreResult ScoreCategory(IReadOnlyList<IDie> dice, CategoryDefinitionSO category)
|
||||
{
|
||||
if (usedCategories.Contains(category))
|
||||
throw new InvalidOperationException($"Category {category} has already been scored.");
|
||||
throw new InvalidOperationException($"Category {category.DisplayName} has already been scored.");
|
||||
|
||||
int baseScore = CategoryScorer.Calculate(diceValues, category);
|
||||
int baseScore = category.Calculate(dice);
|
||||
|
||||
ModifierContext context = null;
|
||||
if (eventBus != null && modifierRegistry != null)
|
||||
{
|
||||
context = ModifierContext.CreateForScoring(
|
||||
baseScore, diceValues, category,
|
||||
baseScore, dice, category,
|
||||
0, 0, 0,
|
||||
modifierRegistry.Active);
|
||||
|
||||
@@ -133,7 +140,7 @@ namespace YachtDice.Scoring
|
||||
if (context != null)
|
||||
result = context.ToScoreResult();
|
||||
else
|
||||
result = ScoreResult.Create(baseScore, diceValues, category);
|
||||
result = ScoreResult.Create(baseScore, dice, category);
|
||||
|
||||
int finalScore = result.FinalScore;
|
||||
scorecard[category] = finalScore;
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
namespace YachtDice.Scoring
|
||||
{
|
||||
public enum YachtCategory
|
||||
{
|
||||
// Upper Section
|
||||
Ones,
|
||||
Twos,
|
||||
Threes,
|
||||
Fours,
|
||||
Fives,
|
||||
Sixes,
|
||||
|
||||
// Lower Section
|
||||
ThreeOfAKind,
|
||||
FourOfAKind,
|
||||
FullHouse,
|
||||
SmallStraight,
|
||||
LargeStraight,
|
||||
Yacht,
|
||||
Chance
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b90683b5d8ef0d24c8c050d7fd0eb75d
|
||||
@@ -1,5 +1,6 @@
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using YachtDice.Categories;
|
||||
using YachtDice.Modifiers.Core;
|
||||
using YachtDice.Modifiers.Definition;
|
||||
using YachtDice.Modifiers.Effects;
|
||||
@@ -10,19 +11,33 @@ namespace YachtDice.Tests
|
||||
{
|
||||
public class ModifierEffectTests
|
||||
{
|
||||
private CategoryDefinitionSO testCategory;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
testCategory = SumAllCategorySO.CreateForTest("chance", "Шанс");
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
Object.DestroyImmediate(testCategory);
|
||||
}
|
||||
|
||||
private ModifierInstance CreateInstance(string id = "test")
|
||||
{
|
||||
var def = ModifierDefinitionSO.CreateForTest(id, null);
|
||||
return new ModifierInstance(def);
|
||||
}
|
||||
|
||||
private ModifierContext CreateContext(int baseScore, int[] dice, YachtCategory category)
|
||||
private ModifierContext CreateContext(int baseScore, int[] dice)
|
||||
{
|
||||
return new ModifierContext
|
||||
{
|
||||
BaseScore = baseScore,
|
||||
DiceValues = dice,
|
||||
Category = category,
|
||||
Category = testCategory,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -32,7 +47,7 @@ namespace YachtDice.Tests
|
||||
public void AddPerDieEffect_CountsMatchingDice()
|
||||
{
|
||||
var effect = AddPerDieEffect.CreateForTest(10, targetDieValue: 1);
|
||||
var ctx = CreateContext(5, new[] { 1, 1, 3, 4, 1 }, YachtCategory.Ones);
|
||||
var ctx = CreateContext(5, new[] { 1, 1, 3, 4, 1 });
|
||||
var inst = CreateInstance();
|
||||
|
||||
effect.Apply(ctx, inst).GetAwaiter().GetResult();
|
||||
@@ -44,7 +59,7 @@ namespace YachtDice.Tests
|
||||
public void AddPerDieEffect_ZeroTarget_CountsAllDice()
|
||||
{
|
||||
var effect = AddPerDieEffect.CreateForTest(2, targetDieValue: 0);
|
||||
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
|
||||
var inst = CreateInstance();
|
||||
|
||||
effect.Apply(ctx, inst).GetAwaiter().GetResult();
|
||||
@@ -56,7 +71,7 @@ namespace YachtDice.Tests
|
||||
public void AddPerDieEffect_NoMatches_ZeroBonus()
|
||||
{
|
||||
var effect = AddPerDieEffect.CreateForTest(10, targetDieValue: 6);
|
||||
var ctx = CreateContext(5, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
var ctx = CreateContext(5, new[] { 1, 2, 3, 4, 5 });
|
||||
var inst = CreateInstance();
|
||||
|
||||
effect.Apply(ctx, inst).GetAwaiter().GetResult();
|
||||
@@ -68,7 +83,7 @@ namespace YachtDice.Tests
|
||||
public void AddPerDieEffect_ScalesWithStacks()
|
||||
{
|
||||
var effect = AddPerDieEffect.CreateForTest(10, targetDieValue: 1);
|
||||
var ctx = CreateContext(5, new[] { 1, 1, 3, 4, 1 }, YachtCategory.Ones);
|
||||
var ctx = CreateContext(5, new[] { 1, 1, 3, 4, 1 });
|
||||
var inst = CreateInstance();
|
||||
inst.Stacks = 2;
|
||||
|
||||
@@ -83,7 +98,7 @@ namespace YachtDice.Tests
|
||||
public void AddFlatScoreEffect_AddsFlat()
|
||||
{
|
||||
var effect = AddFlatScoreEffect.CreateForTest(15);
|
||||
var ctx = CreateContext(25, new[] { 3, 3, 2, 2, 2 }, YachtCategory.FullHouse);
