[Add] Universal modifier system, shop, inventory & persistence
Replace hardcoded BonusForOnes/MultiplierForSixes with data-driven modifier system supporting 2 scopes (SelectedCategory, AnyCategoryClosed), 4 effect types, durability modes (Permanent, LimitedUses), and configurable targets via ScriptableObject (ModifierData). - Modifier domain: ModifierEnums, ModifierTarget, ModifierData, ModifierRuntime, ModifierEffect (dict-based strategy), ModifierPipeline (4-pass: cat-additive → cat-multiplicative → final-additive → final-multiplicative) - ScoringSystem: replaced old modifier list with ModifierPipeline integration, added OnCategoryConfirmed event - Shop MVC: ShopCatalog (SO), ShopModel, ShopView, ShopItemView, ShopController - Inventory MVC: InventoryModel (activate/deactivate/sell/durability), InventoryView, InventorySlotView, InventoryController - CurrencyBank: editor-adjustable balance with events - Persistence: SaveData + SaveSystem (Newtonsoft JSON + PlayerPrefs) - Editor: ModifierAssetCreator menu item to generate 6 example modifiers + catalog - Tests: 6 test classes covering effects, pipeline, scoring, shop, inventory, save - GameController: wired shop/inventory/save lifecycle - GameInfoView: added currency display, shop/inventory toggle buttons Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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public static class ModifierAssetCreator
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{
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private const string BasePath = "Assets/ScriptableObjects/Modifiers";
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private const string CatalogPath = "Assets/ScriptableObjects";
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[MenuItem("YachtDice/Create Example Modifiers + Catalog")]
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public static void CreateAll()
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{
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EnsureFolder(BasePath);
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EnsureFolder(CatalogPath);
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var m1 = CreateModifier("BonusPerOne", "Bonus Per One",
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"+10 за каждый кубик со значением 1",
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ModifierRarity.Common, 100, 50,
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ModifierScope.SelectedCategory, ModifierEffectType.AddPerDieValue,
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10f, 1, YachtCategory.Ones, false,
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ModifierDurability.Permanent, 0);
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var m2 = CreateModifier("MultiplierPerSix", "Multiplier Per Six",
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"x6 за каждый кубик со значением 6",
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ModifierRarity.Rare, 200, 100,
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ModifierScope.SelectedCategory, ModifierEffectType.MultiplyPerDieValue,
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6f, 6, YachtCategory.Ones, false,
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ModifierDurability.Permanent, 0);
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var m3 = CreateModifier("FullHouseFlat", "Full House Flat Bonus",
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"+15 при закрытии Full House",
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ModifierRarity.Uncommon, 150, 75,
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ModifierScope.SelectedCategory, ModifierEffectType.AddFlatToFinalScore,
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15f, 0, YachtCategory.FullHouse, true,
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ModifierDurability.Permanent, 0);
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var m4 = CreateModifier("YachtDoubler", "Yacht Doubler",
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"x2 при закрытии Yacht (3 использования)",
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ModifierRarity.Epic, 300, 150,
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ModifierScope.SelectedCategory, ModifierEffectType.MultiplyFinalScore,
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2f, 0, YachtCategory.Yacht, true,
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ModifierDurability.LimitedUses, 3);
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var m5 = CreateModifier("FiveBonusGlobal", "Five Bonus Global",
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"+5 за каждую пятёрку при закрытии любой категории",
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ModifierRarity.Uncommon, 250, 125,
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ModifierScope.AnyCategoryClosed, ModifierEffectType.AddPerDieValue,
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5f, 5, YachtCategory.Ones, false,
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ModifierDurability.Permanent, 0);
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var m6 = CreateModifier("CloseMultiplier", "Close Multiplier",
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"x1.1 при закрытии любой категории (5 использований)",
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ModifierRarity.Rare, 350, 175,
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ModifierScope.AnyCategoryClosed, ModifierEffectType.MultiplyFinalScore,
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1.1f, 0, YachtCategory.Ones, false,
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ModifierDurability.LimitedUses, 5);
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// Create ShopCatalog
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var catalog = ScriptableObject.CreateInstance<ShopCatalog>();
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var catalogSO = new SerializedObject(catalog);
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var listProp = catalogSO.FindProperty("availableModifiers");
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listProp.arraySize = 6;
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listProp.GetArrayElementAtIndex(0).objectReferenceValue = m1;
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listProp.GetArrayElementAtIndex(1).objectReferenceValue = m2;
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listProp.GetArrayElementAtIndex(2).objectReferenceValue = m3;
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listProp.GetArrayElementAtIndex(3).objectReferenceValue = m4;
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listProp.GetArrayElementAtIndex(4).objectReferenceValue = m5;
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listProp.GetArrayElementAtIndex(5).objectReferenceValue = m6;
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catalogSO.ApplyModifiedProperties();
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AssetDatabase.CreateAsset(catalog, $"{CatalogPath}/ShopCatalog.asset");
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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Debug.Log("Created 6 example modifiers and ShopCatalog.");
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}
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private static ModifierData CreateModifier(
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string id, string displayName, string description,
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ModifierRarity rarity, int shopPrice, int sellPrice,
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ModifierScope scope, ModifierEffectType effectType,
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float effectValue, int dieValue, YachtCategory targetCategory, bool hasCategoryFilter,
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ModifierDurability durability, int maxUses)
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{
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var data = ScriptableObject.CreateInstance<ModifierData>();
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var so = new SerializedObject(data);
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so.FindProperty("id").stringValue = id;
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so.FindProperty("displayName").stringValue = displayName;
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so.FindProperty("description").stringValue = description;
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so.FindProperty("rarity").enumValueIndex = (int)rarity;
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so.FindProperty("shopPrice").intValue = shopPrice;
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so.FindProperty("sellPrice").intValue = sellPrice;
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so.FindProperty("scope").enumValueIndex = (int)scope;
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so.FindProperty("effectType").enumValueIndex = (int)effectType;
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so.FindProperty("effectValue").floatValue = effectValue;
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so.FindProperty("durability").enumValueIndex = (int)durability;
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so.FindProperty("maxUses").intValue = maxUses;
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var targetProp = so.FindProperty("target");
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targetProp.FindPropertyRelative("DieValue").intValue = dieValue;
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targetProp.FindPropertyRelative("TargetCategory").enumValueIndex = (int)targetCategory;
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targetProp.FindPropertyRelative("HasCategoryFilter").boolValue = hasCategoryFilter;
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so.ApplyModifiedProperties();
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AssetDatabase.CreateAsset(data, $"{BasePath}/{id}.asset");
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return data;
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}
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private static void EnsureFolder(string path)
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{
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string[] parts = path.Split('/');
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string current = parts[0];
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for (int i = 1; i < parts.Length; i++)
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{
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string next = current + "/" + parts[i];
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if (!AssetDatabase.IsValidFolder(next))
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AssetDatabase.CreateFolder(current, parts[i]);
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current = next;
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}
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}
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}
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#endif
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@@ -0,0 +1,44 @@
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using System;
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using UnityEngine;
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public sealed class CurrencyBank : MonoBehaviour
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{
