[Fix] Name & add meta

This commit is contained in:
2026-03-01 16:23:41 +07:00
parent 3c50415111
commit 85d639aa70
36 changed files with 98 additions and 98 deletions
@@ -7,7 +7,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "AddCurrencyEffect", menuName = "YachtDice/Modifiers/Effects/Add Currency")]
public class AddCurrencyEffect : EffectSO
public class AddCurrencyEffect : Effect
{
[SerializeField] private int amount;
@@ -7,7 +7,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "AddFlatScoreEffect", menuName = "YachtDice/Modifiers/Effects/Add Flat Score")]
public class AddFlatScoreEffect : EffectSO
public class AddFlatScoreEffect : Effect
{
[SerializeField] private int value;
@@ -7,7 +7,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "AddPerDieEffect", menuName = "YachtDice/Modifiers/Effects/Add Per Die")]
public class AddPerDieEffect : EffectSO
public class AddPerDieEffect : Effect
{
[Tooltip("Points to add per matching die.")]
[SerializeField] private int valuePerDie;
@@ -7,7 +7,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "ConsumeChargeEffect", menuName = "YachtDice/Modifiers/Effects/Consume Charge")]
public class ConsumeChargeEffect : EffectSO
public class ConsumeChargeEffect : Effect
{
[SerializeField] private int charges = 1;
@@ -7,7 +7,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "MultiplyPerDieEffect", menuName = "YachtDice/Modifiers/Effects/Multiply Per Die")]
public class MultiplyPerDieEffect : EffectSO
public class MultiplyPerDieEffect : Effect
{
[Tooltip("Multiplier to apply per matching die.")]
[SerializeField] private float multiplierPerDie = 1f;
@@ -7,7 +7,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "MultiplyScoreEffect", menuName = "YachtDice/Modifiers/Effects/Multiply Score")]
public class MultiplyScoreEffect : EffectSO
public class MultiplyScoreEffect : Effect
{
[SerializeField] private float multiplier = 1f;
@@ -7,7 +7,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "PostMultiplyEffect", menuName = "YachtDice/Modifiers/Effects/Post Multiply")]
public class PostMultiplyEffect : EffectSO
public class PostMultiplyEffect : Effect
{
[SerializeField] private float postMultiplier = 1f;