|
||||
var ctx = CreateContext(25, new[] { 3, 3, 2, 2, 2 });
|
||||
var inst = CreateInstance();
|
||||
|
||||
effect.Apply(ctx, inst).GetAwaiter().GetResult();
|
||||
@@ -95,7 +110,7 @@ namespace YachtDice.Tests
|
||||
public void AddFlatScoreEffect_ScalesWithStacks()
|
||||
{
|
||||
var effect = AddFlatScoreEffect.CreateForTest(15);
|
||||
var ctx = CreateContext(25, new[] { 3, 3, 2, 2, 2 }, YachtCategory.FullHouse);
|
||||
var ctx = CreateContext(25, new[] { 3, 3, 2, 2, 2 });
|
||||
var inst = CreateInstance();
|
||||
inst.Stacks = 3;
|
||||
|
||||
@@ -110,7 +125,7 @@ namespace YachtDice.Tests
|
||||
public void MultiplyPerDieEffect_MultipliesPerMatch()
|
||||
{
|
||||
var effect = MultiplyPerDieEffect.CreateForTest(2f, targetDieValue: 6);
|
||||
var ctx = CreateContext(18, new[] { 6, 6, 6, 1, 2 }, YachtCategory.Sixes);
|
||||
var ctx = CreateContext(18, new[] { 6, 6, 6, 1, 2 });
|
||||
var inst = CreateInstance();
|
||||
|
||||
effect.Apply(ctx, inst).GetAwaiter().GetResult();
|
||||
@@ -122,7 +137,7 @@ namespace YachtDice.Tests
|
||||
public void MultiplyPerDieEffect_NoMatches_MultiplierUnchanged()
|
||||
{
|
||||
var effect = MultiplyPerDieEffect.CreateForTest(3f, targetDieValue: 6);
|
||||
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
|
||||
var inst = CreateInstance();
|
||||
|
||||
effect.Apply(ctx, inst).GetAwaiter().GetResult();
|
||||
@@ -136,7 +151,7 @@ namespace YachtDice.Tests
|
||||
public void MultiplyScoreEffect_MultipliesOnce()
|
||||
{
|
||||
var effect = MultiplyScoreEffect.CreateForTest(1.5f);
|
||||
var ctx = CreateContext(50, new[] { 6, 6, 6, 6, 6 }, YachtCategory.Yacht);
|
||||
var ctx = CreateContext(50, new[] { 6, 6, 6, 6, 6 });
|
||||
var inst = CreateInstance();
|
||||
|
||||
effect.Apply(ctx, inst).GetAwaiter().GetResult();
|
||||
@@ -148,7 +163,7 @@ namespace YachtDice.Tests
|
||||
public void MultiplyScoreEffect_ScalesWithStacks()
|
||||
{
|
||||
var effect = MultiplyScoreEffect.CreateForTest(2f);
|
||||
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
|
||||
var inst = CreateInstance();
|
||||
inst.Stacks = 3;
|
||||
|
||||
@@ -164,7 +179,7 @@ namespace YachtDice.Tests
|
||||
public void PostMultiplyEffect_MultipliesPostMultiplier()
|
||||
{
|
||||
var effect = PostMultiplyEffect.CreateForTest(2f);
|
||||
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
|
||||
var inst = CreateInstance();
|
||||
|
||||
effect.Apply(ctx, inst).GetAwaiter().GetResult();
|
||||
@@ -178,7 +193,7 @@ namespace YachtDice.Tests
|
||||
public void AddCurrencyEffect_AddsToCurrencyDelta()
|
||||
{
|
||||
var effect = AddCurrencyEffect.CreateForTest(25);
|
||||
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
|
||||
var inst = CreateInstance();
|
||||
|
||||
effect.Apply(ctx, inst).GetAwaiter().GetResult();
|
||||
@@ -190,7 +205,7 @@ namespace YachtDice.Tests
|
||||
public void AddCurrencyEffect_ScalesWithStacks()
|
||||
{
|
||||
var effect = AddCurrencyEffect.CreateForTest(25);
|
||||
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
|
||||
var inst = CreateInstance();
|
||||
inst.Stacks = 2;
|
||||
|
||||
@@ -205,7 +220,7 @@ namespace YachtDice.Tests
|
||||
public void ConsumeChargeEffect_DecrementsRemainingUses()
|
||||
{
|
||||
var effect = ConsumeChargeEffect.CreateForTest(1);
|
||||
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
|
||||
var def = ModifierDefinitionSO.CreateForTest("limited", null,
|
||||
hasLimitedUses: true, maxUses: 3);
|
||||
var inst = new ModifierInstance(def);
|
||||
@@ -219,7 +234,7 @@ namespace YachtDice.Tests
|
||||
public void ConsumeChargeEffect_IgnoresPermanent()
|
||||
{
|
||||
var effect = ConsumeChargeEffect.CreateForTest(1);
|
||||
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
|
||||
var inst = CreateInstance(); // permanent (no limited uses)
|
||||
|
||||
effect.Apply(ctx, inst).GetAwaiter().GetResult();
|
||||
@@ -232,7 +247,7 @@ namespace YachtDice.Tests
|
||||
[Test]
|
||||
public void FinalScore_CombinesBaseAndFlatAndMultiplier()
|
||||
{
|
||||
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
|
||||
ctx.FlatBonus = 5;
|
||||
ctx.Multiplier = 2f;
|
||||
ctx.PostMultiplier = 1.5f;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using YachtDice.Categories;
|
||||
using YachtDice.Modifiers.Conditions;
|
||||
using YachtDice.Modifiers.Core;
|
||||
using YachtDice.Modifiers.Definition;
|
||||
@@ -16,12 +17,38 @@ namespace YachtDice.Tests
|
||||
private ModifierRegistry registry;
|
||||
private ModifierPipeline pipeline;
|
||||
|
||||
// Тестовые категории
|
||||
private CategoryDefinitionSO chanceCategory;
|
||||
private CategoryDefinitionSO fullHouseCategory;
|
||||