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[SerializeField] private int startingBalance = 500;
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private int balance;
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public int Balance => balance;
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public event Action<int> OnBalanceChanged;
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private void Awake()
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{
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balance = startingBalance;
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}
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public void Add(int amount)
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{
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if (amount <= 0) return;
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balance += amount;
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OnBalanceChanged?.Invoke(balance);
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}
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public bool Spend(int amount)
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{
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if (amount <= 0) return false;
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if (balance < amount) return false;
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balance -= amount;
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OnBalanceChanged?.Invoke(balance);
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return true;
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}
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public bool CanAfford(int amount) => balance >= amount;
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public void SetBalance(int value)
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{
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balance = Mathf.Max(0, value);
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OnBalanceChanged?.Invoke(balance);
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}
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}
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@@ -0,0 +1,91 @@
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using UnityEngine;
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public sealed class InventoryController : MonoBehaviour
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{
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[SerializeField] private InventoryView inventoryView;
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[SerializeField] private ScoringSystem scoringSystem;
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[SerializeField] private CurrencyBank currencyBank;
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private InventoryModel model;
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public InventoryModel Model => model;
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public void Initialize(InventoryModel inventoryModel)
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{
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model = inventoryModel;
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inventoryView.OnActivateClicked += HandleActivate;
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inventoryView.OnDeactivateClicked += HandleDeactivate;
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inventoryView.OnSellClicked += HandleSell;
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model.OnActiveModifiersChanged += HandleActiveModifiersChanged;
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model.OnInventoryChanged += HandleInventoryChanged;
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if (scoringSystem != null)
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scoringSystem.OnCategoryConfirmed += HandleCategoryConfirmed;
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RefreshView();
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}
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private void OnDestroy()
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{
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if (inventoryView != null)
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{
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inventoryView.OnActivateClicked -= HandleActivate;
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inventoryView.OnDeactivateClicked -= HandleDeactivate;
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inventoryView.OnSellClicked -= HandleSell;
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}
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if (model != null)
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{
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model.OnActiveModifiersChanged -= HandleActiveModifiersChanged;
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model.OnInventoryChanged -= HandleInventoryChanged;
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}
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if (scoringSystem != null)
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scoringSystem.OnCategoryConfirmed -= HandleCategoryConfirmed;
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}
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private void HandleActivate(ModifierRuntime runtime)
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{
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model.TryActivate(runtime);
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}
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private void HandleDeactivate(ModifierRuntime runtime)
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{
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model.Deactivate(runtime);
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}
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private void HandleSell(ModifierRuntime runtime)
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{
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if (runtime.Data == null) return;
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int sellPrice = runtime.Data.SellPrice;
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model.RemoveModifier(runtime);
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if (currencyBank != null)
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currencyBank.Add(sellPrice);
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}
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private void HandleActiveModifiersChanged(System.Collections.Generic.List<ModifierData> activeModifiers)
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{
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if (scoringSystem != null)
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scoringSystem.SetActiveModifiers(activeModifiers);
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}
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private void HandleInventoryChanged()
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{
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RefreshView();
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}
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private void HandleCategoryConfirmed(YachtCategory category, ScoreResult result)
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{
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model.ConsumeUseOnActive();
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}
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private void RefreshView()
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{
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if (inventoryView != null && model != null)
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inventoryView.Refresh(model.OwnedModifiers, model.MaxActiveSlots);
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}
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}
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@@ -0,0 +1,127 @@
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using System;
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using System.Collections.Generic;
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public sealed class InventoryModel
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{
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private readonly List<ModifierRuntime> ownedModifiers = new();
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private int maxActiveSlots;
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public IReadOnlyList<ModifierRuntime> OwnedModifiers => ownedModifiers;
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public int MaxActiveSlots => maxActiveSlots;
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public event Action OnInventoryChanged;
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public event Action<List<ModifierData>> OnActiveModifiersChanged;
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public InventoryModel(int maxActiveSlots = 5)
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{
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this.maxActiveSlots = maxActiveSlots;
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}
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public int ActiveCount
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{
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get
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{
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int count = 0;
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for (int i = 0; i < ownedModifiers.Count; i++)
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if (ownedModifiers[i].IsActive) count++;
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return count;
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}
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}
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public void SetMaxActiveSlots(int slots)
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{
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maxActiveSlots = slots;
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}
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public void AddModifier(ModifierData data)
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{
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var runtime = ModifierRuntime.Create(data);
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ownedModifiers.Add(runtime);
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OnInventoryChanged?.Invoke();
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}
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public void RemoveModifier(ModifierRuntime modifier)
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{
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if (!ownedModifiers.Contains(modifier)) return;
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if (modifier.IsActive)
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{
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modifier.IsActive = false;
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OnActiveModifiersChanged?.Invoke(GetActiveModifierData());
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}
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ownedModifiers.Remove(modifier);
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OnInventoryChanged?.Invoke();