private CategoryDefinitionSO onesCategory;
|
||||
private CategoryDefinitionSO threesCategory;
|
||||
private CategoryDefinitionSO foursCategory;
|
||||
private CategoryDefinitionSO sixesCategory;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
registry = new ModifierRegistry(10);
|
||||
pipeline = new ModifierPipeline(registry);
|
||||
pipeline.TracingEnabled = false; // disable debug logs during tests
|
||||
pipeline.TracingEnabled = false;
|
||||
|
||||
chanceCategory = SumAllCategorySO.CreateForTest("chance", "Шанс");
|
||||
fullHouseCategory = FullHouseCategorySO.CreateForTest("full_house", "Фулл-хаус");
|
||||
onesCategory = SumOfValueCategorySO.CreateForTest("ones", "Единицы", 1);
|
||||
threesCategory = SumOfValueCategorySO.CreateForTest("threes", "Тройки", 3);
|
||||
foursCategory = SumOfValueCategorySO.CreateForTest("fours", "Четвёрки", 4);
|
||||
sixesCategory = SumOfValueCategorySO.CreateForTest("sixes", "Шестёрки", 6);
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
Object.DestroyImmediate(chanceCategory);
|
||||
Object.DestroyImmediate(fullHouseCategory);
|
||||
Object.DestroyImmediate(onesCategory);
|
||||
Object.DestroyImmediate(threesCategory);
|
||||
Object.DestroyImmediate(foursCategory);
|
||||
Object.DestroyImmediate(sixesCategory);
|
||||
}
|
||||
|
||||
private ModifierDefinitionSO CreateDef(string id,
|
||||
@@ -40,7 +67,7 @@ namespace YachtDice.Tests
|
||||
registry.TryActivate(inst);
|
||||
}
|
||||
|
||||
private ModifierContext CreateScoringContext(int baseScore, int[] dice, YachtCategory category)
|
||||
private ModifierContext CreateScoringContext(int baseScore, int[] dice, CategoryDefinitionSO category)
|
||||
{
|
||||
return new ModifierContext
|
||||
{
|
||||
@@ -64,10 +91,10 @@ namespace YachtDice.Tests
|
||||
var mulDef = CreateDef("mul", TriggerType.OnCategoryScored, null,
|
||||
new List<EffectSO> { mulEffect });
|
||||
|
||||
RegisterAndActivate(mulDef); // registered first, but multiplicative phase
|
||||
RegisterAndActivate(addDef); // registered second, but additive phase
|
||||
RegisterAndActivate(mulDef);
|
||||
RegisterAndActivate(addDef);
|
||||
|
||||
var ctx = CreateScoringContext(20, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
var ctx = CreateScoringContext(20, new[] { 1, 2, 3, 4, 5 }, chanceCategory);
|
||||
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
|
||||
|
||||
// (20 + 10) * 2 = 60
|
||||
@@ -88,7 +115,7 @@ namespace YachtDice.Tests
|
||||
RegisterAndActivate(postDef);
|
||||
RegisterAndActivate(mulDef);
|
||||
|
||||
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, chanceCategory);
|
||||
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
|
||||
|
||||
// (10 + 0) * 2 * 3 = 60
|
||||
@@ -100,7 +127,7 @@ namespace YachtDice.Tests
|
||||
[Test]
|
||||
public void Execute_ConditionFails_SkipsEffect()
|
||||
{
|
||||
var condition = CategoryCondition.CreateForTest(YachtCategory.FullHouse);
|
||||
var condition = CategoryCondition.CreateForTest(fullHouseCategory);
|
||||
var effect = AddFlatScoreEffect.CreateForTest(100);
|
||||
|
||||
var def = CreateDef("fh-bonus", TriggerType.OnCategoryScored,
|
||||
@@ -110,7 +137,7 @@ namespace YachtDice.Tests
|
||||
RegisterAndActivate(def);
|
||||
|
||||
// Scoring Ones, not FullHouse — condition should fail
|
||||
var ctx = CreateScoringContext(5, new[] { 1, 1, 1, 1, 1 }, YachtCategory.Ones);
|
||||
var ctx = CreateScoringContext(5, new[] { 1, 1, 1, 1, 1 }, onesCategory);
|
||||
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
|
||||
|
||||
Assert.AreEqual(0, result.FlatBonus);
|
||||
@@ -120,7 +147,7 @@ namespace YachtDice.Tests
|
||||
[Test]
|
||||
public void Execute_ConditionPasses_AppliesEffect()
|
||||
{
|
||||
var condition = CategoryCondition.CreateForTest(YachtCategory.FullHouse);
|
||||
var condition = CategoryCondition.CreateForTest(fullHouseCategory);
|
||||
var effect = AddFlatScoreEffect.CreateForTest(15);
|
||||
|
||||
var def = CreateDef("fh-bonus", TriggerType.OnCategoryScored,
|
||||
@@ -129,7 +156,7 @@ namespace YachtDice.Tests
|
||||
|
||||
RegisterAndActivate(def);
|
||||
|
||||
var ctx = CreateScoringContext(25, new[] { 3, 3, 3, 2, 2 }, YachtCategory.FullHouse);
|
||||
var ctx = CreateScoringContext(25, new[] { 3, 3, 3, 2, 2 }, fullHouseCategory);
|
||||
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
|
||||
|
||||
Assert.AreEqual(15, result.FlatBonus);
|
||||
@@ -147,8 +174,7 @@ namespace YachtDice.Tests
|
||||
|
||||
RegisterAndActivate(def);
|
||||
|
||||
// Fire OnCategoryScored, not OnTurnStart
|
||||
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, chanceCategory);
|
||||
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
|
||||
|
||||
Assert.AreEqual(0, result.FlatBonus);
|
||||
@@ -180,12 +206,9 @@ namespace YachtDice.Tests
|
||||
RegisterAndActivate(def1);
|
||||
|
||||
// dice: [3, 3, 3, 1, 2] — 3 threes
|
||||
var ctx = CreateScoringContext(9, new[] { 3, 3, 3, 1, 2 }, YachtCategory.Threes);
|
||||
var ctx = CreateScoringContext(9, new[] { 3, 3, 3, 1, 2 }, threesCategory);
|
||||
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
|
||||
|
||||
// Additive phase: perDieAdd (+2*3=6) + flatAdd (+10) → FlatBonus = 16
|
||||
// Multiplicative phase: perDieMul (1.5^3=3.375) then finalMul (*2) → Multiplier = 6.75
|
||||
// FinalScore = floor((9 + 16) * 6.75) = floor(168.75) = 168
|
||||
Assert.AreEqual(16, result.FlatBonus);
|
||||
Assert.AreEqual(168, result.FinalScore);
|
||||
}
|
||||
@@ -195,7 +218,7 @@ namespace YachtDice.Tests
|
||||
[Test]
|
||||
public void Execute_NoActiveModifiers_NoChange()
|
||||
{
|
||||
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, chanceCategory);
|
||||
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
|
||||
|
||||
Assert.AreEqual(10, result.FinalScore);
|
||||
@@ -210,10 +233,9 @@ namespace YachtDice.Tests
|
||||
var def = CreateDef("inactive", TriggerType.OnCategoryScored, null,
|
||||
new List<EffectSO> { effect });
|
||||
|
||||
// Add but don't activate
|
||||
registry.Add(def);
|
||||
|
||||
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, chanceCategory);
|
||||
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
|
||||
|
||||
Assert.AreEqual(0, result.FlatBonus);
|
||||
@@ -233,7 +255,7 @@ namespace YachtDice.Tests
|
||||
|
||||
RegisterAndActivate(def);
|
||||
|
||||
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, chanceCategory);
|
||||
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
|
||||
|
||||
Assert.AreEqual(10, result.FlatBonus);
|
||||
@@ -254,7 +276,7 @@ namespace YachtDice.Tests
|
||||
|
||||
RegisterAndActivate(def);
|
||||
|
||||
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, chanceCategory);
|
||||
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
|
||||
|
||||
Assert.IsNotNull(result.DebugLog);
|
||||
@@ -276,13 +298,13 @@ namespace YachtDice.Tests
|
||||
RegisterAndActivate(def);
|
||||
|
||||
// Only 2 sixes — condition requires 3
|
||||
var ctx = CreateScoringContext(12, new[] { 6, 6, 1, 2, 3 }, YachtCategory.Sixes);
|
||||
var ctx = CreateScoringContext(12, new[] { 6, 6, 1, 2, 3 }, sixesCategory);
|
||||
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
|
||||
|
||||
Assert.AreEqual(0, result.FlatBonus);
|
||||
|
||||
// 3 sixes — condition passes
|
||||
var ctx2 = CreateScoringContext(18, new[] { 6, 6, 6, 1, 2 }, YachtCategory.Sixes);
|
||||
var ctx2 = CreateScoringContext(18, new[] { 6, 6, 6, 1, 2 }, sixesCategory);
|
||||
var result2 = pipeline.Execute(TriggerType.OnCategoryScored, ctx2).GetAwaiter().GetResult();
|
||||
|
||||
Assert.AreEqual(100, result2.FlatBonus);
|
||||
@@ -303,13 +325,13 @@ namespace YachtDice.Tests
|
||||
RegisterAndActivate(def);
|
||||
|
||||
// Below threshold
|
||||
var ctx = CreateScoringContext(15, new[] { 3, 3, 3, 3, 3 }, YachtCategory.Threes);
|
||||
var ctx = CreateScoringContext(15, new[] { 3, 3, 3, 3, 3 }, threesCategory);
|
||||
var result = pipeline.Execute(TriggerType.OnCategoryScored, ctx).GetAwaiter().GetResult();
|
||||
|
||||
Assert.AreEqual(1f, result.Multiplier);
|
||||
|
||||
// At threshold
|
||||
var ctx2 = CreateScoringContext(20, new[] { 4, 4, 4, 4, 4 }, YachtCategory.Fours);
|
||||
var ctx2 = CreateScoringContext(20, new[] { 4, 4, 4, 4, 4 }, foursCategory);
|
||||
var result2 = pipeline.Execute(TriggerType.OnCategoryScored, ctx2).GetAwaiter().GetResult();
|
||||
|
||||
Assert.AreEqual(2f, result2.Multiplier);
|
||||
@@ -320,7 +342,7 @@ namespace YachtDice.Tests
|
||||
[Test]
|
||||
public void ToScoreResult_ConvertsCorrectly()
|
||||
{
|
||||
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
var ctx = CreateScoringContext(10, new[] { 1, 2, 3, 4, 5 }, chanceCategory);
|
||||
ctx.FlatBonus = 5;
|
||||
ctx.Multiplier = 2f;
|
||||
ctx.PostMultiplier = 1.5f;
|
||||
@@ -330,7 +352,7 @@ namespace YachtDice.Tests
|
||||
Assert.AreEqual(10, sr.BaseScore);
|
||||
Assert.AreEqual(5, sr.FlatBonus);
|
||||
Assert.AreEqual(3f, sr.Multiplier, 0.001f); // 2 * 1.5
|
||||
Assert.AreEqual(YachtCategory.Chance, sr.Category);
|
||||
Assert.AreEqual(chanceCategory, sr.Category);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,15 +1,35 @@
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using YachtDice.Categories;
|
||||
using YachtDice.Dice;
|
||||
using YachtDice.Scoring;
|
||||
|
||||
namespace YachtDice.Tests