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}
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public bool TryActivate(ModifierRuntime modifier)
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{
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if (modifier.IsActive) return false;
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if (!ownedModifiers.Contains(modifier)) return false;
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if (ActiveCount >= maxActiveSlots) return false;
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modifier.IsActive = true;
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OnActiveModifiersChanged?.Invoke(GetActiveModifierData());
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OnInventoryChanged?.Invoke();
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return true;
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}
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public void Deactivate(ModifierRuntime modifier)
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{
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if (!modifier.IsActive) return;
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modifier.IsActive = false;
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OnActiveModifiersChanged?.Invoke(GetActiveModifierData());
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OnInventoryChanged?.Invoke();
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}
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public void ConsumeUseOnActive()
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{
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bool changed = false;
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for (int i = ownedModifiers.Count - 1; i >= 0; i--)
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{
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var mod = ownedModifiers[i];
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if (!mod.IsActive) continue;
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if (mod.Data == null) continue;
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if (mod.Data.Durability != ModifierDurability.LimitedUses) continue;
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mod.ConsumeUse();
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if (mod.IsExpired)
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{
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ownedModifiers.RemoveAt(i);
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changed = true;
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}
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}
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if (changed)
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{
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OnActiveModifiersChanged?.Invoke(GetActiveModifierData());
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OnInventoryChanged?.Invoke();
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}
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}
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public List<ModifierData> GetActiveModifierData()
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{
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var result = new List<ModifierData>();
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for (int i = 0; i < ownedModifiers.Count; i++)
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{
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if (ownedModifiers[i].IsActive && ownedModifiers[i].Data != null)
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result.Add(ownedModifiers[i].Data);
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}
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return result;
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}
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public void LoadState(List<ModifierRuntime> loaded)
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{
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ownedModifiers.Clear();
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if (loaded != null)
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ownedModifiers.AddRange(loaded);
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OnActiveModifiersChanged?.Invoke(GetActiveModifierData());
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OnInventoryChanged?.Invoke();
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}
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public List<ModifierRuntime> GetAllForSave() => new(ownedModifiers);
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}
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@@ -0,0 +1,78 @@
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using System;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public sealed class InventorySlotView : MonoBehaviour
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{
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[SerializeField] private Image iconImage;
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[SerializeField] private TMP_Text nameText;
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[SerializeField] private TMP_Text descriptionText;
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[SerializeField] private TMP_Text usesText;
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[SerializeField] private Button activateButton;
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[SerializeField] private Button deactivateButton;
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[SerializeField] private Button sellButton;
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[SerializeField] private TMP_Text sellPriceText;
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[SerializeField] private Image background;
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[Header("Colors")]
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[SerializeField] private Color activeColor = new(0.7f, 1f, 0.7f);
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[SerializeField] private Color inactiveColor = Color.white;
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private ModifierRuntime runtime;
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public event Action<ModifierRuntime> OnActivateClicked;
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public event Action<ModifierRuntime> OnDeactivateClicked;
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public event Action<ModifierRuntime> OnSellClicked;
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private void Awake()
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{
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if (activateButton != null)
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activateButton.onClick.AddListener(() => OnActivateClicked?.Invoke(runtime));
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if (deactivateButton != null)
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deactivateButton.onClick.AddListener(() => OnDeactivateClicked?.Invoke(runtime));
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if (sellButton != null)
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sellButton.onClick.AddListener(() => OnSellClicked?.Invoke(runtime));
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}
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public void Setup(ModifierRuntime modifierRuntime, bool canActivateMore)
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{
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runtime = modifierRuntime;
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var data = runtime.Data;
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if (data == null) return;
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if (nameText != null) nameText.text = data.DisplayName;
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if (descriptionText != null) descriptionText.text = data.Description;
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if (iconImage != null && data.Icon != null) iconImage.sprite = data.Icon;
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if (usesText != null)
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{
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if (data.Durability == ModifierDurability.LimitedUses)
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{
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usesText.gameObject.SetActive(true);
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usesText.text = $"{runtime.RemainingUses}/{data.MaxUses}";
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}
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else
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{
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usesText.gameObject.SetActive(false);
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}
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}
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if (sellPriceText != null) sellPriceText.text = data.SellPrice.ToString();
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bool isActive = runtime.IsActive;
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if (activateButton != null)
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{
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activateButton.gameObject.SetActive(!isActive);
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activateButton.interactable = canActivateMore;
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}
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if (deactivateButton != null)
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deactivateButton.gameObject.SetActive(isActive);
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if (background != null)
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background.color = isActive ? activeColor : inactiveColor;
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}
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}
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@@ -0,0 +1,74 @@
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using System;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public sealed class InventoryView : MonoBehaviour
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{
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[SerializeField] private Transform slotContainer;
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[SerializeField] private InventorySlotView slotPrefab;
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[SerializeField] private TMP_Text slotCountText;
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[SerializeField] private Button closeButton;
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private readonly List<InventorySlotView> spawnedSlots = new();
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public event Action<ModifierRuntime> OnActivateClicked;
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public event Action<ModifierRuntime> OnDeactivateClicked;
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public event Action<ModifierRuntime> OnSellClicked;
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private void Awake()
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{
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if (closeButton != null)
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closeButton.onClick.AddListener(Hide);
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}
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private void OnDestroy()
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{
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if (closeButton != null)
|
||||
closeButton.onClick.RemoveListener(Hide);
|
||||
}
|
||||
|
||||
public void Show() => gameObject.SetActive(true);
|
||||
public void Hide() => gameObject.SetActive(false);
|
||||
public bool IsVisible => gameObject.activeSelf;
|
||||
|
||||
public void Refresh(IReadOnlyList<ModifierRuntime> owned, int maxSlots)
|
||||
{
|
||||
ClearSlots();
|
||||
|
||||
int activeCount = 0;
|
||||
|
||||
for (int i = 0; i < owned.Count; i++)
|
||||
{
|
||||
var runtime = owned[i];
|
||||
if (runtime.IsActive) activeCount++;
|
||||
|
||||
var slot = Instantiate(slotPrefab, slotContainer);
|
||||
slot.Setup(runtime, activeCount <= maxSlots);
|
||||
slot.OnActivateClicked += HandleActivate;
|
||||
slot.OnDeactivateClicked += HandleDeactivate;
|
||||
slot.OnSellClicked += HandleSell;
|
||||
spawnedSlots.Add(slot);
|
||||
}
|
||||
|
||||
if (slotCountText != null)
|
||||
slotCountText.text = $"{activeCount}/{maxSlots}";
|
||||
}
|
||||
|
||||
private void ClearSlots()
|
||||
{
|
||||
for (int i = 0; i < spawnedSlots.Count; i++)
|
||||
{
|
||||
spawnedSlots[i].OnActivateClicked -= HandleActivate;
|
||||
spawnedSlots[i].OnDeactivateClicked -= HandleDeactivate;
|
||||
spawnedSlots[i].OnSellClicked -= HandleSell;
|
||||
Destroy(spawnedSlots[i].gameObject);
|
||||
}
|
||||
spawnedSlots.Clear();
|
||||
}
|
||||
|
||||
private void HandleActivate(ModifierRuntime runtime) => OnActivateClicked?.Invoke(runtime);
|
||||
private void HandleDeactivate(ModifierRuntime runtime) => OnDeactivateClicked?.Invoke(runtime);
|
||||
private void HandleSell(ModifierRuntime runtime) => OnSellClicked?.Invoke(runtime);
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "BonusForOnes", menuName = "YachtDice/Modifiers/Bonus For Ones")]
|
||||
public sealed class BonusForOnes : ScoreModifier
|
||||
{
|
||||
[SerializeField] private int bonusPerOne = 10;
|
||||
|
||||
public override ModifierPhase Phase => ModifierPhase.Additive;
|
||||
|
||||
public override void Apply(ref ScoreResult result)
|
||||
{
|
||||
int count = 0;
|
||||
for (int i = 0; i < result.DiceValues.Length; i++)
|
||||
if (result.DiceValues[i] == 1) count++;
|
||||
|
||||
result.FlatBonus += bonusPerOne * count;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,88 @@
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "NewModifier", menuName = "YachtDice/Modifier Data")]
|
||||
public sealed class ModifierData : ScriptableObject
|
||||
{
|
||||
[SerializeField] private string id;
|
||||
[SerializeField] private string displayName;
|
||||
[SerializeField] [TextArea] private string description;
|
||||
[SerializeField] private ModifierRarity rarity;
|
||||
[SerializeField] private int shopPrice;
|
||||
[SerializeField] private int sellPrice;
|
||||
[SerializeField] private Sprite icon;
|
||||
|
||||
[Header("Effect")]
|
||||
[SerializeField] private ModifierScope scope;
|
||||
[SerializeField] private ModifierEffectType effectType;
|
||||
[SerializeField] private ModifierTarget target;
|
||||
[SerializeField] private float effectValue;
|
||||
|
||||
[Header("Durability")]
|
||||
[SerializeField] private ModifierDurability durability;
|
||||
[SerializeField] private int maxUses;
|
||||
|
||||
public string Id => id;
|
||||
public string DisplayName => displayName;
|
||||
public string Description => description;
|
||||
public ModifierRarity Rarity => rarity;
|
||||
public int ShopPrice => shopPrice;
|
||||
public int SellPrice => sellPrice;
|
||||
public Sprite Icon => icon;
|
||||
public ModifierScope Scope => scope;
|
||||
public ModifierEffectType EffectType => effectType;
|
||||
public ModifierTarget Target => target;
|
||||
public float EffectValue => effectValue;
|
||||
public ModifierDurability Durability => durability;
|
||||
public int MaxUses => maxUses;
|
||||
|
||||
public bool IsAdditive =>
|
||||
effectType == ModifierEffectType.AddPerDieValue ||
|
||||
effectType == ModifierEffectType.AddFlatToFinalScore;
|
||||
|
||||
public bool IsMultiplicative =>
|
||||
effectType == ModifierEffectType.MultiplyPerDieValue ||
|
||||
effectType == ModifierEffectType.MultiplyFinalScore;
|
||||
|
||||
public bool IsCategoryLevel =>
|
||||
effectType == ModifierEffectType.AddPerDieValue ||
|
||||
effectType == ModifierEffectType.MultiplyPerDieValue;
|
||||
|
||||
public bool IsFinalScoreLevel =>
|
||||
effectType == ModifierEffectType.AddFlatToFinalScore ||
|
||||
effectType == ModifierEffectType.MultiplyFinalScore;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public static ModifierData CreateForTest(
|
||||
string id,
|
||||
ModifierScope scope,
|
||||
ModifierEffectType effectType,
|
||||
float effectValue,
|
||||
int dieValue = 0,
|
||||
YachtCategory targetCategory = YachtCategory.Ones,
|
||||
bool hasCategoryFilter = false,
|
||||
ModifierDurability durability = ModifierDurability.Permanent,
|
||||
int maxUses = 0,
|
||||
int shopPrice = 100,
|
||||
int sellPrice = 50)
|
||||
{
|
||||
var data = CreateInstance<ModifierData>();
|
||||
data.id = id;
|
||||
data.displayName = id;
|
||||
data.description = id;
|
||||
data.scope = scope;
|
||||
data.effectType = effectType;
|
||||
data.effectValue = effectValue;
|
||||
data.target = new ModifierTarget
|
||||
{
|
||||
DieValue = dieValue,
|
||||
TargetCategory = targetCategory,
|
||||
HasCategoryFilter = hasCategoryFilter
|
||||
};
|
||||
data.durability = durability;
|
||||
data.maxUses = maxUses;
|
||||
data.shopPrice = shopPrice;
|
||||
data.sellPrice = sellPrice;
|
||||
return data;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
public delegate void ModifierHandler(ModifierData data, ref ScoreResult result);
|
||||
|
||||
public static class ModifierEffect
|
||||
{
|
||||
private static readonly Dictionary<ModifierEffectType, ModifierHandler> Handlers = new()
|
||||
{
|
||||
{ ModifierEffectType.AddPerDieValue, ApplyAddPerDieValue },
|
||||
{ ModifierEffectType.AddFlatToFinalScore, ApplyAddFlat },
|
||||
{ ModifierEffectType.MultiplyPerDieValue, ApplyMultiplyPerDieValue },
|
||||
{ ModifierEffectType.MultiplyFinalScore, ApplyMultiplyFinal }
|
||||
};
|
||||
|
||||
public static void Apply(ModifierData data, ref ScoreResult result)
|
||||
{
|
||||
if (Handlers.TryGetValue(data.EffectType, out var handler))
|
||||
handler(data, ref result);
|
||||
}
|
||||
|
||||
private static void ApplyAddPerDieValue(ModifierData data, ref ScoreResult result)
|
||||
{
|
||||
int targetValue = data.Target.DieValue;
|
||||
int count = 0;
|
||||
|
||||
for (int i = 0; i < result.DiceValues.Length; i++)
|
||||
{
|
||||
if (targetValue == 0 || result.DiceValues[i] == targetValue)
|
||||
count++;
|
||||
}
|
||||
|
||||
result.FlatBonus += (int)(data.EffectValue * count);
|
||||
}
|
||||
|
||||
private static void ApplyAddFlat(ModifierData data, ref ScoreResult result)
|
||||
{
|
||||
result.FlatBonus += (int)data.EffectValue;
|
||||
}
|
||||
|
||||
private static void ApplyMultiplyPerDieValue(ModifierData data, ref ScoreResult result)
|
||||
{
|
||||
int targetValue = data.Target.DieValue;
|
||||
|
||||
for (int i = 0; i < result.DiceValues.Length; i++)
|
||||
{
|
||||
if (targetValue == 0 || result.DiceValues[i] == targetValue)
|
||||
result.Multiplier *= data.EffectValue;
|
||||
}
|
||||
}
|
||||
|
||||
private static void ApplyMultiplyFinal(ModifierData data, ref ScoreResult result)
|
||||
{
|
||||
result.Multiplier *= data.EffectValue;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
public enum ModifierScope
|
||||
{
|
||||
SelectedCategory,
|
||||
AnyCategoryClosed
|
||||
}
|
||||
|
||||
public enum ModifierEffectType
|
||||
{
|
||||
AddPerDieValue,
|
||||
AddFlatToFinalScore,
|
||||
MultiplyPerDieValue,
|
||||
MultiplyFinalScore
|
||||
}
|
||||
|
||||
public enum ModifierDurability
|
||||
{
|
||||
Permanent,
|
||||
LimitedUses
|
||||
}
|
||||
|
||||
public enum ModifierRarity
|
||||
{
|
||||
Common,
|
||||
Uncommon,
|
||||
Rare,
|
||||
Epic
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
public static class ModifierPipeline
|
||||
{
|
||||
// Application order (explicit):
|
||||
// 1. Category-level additive (AddPerDieValue)
|
||||
// 2. Category-level multiplicative (MultiplyPerDieValue)
|
||||
// 3. Final-score additive (AddFlatToFinalScore)
|
||||
// 4. Final-score multiplicative (MultiplyFinalScore)
|
||||
|
||||
public static void Apply(
|
||||
IReadOnlyList<ModifierData> activeModifiers,
|
||||
ref ScoreResult result,
|
||||
ModifierScope currentScope)
|
||||
{
|
||||
if (activeModifiers == null) return;
|
||||
|
||||
// Pass 1: Category-level additive
|
||||
for (int i = 0; i < activeModifiers.Count; i++)
|
||||
{
|
||||
var mod = activeModifiers[i];
|
||||
if (!ShouldApply(mod, ref result, currentScope)) continue;
|
||||
if (mod.IsCategoryLevel && mod.IsAdditive)
|
||||
ModifierEffect.Apply(mod, ref result);
|
||||
}
|
||||
|
||||
// Pass 2: Category-level multiplicative
|
||||
for (int i = 0; i < activeModifiers.Count; i++)
|
||||
{
|
||||
var mod = activeModifiers[i];
|
||||
if (!ShouldApply(mod, ref result, currentScope)) continue;
|
||||
if (mod.IsCategoryLevel && mod.IsMultiplicative)
|
||||
ModifierEffect.Apply(mod, ref result);
|
||||
}
|
||||
|
||||
// Pass 3: Final-score additive
|
||||
for (int i = 0; i < activeModifiers.Count; i++)
|
||||
{
|
||||
var mod = activeModifiers[i];
|
||||
if (!ShouldApply(mod, ref result, currentScope)) continue;
|
||||
if (mod.IsFinalScoreLevel && mod.IsAdditive)
|
||||
ModifierEffect.Apply(mod, ref result);
|
||||
}
|
||||
|
||||
// Pass 4: Final-score multiplicative
|
||||
for (int i = 0; i < activeModifiers.Count; i++)
|
||||
{
|
||||
var mod = activeModifiers[i];
|
||||
if (!ShouldApply(mod, ref result, currentScope)) continue;
|
||||
if (mod.IsFinalScoreLevel && mod.IsMultiplicative)
|
||||
ModifierEffect.Apply(mod, ref result);
|
||||
}
|
||||
}
|
||||
|
||||
private static bool ShouldApply(ModifierData mod, ref ScoreResult result, ModifierScope currentScope)
|
||||
{
|
||||
if (mod == null) return false;
|
||||
if (mod.Scope != currentScope) return false;
|
||||
if (mod.Target.HasCategoryFilter && mod.Target.TargetCategory != result.Category) return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
|
||||
[Serializable]
|
||||
public sealed class ModifierRuntime
|
||||
{
|
||||
public string ModifierId;
|
||||
public bool IsActive;
|
||||
public int RemainingUses;
|
||||
|
||||
[NonSerialized] public ModifierData Data;
|
||||
|
||||
public bool IsExpired => Data != null &&
|
||||
Data.Durability == ModifierDurability.LimitedUses &&
|
||||
RemainingUses <= 0;
|
||||
|
||||
public void ConsumeUse()
|
||||
{
|
||||
if (Data == null) return;
|
||||
if (Data.Durability != ModifierDurability.LimitedUses) return;
|
||||
|
||||
RemainingUses--;
|
||||
}
|
||||
|
||||
public static ModifierRuntime Create(ModifierData data)
|
||||
{
|
||||
return new ModifierRuntime
|
||||
{
|
||||
ModifierId = data.Id,
|
||||
IsActive = false,
|
||||
RemainingUses = data.Durability == ModifierDurability.LimitedUses ? data.MaxUses : -1,
|
||||
Data = data
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
[Serializable]
|
||||
public struct ModifierTarget
|
||||
{
|
||||
[Tooltip("Die face value (1-6). 0 = any/all dice.")]
|
||||
[Range(0, 6)]
|
||||
public int DieValue;
|
||||
|
||||
[Tooltip("Category this modifier targets.")]
|
||||
public YachtCategory TargetCategory;
|
||||
|
||||
[Tooltip("If true, TargetCategory is used as a filter.")]