|
||||
{
|
||||
public class ScoringSystemTests
|
||||
{
|
||||
private ScoringSystem CreateScoringSystem()
|
||||
private CategoryDefinitionSO yachtCategory;
|
||||
private CategoryDefinitionSO onesCategory;
|
||||
private CategoryDefinitionSO twosCategory;
|
||||
private CategoryDefinitionSO chanceCategory;
|
||||
private CategoryCatalogSO catalog;
|
||||
private DieDefinitionSO standardDie;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
var go = new GameObject("ScoringSystem");
|
||||
return go.AddComponent<ScoringSystem>();
|
||||
standardDie = DieDefinitionSO.CreateForTest<StandardDieSO>("d6", "d6");
|
||||
|
||||
yachtCategory = NOfAKindCategorySO.CreateForTest("yacht", "Яхта", 5, fixedScoreMode: true, score: 50);
|
||||
onesCategory = SumOfValueCategorySO.CreateForTest("ones", "Единицы", 1);
|
||||
twosCategory = SumOfValueCategorySO.CreateForTest("twos", "Двойки", 2);
|
||||
chanceCategory = SumAllCategorySO.CreateForTest("chance", "Шанс");
|
||||
|
||||
catalog = CategoryCatalogSO.CreateForTest(new List<CategoryDefinitionSO>
|
||||
{
|
||||
onesCategory, twosCategory, yachtCategory, chanceCategory
|
||||
});
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
@@ -17,13 +37,35 @@ namespace YachtDice.Tests
|
||||
{
|
||||
foreach (var go in Object.FindObjectsByType<ScoringSystem>(FindObjectsSortMode.None))
|
||||
Object.DestroyImmediate(go.gameObject);
|
||||
|
||||
Object.DestroyImmediate(yachtCategory);
|
||||
Object.DestroyImmediate(onesCategory);
|
||||
Object.DestroyImmediate(twosCategory);
|
||||
Object.DestroyImmediate(chanceCategory);
|
||||
Object.DestroyImmediate(catalog);
|
||||
Object.DestroyImmediate(standardDie);
|
||||
}
|
||||
|
||||
private ScoringSystem CreateScoringSystem()
|
||||
{
|
||||
var go = new GameObject("ScoringSystem");
|
||||
return go.AddComponent<ScoringSystem>();
|
||||
}
|
||||
|
||||
private IReadOnlyList<IDie> CreateDice(params int[] values)
|
||||
{
|
||||
var dice = new DieInstance[values.Length];
|
||||
for (int i = 0; i < values.Length; i++)
|
||||
dice[i] = new DieInstance(standardDie, values[i]);
|
||||
return dice;
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ScoreCategory_WithNoModifiers_CalculatesBaseOnly()
|
||||
{
|
||||
var system = CreateScoringSystem();
|
||||
var result = system.ScoreCategory(new[] { 6, 6, 6, 6, 6 }, YachtCategory.Yacht);
|
||||
var dice = CreateDice(6, 6, 6, 6, 6);
|
||||
var result = system.ScoreCategory(dice, yachtCategory);
|
||||
|
||||
Assert.AreEqual(50, result.BaseScore);
|
||||
Assert.AreEqual(0, result.FlatBonus);
|
||||
@@ -35,7 +77,7 @@ namespace YachtDice.Tests
|
||||
public void ScoreCategory_FiresOnCategoryConfirmed()
|
||||
{
|
||||
var system = CreateScoringSystem();
|
||||
YachtCategory firedCategory = (YachtCategory)(-1);
|
||||
CategoryDefinitionSO firedCategory = null;
|
||||
ScoreResult firedResult = default;
|
||||
|
||||
system.OnCategoryConfirmed += (cat, res) =>
|
||||
@@ -44,9 +86,10 @@ namespace YachtDice.Tests
|
||||
firedResult = res;
|
||||
};
|
||||
|
||||
system.ScoreCategory(new[] { 1, 1, 1, 1, 1 }, YachtCategory.Ones);
|
||||
var dice = CreateDice(1, 1, 1, 1, 1);
|
||||
system.ScoreCategory(dice, onesCategory);
|
||||
|
||||
Assert.AreEqual(YachtCategory.Ones, firedCategory);
|
||||
Assert.AreEqual(onesCategory, firedCategory);
|
||||
Assert.AreEqual(5, firedResult.BaseScore);
|
||||
}
|
||||
|
||||
@@ -54,17 +97,19 @@ namespace YachtDice.Tests
|
||||
public void ScoreCategory_PreventsDuplicateCategory()
|
||||
{
|
||||
var system = CreateScoringSystem();
|
||||
system.ScoreCategory(new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
var dice = CreateDice(1, 2, 3, 4, 5);
|
||||
system.ScoreCategory(dice, chanceCategory);
|
||||
|
||||
Assert.Throws<System.InvalidOperationException>(() =>
|
||||
system.ScoreCategory(new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance));
|
||||
system.ScoreCategory(dice, chanceCategory));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void PreviewScore_WithNoModifiers_CalculatesBaseOnly()
|
||||
{
|
||||
var system = CreateScoringSystem();
|
||||
var result = system.PreviewScore(new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
var dice = CreateDice(1, 2, 3, 4, 5);
|
||||
var result = system.PreviewScore(dice, chanceCategory);
|
||||
|
||||
Assert.AreEqual(15, result.BaseScore);
|
||||
Assert.AreEqual(0, result.FlatBonus);
|
||||
@@ -75,8 +120,8 @@ namespace YachtDice.Tests
|
||||
public void TotalScore_SumsAllScoredCategories()
|
||||
{
|
||||
var system = CreateScoringSystem();
|
||||
system.ScoreCategory(new[] { 1, 1, 1, 1, 1 }, YachtCategory.Ones);
|
||||