|
||||
public bool HasCategoryFilter;
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "MultiplierForSixes", menuName = "YachtDice/Modifiers/Multiplier For Sixes")]
|
||||
public sealed class MultiplierForSixes : ScoreModifier
|
||||
{
|
||||
[SerializeField] private float multiplierPerSix = 6f;
|
||||
|
||||
public override ModifierPhase Phase => ModifierPhase.Multiplicative;
|
||||
|
||||
public override void Apply(ref ScoreResult result)
|
||||
{
|
||||
for (int i = 0; i < result.DiceValues.Length; i++)
|
||||
if (result.DiceValues[i] == 6)
|
||||
result.Multiplier *= multiplierPerSix;
|
||||
}
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
public abstract class ScoreModifier : ScriptableObject
|
||||
{
|
||||
public enum ModifierPhase
|
||||
{
|
||||
Additive,
|
||||
Multiplicative
|
||||
}
|
||||
|
||||
[SerializeField] private string displayName;
|
||||
[SerializeField] [TextArea] private string description;
|
||||
|
||||
public string DisplayName => displayName;
|
||||
public string Description => description;
|
||||
|
||||
public abstract ModifierPhase Phase { get; }
|
||||
public abstract void Apply(ref ScoreResult result);
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
[Serializable]
|
||||
public sealed class SaveData
|
||||
{
|
||||
public int Version = 1;
|
||||
public int Currency;
|
||||
public List<ModifierSaveEntry> OwnedModifiers = new();
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public sealed class ModifierSaveEntry
|
||||
{
|
||||
public string ModifierId;
|
||||
public bool IsActive;
|
||||
public int RemainingUses;
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
using Newtonsoft.Json;
|
||||
using UnityEngine;
|
||||
|
||||
public static class SaveSystem
|
||||
{
|
||||
private const string SaveKey = "YachtDice_SaveData";
|
||||
|
||||
public static void Save(SaveData data)
|
||||
{
|
||||
string json = JsonConvert.SerializeObject(data, Formatting.Indented);
|
||||
PlayerPrefs.SetString(SaveKey, json);
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
|
||||
public static SaveData Load()
|
||||
{
|
||||
if (!PlayerPrefs.HasKey(SaveKey))
|
||||
return new SaveData();
|
||||
|
||||
string json = PlayerPrefs.GetString(SaveKey);
|
||||
|
||||
try
|
||||
{
|
||||
return JsonConvert.DeserializeObject<SaveData>(json) ?? new SaveData();
|
||||
}
|
||||
catch (JsonException e)
|
||||
{
|
||||
Debug.LogWarning($"Failed to deserialize save data, returning default: {e.Message}");
|
||||
return new SaveData();
|
||||
}
|
||||
}
|
||||
|
||||
public static void Delete()
|
||||
{
|
||||
PlayerPrefs.DeleteKey(SaveKey);
|
||||
}
|
||||
|
||||
public static bool HasSave()
|
||||
{
|
||||
return PlayerPrefs.HasKey(SaveKey);
|
||||
}
|
||||
}
|
||||
@@ -4,14 +4,13 @@ using UnityEngine;
|
||||
|
||||
public sealed class ScoringSystem : MonoBehaviour
|
||||
{
|
||||
[Header("Modifiers")]
|
||||
[SerializeField] private List<ScoreModifier> activeModifiers = new();
|
||||
|
||||
public event Action<YachtCategory, int> OnCategoryScored;
|
||||
public event Action<int> OnAllCategoriesScored;
|
||||
public event Action<YachtCategory, ScoreResult> OnCategoryConfirmed;
|
||||
|
||||
private readonly Dictionary<YachtCategory, int> scorecard = new();
|
||||
private readonly HashSet<YachtCategory> usedCategories = new();
|
||||
private List<ModifierData> activeModifierData = new();
|
||||
|
||||
public bool IsCategoryUsed(YachtCategory category) => usedCategories.Contains(category);
|
||||
|
||||
@@ -36,24 +35,20 @@ public sealed class ScoringSystem : MonoBehaviour
|
||||
|
||||
public bool IsComplete => CategoriesFilledCount >= TotalCategoryCount;
|
||||
|
||||
public void AddModifier(ScoreModifier modifier)
|
||||
public void SetActiveModifiers(List<ModifierData> modifiers)
|
||||
{
|
||||
if (modifier != null && !activeModifiers.Contains(modifier))
|
||||
activeModifiers.Add(modifier);
|
||||
activeModifierData = modifiers ?? new List<ModifierData>();
|
||||
}
|
||||
|
||||
public void RemoveModifier(ScoreModifier modifier)
|
||||
{
|
||||
activeModifiers.Remove(modifier);
|
||||
}
|
||||
|
||||
public IReadOnlyList<ScoreModifier> ActiveModifiers => activeModifiers;
|
||||
public IReadOnlyList<ModifierData> ActiveModifiers => activeModifierData;
|
||||
|
||||
public ScoreResult PreviewScore(int[] diceValues, YachtCategory category)
|
||||
{
|
||||
int baseScore = CategoryScorer.Calculate(diceValues, category);
|
||||
ScoreResult result = ScoreResult.Create(baseScore, diceValues, category);
|
||||
ApplyModifiers(ref result);
|
||||
|
||||
ModifierPipeline.Apply(activeModifierData, ref result, ModifierScope.SelectedCategory);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -62,13 +57,18 @@ public sealed class ScoringSystem : MonoBehaviour
|
||||
if (usedCategories.Contains(category))
|
||||
throw new InvalidOperationException($"Category {category} has already been scored.");
|
||||
|
||||
ScoreResult result = PreviewScore(diceValues, category);
|
||||
int baseScore = CategoryScorer.Calculate(diceValues, category);
|
||||
ScoreResult result = ScoreResult.Create(baseScore, diceValues, category);
|
||||
|
||||
ModifierPipeline.Apply(activeModifierData, ref result, ModifierScope.SelectedCategory);
|
||||
ModifierPipeline.Apply(activeModifierData, ref result, ModifierScope.AnyCategoryClosed);
|
||||
|
||||
int finalScore = result.FinalScore;
|
||||
scorecard[category] = finalScore;
|
||||
usedCategories.Add(category);
|
||||
|
||||
OnCategoryScored?.Invoke(category, finalScore);
|
||||
OnCategoryConfirmed?.Invoke(category, result);
|
||||
|
||||
if (IsComplete)
|
||||
OnAllCategoriesScored?.Invoke(TotalScore);
|
||||
@@ -76,25 +76,6 @@ public sealed class ScoringSystem : MonoBehaviour
|
||||
return result;
|
||||
}
|
||||
|
||||
private void ApplyModifiers(ref ScoreResult result)
|
||||
{
|
||||
// Pass 1: Additive
|
||||
for (int i = 0; i < activeModifiers.Count; i++)
|
||||
{
|
||||
if (activeModifiers[i] == null) continue;
|
||||
if (activeModifiers[i].Phase == ScoreModifier.ModifierPhase.Additive)
|
||||
activeModifiers[i].Apply(ref result);
|
||||
}
|
||||
|
||||
// Pass 2: Multiplicative
|
||||
for (int i = 0; i < activeModifiers.Count; i++)
|
||||
{
|
||||
if (activeModifiers[i] == null) continue;
|
||||
if (activeModifiers[i].Phase == ScoreModifier.ModifierPhase.Multiplicative)
|
||||
activeModifiers[i].Apply(ref result);
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetScorecard()
|
||||
{
|
||||
scorecard.Clear();
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "ShopCatalog", menuName = "YachtDice/Shop Catalog")]
|
||||
public sealed class ShopCatalog : ScriptableObject
|
||||
{
|
||||
[SerializeField] private List<ModifierData> availableModifiers = new();
|
||||
|
||||
public IReadOnlyList<ModifierData> AvailableModifiers => availableModifiers;
|
||||
|
||||
public ModifierData FindById(string id)
|
||||
{
|
||||
for (int i = 0; i < availableModifiers.Count; i++)
|
||||
{
|
||||
if (availableModifiers[i] != null && availableModifiers[i].Id == id)
|
||||
return availableModifiers[i];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
using UnityEngine;
|
||||
|
||||
public sealed class ShopController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private ShopCatalog catalog;
|
||||
[SerializeField] private ShopView shopView;
|
||||
[SerializeField] private CurrencyBank currencyBank;
|
||||
|
||||
private ShopModel model;
|
||||
|
||||
public ShopCatalog Catalog => catalog;
|
||||
|
||||
public void Initialize(ShopModel shopModel)
|
||||
{
|
||||
model = shopModel;
|
||||
|
||||
shopView.OnBuyClicked += HandleBuyClicked;
|
||||
|
||||
if (currencyBank != null)
|
||||
currencyBank.OnBalanceChanged += HandleCurrencyChanged;
|
||||
|
||||
model.OnItemPurchased += HandleItemPurchased;
|
||||
|
||||
shopView.Populate(catalog.AvailableModifiers, model);
|
||||
shopView.UpdateCurrencyDisplay(currencyBank != null ? currencyBank.Balance : 0);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (shopView != null)
|
||||
shopView.OnBuyClicked -= HandleBuyClicked;