system.ScoreCategory(new[] { 2, 2, 2, 2, 2 }, YachtCategory.Twos);
|
||||
system.ScoreCategory(CreateDice(1, 1, 1, 1, 1), onesCategory);
|
||||
system.ScoreCategory(CreateDice(2, 2, 2, 2, 2), twosCategory);
|
||||
|
||||
Assert.AreEqual(15, system.TotalScore); // 5 + 10
|
||||
}
|
||||
@@ -85,12 +130,84 @@ namespace YachtDice.Tests
|
||||
public void ResetScorecard_ClearsAll()
|
||||
{
|
||||
var system = CreateScoringSystem();
|
||||
system.ScoreCategory(new[] { 1, 1, 1, 1, 1 }, YachtCategory.Ones);
|
||||
system.ScoreCategory(CreateDice(1, 1, 1, 1, 1), onesCategory);
|
||||
|
||||
system.ResetScorecard();
|
||||
|
||||
Assert.AreEqual(0, system.TotalScore);
|
||||
Assert.IsFalse(system.IsCategoryUsed(YachtCategory.Ones));
|
||||
Assert.IsFalse(system.IsCategoryUsed(onesCategory));
|
||||
}
|
||||
|
||||
// ── Category SO Unit Tests ──────────────────────────────────
|
||||
|
||||
[Test]
|
||||
public void SumOfValueCategory_SumsCorrectly()
|
||||
{
|
||||
var dice = CreateDice(3, 3, 3, 1, 2);
|
||||
var cat = SumOfValueCategorySO.CreateForTest("threes", "Тройки", 3);
|
||||
|
||||
Assert.AreEqual(9, cat.Calculate(dice));
|
||||
|
||||
Object.DestroyImmediate(cat);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void NOfAKindCategory_ThreeOfAKind_ReturnsSumOrZero()
|
||||
{
|
||||
var cat = NOfAKindCategorySO.CreateForTest("three_of_a_kind", "Тройка", 3);
|
||||
|
||||
Assert.AreEqual(17, cat.Calculate(CreateDice(4, 4, 4, 3, 2))); // sum = 17
|
||||
Assert.AreEqual(0, cat.Calculate(CreateDice(1, 2, 3, 4, 5))); // no 3-of-a-kind
|
||||
|
||||
Object.DestroyImmediate(cat);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void NOfAKindCategory_Yacht_ReturnsFixedScore()
|
||||
{
|
||||
Assert.AreEqual(50, yachtCategory.Calculate(CreateDice(6, 6, 6, 6, 6)));
|
||||
Assert.AreEqual(0, yachtCategory.Calculate(CreateDice(6, 6, 6, 6, 1)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void FullHouseCategory_CalculatesCorrectly()
|
||||
{
|
||||
var cat = FullHouseCategorySO.CreateForTest("fh", "Фулл-хаус", 25);
|
||||
|
||||
Assert.AreEqual(25, cat.Calculate(CreateDice(3, 3, 3, 2, 2)));
|
||||
Assert.AreEqual(0, cat.Calculate(CreateDice(3, 3, 3, 3, 2)));
|
||||
|
||||
Object.DestroyImmediate(cat);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void StraightCategory_SmallStraight()
|
||||
{
|
||||
var cat = StraightCategorySO.CreateForTest("ss", "Малый стрит", 4, 30);
|
||||
|
||||
Assert.AreEqual(30, cat.Calculate(CreateDice(1, 2, 3, 4, 6)));
|
||||
Assert.AreEqual(0, cat.Calculate(CreateDice(1, 2, 3, 5, 6)));
|
||||
|
||||
Object.DestroyImmediate(cat);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void StraightCategory_LargeStraight()
|
||||
{
|
||||
var cat = StraightCategorySO.CreateForTest("ls", "Большой стрит", 5, 40);
|
||||
|
||||
Assert.AreEqual(40, cat.Calculate(CreateDice(1, 2, 3, 4, 5)));
|
||||
Assert.AreEqual(40, cat.Calculate(CreateDice(2, 3, 4, 5, 6)));
|
||||
Assert.AreEqual(0, cat.Calculate(CreateDice(1, 2, 3, 4, 6)));
|
||||
|
||||
Object.DestroyImmediate(cat);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void SumAllCategory_SumsEverything()
|
||||
{
|
||||
Assert.AreEqual(15, chanceCategory.Calculate(CreateDice(1, 2, 3, 4, 5)));
|
||||
Assert.AreEqual(30, chanceCategory.Calculate(CreateDice(6, 6, 6, 6, 6)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
using YachtDice.Scoring;
|
||||
using YachtDice.Categories;
|
||||
|
||||
namespace YachtDice.UI
|
||||
{
|
||||
@@ -21,16 +21,16 @@ namespace YachtDice.UI
|
||||
[SerializeField] private Color previewPositiveColor = new Color(0.85f, 1f, 0.85f, 1f);
|
||||
[SerializeField] private Color previewZeroColor = new Color(1f, 0.88f, 0.88f, 1f);
|
||||
|
||||
private YachtCategory category;
|
||||
private CategoryDefinitionSO category;
|
||||
private bool isUsed;
|
||||
|
||||
public event Action<YachtCategory> OnCategorySelected;
|
||||
public event Action<CategoryDefinitionSO> OnCategorySelected;
|
||||
|
||||
public void Initialize(YachtCategory cat, string displayName)
|
||||
public void Initialize(CategoryDefinitionSO categoryDef)
|
||||
{
|
||||
category = cat;
|
||||
category = categoryDef;
|
||||
isUsed = false;
|
||||
categoryNameText.text = displayName;
|
||||
categoryNameText.text = categoryDef.DisplayName;
|
||||
previewText.text = "";
|
||||
recordedScoreText.text = "-";
|
||||
selectButton.onClick.AddListener(HandleClick);
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using VContainer;
|
||||
using YachtDice.Categories;
|
||||
using YachtDice.Dice;
|
||||
using YachtDice.Game;
|
||||
using YachtDice.Scoring;
|
||||
using YachtDice.Economy;
|
||||
@@ -34,33 +35,25 @@ namespace YachtDice.UI
|
||||
[SerializeField] private int maxRollsPerTurn = 3;
|
||||
[SerializeField] private int maxActiveModifierSlots = 5;
|
||||
|
||||
private static readonly YachtCategory[] UpperCategories =
|
||||
{
|
||||
YachtCategory.Ones, YachtCategory.Twos, YachtCategory.Threes,
|
||||
YachtCategory.Fours, YachtCategory.Fives, YachtCategory.Sixes
|
||||
};
|
||||
|
||||
private const int UpperBonusThreshold = 63;
|
||||
private const int UpperBonusValue = 35;
|
||||
|
||||
private int totalCategoryCount;
|
||||
|
||||
private ModifierRegistry modifierRegistry;
|
||||
private CategoryCatalogSO categoryCatalog;
|
||||
private InventoryModel inventoryModel;
|
||||
private ShopModel shopModel;
|
||||
|
||||
[Inject]
|
||||
public void Construct(ModifierRegistry modifierRegistry)
|
||||
public void Construct(ModifierRegistry modifierRegistry, CategoryCatalogSO categoryCatalog)
|
||||
{
|
||||
this.modifierRegistry = modifierRegistry;
|
||||
this.categoryCatalog = categoryCatalog;
|
||||
}
|
||||
|
||||
// ── Lifecycle ──────────────────────────────────────────────
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
totalCategoryCount = Enum.GetValues(typeof(YachtCategory)).Length;
|
||||
|
||||
// Model → Controller
|
||||
gameManager.OnTurnStarted += HandleTurnStarted;
|
||||
gameManager.OnRollComplete += HandleRollComplete;
|
||||
@@ -83,6 +76,9 @@ namespace YachtDice.UI
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// Инициализируем скоркарту из каталога категорий
|
||||
scoreCardView.Initialize(categoryCatalog);
|
||||
|
||||
InitializeModifierSystems();
|
||||
}
|
||||
|
||||
@@ -197,6 +193,7 @@ namespace YachtDice.UI
|
||||
|
||||
private void HandleTurnStarted(int turn)
|
||||
{
|
||||
int totalCategoryCount = categoryCatalog.Count;
|
||||
gameInfoView.SetTurnText(turn, totalCategoryCount);
|
||||
dicePanelView.ResetForNewTurn();
|
||||
dicePanelView.SetRollButtonState(true, 0, maxRollsPerTurn);
|
||||
@@ -212,7 +209,7 @@ namespace YachtDice.UI
|
||||
int[] values = diceManager.GetCurrentValues();
|
||||
dicePanelView.SetAllDiceValues(values);
|
||||
|
||||
UpdatePreviewScores(values);
|
||||
UpdatePreviewScores();
|
||||
}
|
||||
|
||||
private void HandleDieSettled(int index, int value)
|
||||
@@ -220,7 +217,7 @@ namespace YachtDice.UI
|
||||
dicePanelView.SetDieValue(index, value);
|
||||
}
|
||||
|
||||
private void HandleScored(YachtCategory category, int finalScore)
|
||||
private void HandleScored(CategoryDefinitionSO category, int finalScore)
|
||||
{
|
||||
scoreCardView.SetCategoryScored(category, finalScore);
|
||||
UpdateTotalDisplay();
|
||||
@@ -262,7 +259,7 @@ namespace YachtDice.UI
|
||||
dicePanelView.SetDieLocked(index, isLocked);
|
||||
}
|
||||
|
||||
private void HandleCategorySelected(YachtCategory category)
|
||||
private void HandleCategorySelected(CategoryDefinitionSO category)
|
||||
{
|
||||
if (!gameManager.CanScore) return;
|
||||
if (scoringSystem.IsCategoryUsed(category)) return;
|
||||
@@ -317,17 +314,19 @@ namespace YachtDice.UI
|
||||
|
||||
// ── Helpers ────────────────────────────────────────────────
|
||||
|
||||
private void UpdatePreviewScores(int[] diceValues)
|
||||
private void UpdatePreviewScores()
|
||||
{
|
||||
var previews = new Dictionary<YachtCategory, int>();
|
||||
var categories = (YachtCategory[])Enum.GetValues(typeof(YachtCategory));
|
||||
var dice = diceManager.GetDice();
|
||||
var previews = new Dictionary<CategoryDefinitionSO, int>();
|
||||
var allCategories = categoryCatalog.All;
|
||||
|
||||
for (int i = 0; i < categories.Length; i++)
|
||||
for (int i = 0; i < allCategories.Count; i++)
|
||||
{
|
||||
if (scoringSystem.IsCategoryUsed(categories[i])) continue;
|
||||
var cat = allCategories[i];
|
||||
if (scoringSystem.IsCategoryUsed(cat)) continue;
|
||||
|
||||
ScoreResult result = scoringSystem.PreviewScore(diceValues, categories[i]);
|
||||
previews[categories[i]] = result.FinalScore;
|
||||
ScoreResult result = scoringSystem.PreviewScore(dice, cat);
|
||||
previews[cat] = result.FinalScore;
|
||||
}
|
||||
|
||||
scoreCardView.UpdatePreviews(previews);
|
||||
@@ -335,29 +334,33 @@ namespace YachtDice.UI
|
||||
|
||||
private void UpdateTotalDisplay()
|
||||
{
|
||||
int upperSum = 0;
|
||||
for (int i = 0; i < UpperCategories.Length; i++)
|
||||
{
|
||||
int catScore = scoringSystem.GetCategoryScore(UpperCategories[i]);
|
||||
if (catScore >= 0) upperSum += catScore;
|
||||
}
|
||||
|
||||
int upperSum = CalculateUpperSum();
|
||||
bool hasBonus = upperSum >= UpperBonusThreshold;
|
||||
int displayTotal = CalculateDisplayTotal();
|
||||
|
||||
scoreCardView.UpdateTotalDisplay(displayTotal, upperSum, hasBonus);