|
||||
|
||||
if (currencyBank != null)
|
||||
currencyBank.OnBalanceChanged -= HandleCurrencyChanged;
|
||||
|
||||
if (model != null)
|
||||
model.OnItemPurchased -= HandleItemPurchased;
|
||||
}
|
||||
|
||||
private void HandleBuyClicked(ModifierData data)
|
||||
{
|
||||
model.TryPurchase(data);
|
||||
}
|
||||
|
||||
private void HandleCurrencyChanged(int newBalance)
|
||||
{
|
||||
shopView.UpdateCurrencyDisplay(newBalance);
|
||||
shopView.RefreshStates(catalog.AvailableModifiers, model);
|
||||
}
|
||||
|
||||
private void HandleItemPurchased(ModifierData data)
|
||||
{
|
||||
shopView.RefreshStates(catalog.AvailableModifiers, model);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,87 @@
|
||||
using System;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public sealed class ShopItemView : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Image iconImage;
|
||||
[SerializeField] private TMP_Text nameText;
|
||||
[SerializeField] private TMP_Text descriptionText;
|
||||
[SerializeField] private TMP_Text priceText;
|
||||
[SerializeField] private TMP_Text rarityText;
|
||||
[SerializeField] private Button buyButton;
|
||||
[SerializeField] private TMP_Text buyButtonText;
|
||||
[SerializeField] private Image background;
|
||||
|
||||
[Header("Rarity Colors")]
|
||||
[SerializeField] private Color commonColor = Color.white;
|
||||
[SerializeField] private Color uncommonColor = new(0.4f, 0.8f, 0.4f);
|
||||
[SerializeField] private Color rareColor = new(0.4f, 0.6f, 1f);
|
||||
[SerializeField] private Color epicColor = new(0.8f, 0.4f, 1f);
|
||||
|
||||
private ModifierData data;
|
||||
|
||||
public event Action<ModifierData> OnBuyClicked;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (buyButton != null)
|
||||
buyButton.onClick.AddListener(() => OnBuyClicked?.Invoke(data));
|
||||
}
|
||||
|
||||
public void Setup(ModifierData modifierData, ShopItemState state)
|
||||
{
|
||||
data = modifierData;
|
||||
|
||||
if (nameText != null) nameText.text = data.DisplayName;
|
||||
if (descriptionText != null) descriptionText.text = data.Description;
|
||||
if (priceText != null) priceText.text = data.ShopPrice.ToString();
|
||||
if (iconImage != null && data.Icon != null) iconImage.sprite = data.Icon;
|
||||
|
||||
if (rarityText != null)
|
||||
{
|
||||
rarityText.text = data.Rarity.ToString();
|
||||
rarityText.color = GetRarityColor(data.Rarity);
|
||||
}
|
||||
|
||||
SetState(state);
|
||||
}
|
||||
|
||||
public void SetState(ShopItemState state)
|
||||
{
|
||||
if (buyButton == null) return;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ShopItemState.Available:
|
||||
buyButton.interactable = true;
|
||||
if (buyButtonText != null) buyButtonText.text = "Buy";
|
||||
break;
|
||||
case ShopItemState.RepurchaseAvailable:
|
||||
buyButton.interactable = true;
|
||||
if (buyButtonText != null) buyButtonText.text = "Buy";
|
||||
break;
|
||||
case ShopItemState.TooExpensive:
|
||||
buyButton.interactable = false;
|
||||
if (buyButtonText != null) buyButtonText.text = "Buy";
|
||||
break;
|
||||
case ShopItemState.Owned:
|
||||
buyButton.interactable = false;
|
||||
if (buyButtonText != null) buyButtonText.text = "Owned";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private Color GetRarityColor(ModifierRarity rarity)
|
||||
{
|
||||
return rarity switch
|
||||
{
|
||||
ModifierRarity.Common => commonColor,
|
||||
ModifierRarity.Uncommon => uncommonColor,
|
||||
ModifierRarity.Rare => rareColor,
|
||||
ModifierRarity.Epic => epicColor,
|
||||
_ => commonColor
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public sealed class ShopModel
|
||||
{
|
||||
private readonly CurrencyBank currencyBank;
|
||||
private readonly InventoryModel inventoryModel;
|
||||
private readonly HashSet<string> purchasedPermanentIds = new();
|
||||
|
||||
public event Action<ModifierData> OnItemPurchased;
|
||||
|
||||
public ShopModel(CurrencyBank currencyBank, InventoryModel inventoryModel)
|
||||
{
|
||||
this.currencyBank = currencyBank;
|
||||
this.inventoryModel = inventoryModel;
|
||||
}
|
||||
|
||||
public bool CanPurchase(ModifierData modifier)
|
||||
{
|
||||
if (modifier == null) return false;
|
||||
if (!currencyBank.CanAfford(modifier.ShopPrice)) return false;
|
||||
|
||||
if (modifier.Durability == ModifierDurability.Permanent &&
|
||||
purchasedPermanentIds.Contains(modifier.Id))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TryPurchase(ModifierData modifier)
|
||||
{
|
||||
if (!CanPurchase(modifier)) return false;
|
||||
|
||||
if (!currencyBank.Spend(modifier.ShopPrice)) return false;
|
||||
|
||||
if (modifier.Durability == ModifierDurability.Permanent)
|
||||
purchasedPermanentIds.Add(modifier.Id);
|
||||
|
||||
inventoryModel.AddModifier(modifier);
|
||||
OnItemPurchased?.Invoke(modifier);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool IsPermanentOwned(string modifierId) => purchasedPermanentIds.Contains(modifierId);
|
||||
|
||||
public ShopItemState GetItemState(ModifierData modifier)
|
||||
{
|
||||
if (modifier == null) return ShopItemState.TooExpensive;
|
||||
|
||||
if (modifier.Durability == ModifierDurability.Permanent &&
|
||||
purchasedPermanentIds.Contains(modifier.Id))
|
||||
return ShopItemState.Owned;
|
||||
|
||||
if (!currencyBank.CanAfford(modifier.ShopPrice))
|
||||
return ShopItemState.TooExpensive;
|
||||
|
||||
return modifier.Durability == ModifierDurability.LimitedUses
|
||||
? ShopItemState.RepurchaseAvailable
|
||||
: ShopItemState.Available;
|
||||
}
|
||||
|
||||
public void LoadPurchasedPermanentIds(IEnumerable<string> ids)
|
||||
{
|
||||
purchasedPermanentIds.Clear();
|
||||
if (ids != null)
|
||||
foreach (var id in ids) purchasedPermanentIds.Add(id);
|
||||
}
|
||||
|
||||
public HashSet<string> GetPurchasedPermanentIds() => new(purchasedPermanentIds);
|
||||
}
|
||||
|
||||
public enum ShopItemState
|
||||
{
|
||||
Available,
|
||||
TooExpensive,
|
||||
Owned,
|
||||
RepurchaseAvailable
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public sealed class ShopView : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Transform itemContainer;
|
||||
[SerializeField] private ShopItemView itemPrefab;
|
||||
[SerializeField] private TMP_Text currencyText;
|
||||
[SerializeField] private Button closeButton;
|
||||
|
||||
private readonly List<ShopItemView> spawnedItems = new();
|
||||
|
||||
public event Action<ModifierData> OnBuyClicked;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (closeButton != null)
|
||||
closeButton.onClick.AddListener(Hide);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (closeButton != null)
|
||||
closeButton.onClick.RemoveListener(Hide);
|
||||
}
|
||||
|
||||
public void Show() => gameObject.SetActive(true);
|
||||
public void Hide() => gameObject.SetActive(false);
|
||||
public bool IsVisible => gameObject.activeSelf;
|
||||
|
||||
public void Populate(IReadOnlyList<ModifierData> catalog, ShopModel model)
|
||||
{
|
||||
ClearItems();
|
||||
|
||||
for (int i = 0; i < catalog.Count; i++)
|
||||
{
|
||||
var data = catalog[i];
|
||||
if (data == null) continue;
|
||||
|
||||
var item = Instantiate(itemPrefab, itemContainer);
|
||||
var state = model.GetItemState(data);
|
||||
item.Setup(data, state);
|
||||
item.OnBuyClicked += HandleBuy;
|
||||
spawnedItems.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
public void RefreshStates(IReadOnlyList<ModifierData> catalog, ShopModel model)
|
||||
{
|
||||
for (int i = 0; i < spawnedItems.Count && i < catalog.Count; i++)
|
||||
{
|
||||
var state = model.GetItemState(catalog[i]);
|
||||
spawnedItems[i].SetState(state);
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateCurrencyDisplay(int currency)
|
||||
{
|
||||
if (currencyText != null)
|
||||
currencyText.text = currency.ToString();
|
||||
}
|
||||
|
||||
private void ClearItems()
|
||||
{
|
||||
for (int i = 0; i < spawnedItems.Count; i++)
|
||||
{
|
||||
spawnedItems[i].OnBuyClicked -= HandleBuy;
|
||||
Destroy(spawnedItems[i].gameObject);
|
||||
}
|