|
||||
}
|
||||
|
||||
private int CalculateUpperSum()
|
||||
{
|
||||
int upperSum = 0;
|
||||
var allCategories = categoryCatalog.All;
|
||||
|
||||
for (int i = 0; i < allCategories.Count; i++)
|
||||
{
|
||||
if (!allCategories[i].IsUpperSection) continue;
|
||||
|
||||
int catScore = scoringSystem.GetCategoryScore(allCategories[i]);
|
||||
if (catScore >= 0) upperSum += catScore;
|
||||
}
|
||||
|
||||
return upperSum;
|
||||
}
|
||||
|
||||
private int CalculateDisplayTotal()
|
||||
{
|
||||
int total = scoringSystem.TotalScore;
|
||||
|
||||
int upperSum = 0;
|
||||
for (int i = 0; i < UpperCategories.Length; i++)
|
||||
{
|
||||
int catScore = scoringSystem.GetCategoryScore(UpperCategories[i]);
|
||||
if (catScore >= 0) upperSum += catScore;
|
||||
}
|
||||
int upperSum = CalculateUpperSum();
|
||||
|
||||
if (upperSum >= UpperBonusThreshold)
|
||||
total += UpperBonusValue;
|
||||
|
||||
@@ -2,13 +2,13 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using YachtDice.Scoring;
|
||||
using YachtDice.Categories;
|
||||
|
||||
namespace YachtDice.UI
|
||||
{
|
||||
public class ScoreCardView : MonoBehaviour
|
||||
{
|
||||
[Header("Category Rows (in YachtCategory enum order)")]
|
||||
[Header("Category Rows (порядок соответствует каталогу)")]
|
||||
[SerializeField] private List<CategoryRowView> categoryRows = new();
|
||||
|
||||
[Header("Summary")]
|
||||
@@ -16,48 +16,41 @@ namespace YachtDice.UI
|
||||
[SerializeField] private TMP_Text upperBonusText;
|
||||
[SerializeField] private TMP_Text totalScoreText;
|
||||
|
||||
public event Action<YachtCategory> OnCategorySelected;
|
||||
public event Action<CategoryDefinitionSO> OnCategorySelected;
|
||||
|
||||
private static readonly string[] CategoryNames =
|
||||
private CategoryCatalogSO catalog;
|
||||
private Dictionary<CategoryDefinitionSO, int> categoryToRowIndex;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализирует скоркарту из каталога категорий.
|
||||
/// Вызывается из GameController после DI.
|
||||
/// </summary>
|
||||
public void Initialize(CategoryCatalogSO categoryCatalog)
|
||||
{
|
||||
"Единицы",
|
||||
"Двойки",
|
||||
"Тройки",
|
||||
"Четвёрки",
|
||||
"Пятёрки",
|
||||
"Шестёрки",
|
||||
"Тройка",
|
||||
"Каре",
|
||||
"Фулл-хаус",
|
||||
"Малый стрит",
|
||||
"Большой стрит",
|
||||
"Яхта",
|
||||
"Шанс"
|
||||
};
|
||||
catalog = categoryCatalog;
|
||||
categoryToRowIndex = new Dictionary<CategoryDefinitionSO, int>();
|
||||
|
||||
private YachtCategory[] _allCategories;
|
||||
var all = catalog.All;
|
||||
int count = Mathf.Min(categoryRows.Count, all.Count);
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_allCategories = (YachtCategory[])Enum.GetValues(typeof(YachtCategory));
|
||||
|
||||
for (int i = 0; i < categoryRows.Count && i < _allCategories.Length; i++)
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
categoryRows[i].Initialize(_allCategories[i], CategoryNames[i]);
|
||||
categoryRows[i].Initialize(all[i]);
|
||||
categoryRows[i].OnCategorySelected += HandleCategorySelected;
|
||||
categoryToRowIndex[all[i]] = i;
|
||||
}
|
||||
|
||||
UpdateTotalDisplay(0, 0, false);
|
||||
}
|
||||
|
||||
public void UpdatePreviews(Dictionary<YachtCategory, int> previews)
|
||||
public void UpdatePreviews(Dictionary<CategoryDefinitionSO, int> previews)
|
||||
{
|
||||
for (int i = 0; i < categoryRows.Count && i < _allCategories.Length; i++)
|
||||
foreach (var kvp in previews)
|
||||
{
|
||||
if (previews.TryGetValue(_allCategories[i], out int preview))
|
||||
if (categoryToRowIndex.TryGetValue(kvp.Key, out int rowIndex))
|
||||
{
|
||||
categoryRows[i].ShowPreview(preview);
|
||||
categoryRows[i].SetInteractable(true);
|
||||
categoryRows[rowIndex].ShowPreview(kvp.Value);
|
||||
categoryRows[rowIndex].SetInteractable(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -71,10 +64,9 @@ namespace YachtDice.UI
|
||||
}
|
||||
}
|
||||
|
||||
public void SetCategoryScored(YachtCategory category, int score)
|
||||
public void SetCategoryScored(CategoryDefinitionSO category, int score)
|
||||
{
|
||||
int index = (int)category;
|
||||
if (index >= 0 && index < categoryRows.Count)
|
||||
if (categoryToRowIndex.TryGetValue(category, out int index))
|
||||
categoryRows[index].SetRecordedScore(score);
|
||||
}
|
||||
|
||||
@@ -99,7 +91,7 @@ namespace YachtDice.UI
|
||||
UpdateTotalDisplay(0, 0, false);
|
||||
}
|
||||
|
||||
private void HandleCategorySelected(YachtCategory category)
|
||||
private void HandleCategorySelected(CategoryDefinitionSO category)
|
||||
{
|
||||
OnCategorySelected?.Invoke(category);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user