||||
spawnedItems.Clear();
|
||||
}
|
||||
|
||||
private void HandleBuy(ModifierData data) => OnBuyClicked?.Invoke(data);
|
||||
}
|
||||
@@ -0,0 +1,155 @@
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
|
||||
public sealed class InventoryModelTests
|
||||
{
|
||||
private InventoryModel inventory;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
inventory = new InventoryModel(3);
|
||||
}
|
||||
|
||||
private ModifierData CreateTestData(string id = "test",
|
||||
ModifierDurability durability = ModifierDurability.Permanent, int maxUses = 0)
|
||||
{
|
||||
return ModifierData.CreateForTest(id, ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f,
|
||||
durability: durability, maxUses: maxUses);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AddModifier_IncreasesCount()
|
||||
{
|
||||
inventory.AddModifier(CreateTestData());
|
||||
|
||||
Assert.AreEqual(1, inventory.OwnedModifiers.Count);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TryActivate_SucceedsWithinSlotLimit()
|
||||
{
|
||||
inventory.AddModifier(CreateTestData("a"));
|
||||
var mod = inventory.OwnedModifiers[0];
|
||||
|
||||
bool result = inventory.TryActivate(mod);
|
||||
|
||||
Assert.IsTrue(result);
|
||||
Assert.IsTrue(mod.IsActive);
|
||||
Assert.AreEqual(1, inventory.ActiveCount);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TryActivate_FailsWhenSlotsFull()
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
inventory.AddModifier(CreateTestData($"m{i}"));
|
||||
inventory.TryActivate(inventory.OwnedModifiers[i]);
|
||||
}
|
||||
|
||||
inventory.AddModifier(CreateTestData("extra"));
|
||||
var extra = inventory.OwnedModifiers[3];
|
||||
bool result = inventory.TryActivate(extra);
|
||||
|
||||
Assert.IsFalse(result);
|
||||
Assert.IsFalse(extra.IsActive);
|
||||
Assert.AreEqual(3, inventory.ActiveCount);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Deactivate_FreesSlot()
|
||||
{
|
||||
inventory.AddModifier(CreateTestData());
|
||||
var mod = inventory.OwnedModifiers[0];
|
||||
inventory.TryActivate(mod);
|
||||
|
||||
inventory.Deactivate(mod);
|
||||
|
||||
Assert.IsFalse(mod.IsActive);
|
||||
Assert.AreEqual(0, inventory.ActiveCount);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void RemoveModifier_DeactivatesAndRemoves()
|
||||
{
|
||||
inventory.AddModifier(CreateTestData());
|
||||
var mod = inventory.OwnedModifiers[0];
|
||||
inventory.TryActivate(mod);
|
||||
|
||||
inventory.RemoveModifier(mod);
|
||||
|
||||
Assert.AreEqual(0, inventory.OwnedModifiers.Count);
|
||||
Assert.AreEqual(0, inventory.ActiveCount);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConsumeUseOnActive_DecrementsUses()
|
||||
{
|
||||
inventory.AddModifier(CreateTestData("ltd", ModifierDurability.LimitedUses, 3));
|
||||
var mod = inventory.OwnedModifiers[0];
|
||||
inventory.TryActivate(mod);
|
||||
|
||||
inventory.ConsumeUseOnActive();
|
||||
|
||||
Assert.AreEqual(2, mod.RemainingUses);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConsumeUseOnActive_RemovesExpired()
|
||||
{
|
||||
inventory.AddModifier(CreateTestData("ltd", ModifierDurability.LimitedUses, 1));
|
||||
var mod = inventory.OwnedModifiers[0];
|
||||
inventory.TryActivate(mod);
|
||||
|
||||
inventory.ConsumeUseOnActive();
|
||||
|
||||
Assert.AreEqual(0, inventory.OwnedModifiers.Count);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ConsumeUseOnActive_IgnoresPermanent()
|
||||
{
|
||||
inventory.AddModifier(CreateTestData("perm", ModifierDurability.Permanent));
|
||||
var mod = inventory.OwnedModifiers[0];
|
||||
inventory.TryActivate(mod);
|
||||
|
||||
inventory.ConsumeUseOnActive();
|
||||
|
||||
Assert.AreEqual(1, inventory.OwnedModifiers.Count);
|
||||
Assert.IsTrue(mod.IsActive);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void GetActiveModifierData_ReturnsOnlyActive()
|
||||
{
|
||||
inventory.AddModifier(CreateTestData("a"));
|
||||
inventory.AddModifier(CreateTestData("b"));
|
||||
inventory.TryActivate(inventory.OwnedModifiers[0]);
|
||||
|
||||
var active = inventory.GetActiveModifierData();
|
||||
|
||||
Assert.AreEqual(1, active.Count);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void SetMaxActiveSlots_AllowsExpansion()
|
||||
{
|
||||
inventory.SetMaxActiveSlots(10);
|
||||
|
||||
Assert.AreEqual(10, inventory.MaxActiveSlots);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void OnActiveModifiersChanged_FiredOnActivate()
|
||||
{
|
||||
bool fired = false;
|
||||
inventory.OnActiveModifiersChanged += _ => fired = true;
|
||||
inventory.AddModifier(CreateTestData());
|
||||
|
||||
inventory.TryActivate(inventory.OwnedModifiers[0]);
|
||||
|
||||
Assert.IsTrue(fired);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
|
||||
public sealed class ModifierEffectTests
|
||||
{
|
||||
private static ModifierData CreateData(
|
||||
ModifierEffectType effectType, float effectValue,
|
||||
int dieValue = 0, ModifierScope scope = ModifierScope.SelectedCategory)
|
||||
{
|
||||
return ModifierData.CreateForTest("test", scope, effectType, effectValue, dieValue);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AddPerDieValue_CountsMatchingDice()
|
||||
{
|
||||
var data = CreateData(ModifierEffectType.AddPerDieValue, 10f, dieValue: 1);
|
||||
var result = ScoreResult.Create(5, new[] { 1, 1, 3, 4, 1 }, YachtCategory.Ones);
|
||||
|
||||
ModifierEffect.Apply(data, ref result);
|
||||
|
||||
Assert.AreEqual(30, result.FlatBonus);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AddPerDieValue_ZeroTarget_CountsAllDice()
|
||||
{
|
||||
var data = CreateData(ModifierEffectType.AddPerDieValue, 2f, dieValue: 0);
|
||||
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
|
||||
ModifierEffect.Apply(data, ref result);
|
||||
|
||||
Assert.AreEqual(10, result.FlatBonus);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AddPerDieValue_NoMatches_ZeroBonus()
|
||||
{
|
||||
var data = CreateData(ModifierEffectType.AddPerDieValue, 10f, dieValue: 6);
|
||||
var result = ScoreResult.Create(5, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
|
||||
ModifierEffect.Apply(data, ref result);
|
||||
|
||||
Assert.AreEqual(0, result.FlatBonus);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AddFlatToFinalScore_AddsFlat()
|
||||
{
|
||||
var data = CreateData(ModifierEffectType.AddFlatToFinalScore, 15f);
|
||||
var result = ScoreResult.Create(25, new[] { 3, 3, 2, 2, 2 }, YachtCategory.FullHouse);
|
||||
|
||||
ModifierEffect.Apply(data, ref result);
|
||||
|
||||
Assert.AreEqual(15, result.FlatBonus);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void MultiplyPerDieValue_MultipliesPerMatch()
|
||||
{
|
||||
var data = CreateData(ModifierEffectType.MultiplyPerDieValue, 2f, dieValue: 6);
|
||||
var result = ScoreResult.Create(18, new[] { 6, 6, 6, 1, 2 }, YachtCategory.Sixes);
|
||||
|
||||
ModifierEffect.Apply(data, ref result);
|
||||
|
||||
Assert.AreEqual(8f, result.Multiplier); // 1 * 2 * 2 * 2 = 8
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void MultiplyPerDieValue_NoMatches_MultiplierUnchanged()
|
||||
{
|
||||
var data = CreateData(ModifierEffectType.MultiplyPerDieValue, 3f, dieValue: 6);
|
||||
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
|
||||
ModifierEffect.Apply(data, ref result);
|
||||
|
||||
Assert.AreEqual(1f, result.Multiplier);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void MultiplyFinalScore_MultipliesOnce()
|
||||
{
|
||||
var data = CreateData(ModifierEffectType.MultiplyFinalScore, 1.5f);
|
||||
var result = ScoreResult.Create(50, new[] { 6, 6, 6, 6, 6 }, YachtCategory.Yacht);
|
||||
|
||||
ModifierEffect.Apply(data, ref result);
|
||||
|
||||
Assert.AreEqual(1.5f, result.Multiplier, 0.001f);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,136 @@
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
|
||||
public sealed class ModifierPipelineTests
|
||||
{
|
||||
[Test]
|
||||
public void Apply_AdditiveBeforeMultiplicative()
|
||||
{
|
||||
var addMod = ModifierData.CreateForTest("add", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f);
|
||||
var mulMod = ModifierData.CreateForTest("mul", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.MultiplyFinalScore, 2f);
|
||||
|
||||
var modifiers = new List<ModifierData> { mulMod, addMod };
|
||||
var result = ScoreResult.Create(20, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
|
||||
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
|
||||
|
||||
// (20 + 10) * 2 = 60
|
||||
Assert.AreEqual(60, result.FinalScore);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Apply_CategoryLevelBeforeFinalScore()
|
||||
{
|
||||
var perDie = ModifierData.CreateForTest("perDie", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddPerDieValue, 5f, dieValue: 1);
|
||||
var flat = ModifierData.CreateForTest("flat", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 100f);
|
||||
|
||||
var modifiers = new List<ModifierData> { flat, perDie };
|
||||
var result = ScoreResult.Create(3, new[] { 1, 1, 1, 2, 3 }, YachtCategory.Ones);
|
||||
|
||||
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
|
||||
|
||||
// FlatBonus = 15 (perDie: 5*3) + 100 (flat) = 115
|
||||
// FinalScore = (3 + 115) * 1 = 118
|
||||
Assert.AreEqual(118, result.FinalScore);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Apply_ScopeFiltering_SkipsWrongScope()
|
||||
{
|
||||
var mod = ModifierData.CreateForTest("any", ModifierScope.AnyCategoryClosed,
|
||||
ModifierEffectType.AddFlatToFinalScore, 50f);
|
||||
|
||||
var modifiers = new List<ModifierData> { mod };
|
||||
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
|
||||
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
|
||||
|
||||
Assert.AreEqual(0, result.FlatBonus);
|
||||
Assert.AreEqual(10, result.FinalScore);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Apply_CategoryFilter_SkipsWrongCategory()
|
||||
{
|
||||
var mod = ModifierData.CreateForTest("fh", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 15f,
|
||||
targetCategory: YachtCategory.FullHouse, hasCategoryFilter: true);
|
||||
|
||||
var modifiers = new List<ModifierData> { mod };
|
||||
var result = ScoreResult.Create(5, new[] { 1, 1, 1, 1, 1 }, YachtCategory.Ones);
|
||||
|
||||
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
|
||||
|
||||
Assert.AreEqual(0, result.FlatBonus);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Apply_CategoryFilter_AppliesMatchingCategory()
|
||||
{
|
||||
var mod = ModifierData.CreateForTest("fh", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 15f,
|
||||
targetCategory: YachtCategory.FullHouse, hasCategoryFilter: true);
|
||||
|
||||
var modifiers = new List<ModifierData> { mod };
|
||||
var result = ScoreResult.Create(25, new[] { 3, 3, 3, 2, 2 }, YachtCategory.FullHouse);
|
||||
|
||||
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
|
||||
|
||||
Assert.AreEqual(15, result.FlatBonus);
|
||||
Assert.AreEqual(40, result.FinalScore);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Apply_MultipleModifiers_CorrectOrder()
|
||||
{
|
||||
var perDieAdd = ModifierData.CreateForTest("pda", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddPerDieValue, 2f, dieValue: 3);
|
||||
var perDieMul = ModifierData.CreateForTest("pdm", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.MultiplyPerDieValue, 1.5f, dieValue: 3);
|
||||
var flatAdd = ModifierData.CreateForTest("fa", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f);
|
||||
var finalMul = ModifierData.CreateForTest("fm", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.MultiplyFinalScore, 2f);
|
||||
|
||||
var modifiers = new List<ModifierData> { finalMul, flatAdd, perDieMul, perDieAdd };
|
||||
// dice: [3, 3, 3, 1, 2] — 3 threes
|
||||
var result = ScoreResult.Create(9, new[] { 3, 3, 3, 1, 2 }, YachtCategory.Threes);
|
||||
|
||||
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
|
||||
|
||||
// Pass 1 (cat additive): perDieAdd: +2*3 = +6 FlatBonus
|
||||
// Pass 2 (cat multiplicative): perDieMul: 1.5^3 = 3.375 Multiplier
|
||||
// Pass 3 (final additive): flatAdd: +10 FlatBonus → total FlatBonus = 16
|
||||
// Pass 4 (final multiplicative): finalMul: 3.375 * 2 = 6.75 Multiplier
|
||||
// FinalScore = floor((9 + 16) * 6.75) = floor(168.75) = 168
|
||||
Assert.AreEqual(6, result.FlatBonus + 10); // just check pipeline ran; full calc below
|
||||
Assert.AreEqual(168, result.FinalScore);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Apply_NullModifiers_DoesNotThrow()
|
||||
{
|
||||
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
|
||||
Assert.DoesNotThrow(() =>
|
||||
ModifierPipeline.Apply(null, ref result, ModifierScope.SelectedCategory));
|
||||
|
||||
Assert.AreEqual(10, result.FinalScore);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Apply_EmptyList_NoChange()
|
||||
{
|
||||
var modifiers = new List<ModifierData>();
|
||||
var result = ScoreResult.Create(10, new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
|
||||
ModifierPipeline.Apply(modifiers, ref result, ModifierScope.SelectedCategory);
|
||||
|
||||
Assert.AreEqual(10, result.FinalScore);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,88 @@
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
|
||||
public sealed class SaveSystemTests
|
||||
{
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
SaveSystem.Delete();
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
SaveSystem.Delete();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void SaveAndLoad_RoundTrip_PreservesData()
|
||||
{
|
||||
var data = new SaveData
|
||||
{
|
||||
Currency = 999,
|
||||
OwnedModifiers = new List<ModifierSaveEntry>
|
||||
{
|
||||
new() { ModifierId = "mod1", IsActive = true, RemainingUses = 3 },
|
||||
new() { ModifierId = "mod2", IsActive = false, RemainingUses = -1 }
|
||||
}
|
||||
};
|
||||
|
||||
SaveSystem.Save(data);
|
||||
var loaded = SaveSystem.Load();
|
||||
|
||||
Assert.AreEqual(999, loaded.Currency);
|
||||
Assert.AreEqual(2, loaded.OwnedModifiers.Count);
|
||||
Assert.AreEqual("mod1", loaded.OwnedModifiers[0].ModifierId);
|
||||
Assert.IsTrue(loaded.OwnedModifiers[0].IsActive);
|
||||
Assert.AreEqual(3, loaded.OwnedModifiers[0].RemainingUses);
|
||||
Assert.AreEqual("mod2", loaded.OwnedModifiers[1].ModifierId);
|
||||
Assert.IsFalse(loaded.OwnedModifiers[1].IsActive);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Load_MissingKey_ReturnsDefault()
|
||||
{
|
||||
var loaded = SaveSystem.Load();
|
||||
|
||||
Assert.IsNotNull(loaded);
|
||||
Assert.AreEqual(0, loaded.Currency);
|
||||
Assert.AreEqual(0, loaded.OwnedModifiers.Count);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void HasSave_ReturnsFalseWhenEmpty()
|
||||
{
|
||||
Assert.IsFalse(SaveSystem.HasSave());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void HasSave_ReturnsTrueAfterSave()
|
||||
{
|
||||
SaveSystem.Save(new SaveData { Currency = 100 });
|
||||
|
||||
Assert.IsTrue(SaveSystem.HasSave());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Delete_RemovesSaveData()
|
||||
{
|
||||
SaveSystem.Save(new SaveData { Currency = 100 });
|
||||
SaveSystem.Delete();
|
||||
|
||||
Assert.IsFalse(SaveSystem.HasSave());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Load_CorruptJson_ReturnsDefault()
|
||||
{
|
||||
PlayerPrefs.SetString("YachtDice_SaveData", "{invalid json!!!");
|
||||
PlayerPrefs.Save();
|
||||
|
||||
var loaded = SaveSystem.Load();
|
||||
|
||||
Assert.IsNotNull(loaded);
|
||||
Assert.AreEqual(0, loaded.Currency);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
|
||||
public sealed class ScoringSystemTests
|
||||
{
|
||||
private ScoringSystem CreateScoringSystem()
|
||||
{
|
||||
var go = new GameObject("ScoringSystem");
|
||||
return go.AddComponent<ScoringSystem>();
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
foreach (var go in Object.FindObjectsByType<ScoringSystem>(FindObjectsSortMode.None))
|
||||
Object.DestroyImmediate(go.gameObject);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void PreviewScore_AppliesOnlySelectedCategoryModifiers()
|
||||
{
|
||||
var system = CreateScoringSystem();
|
||||
|
||||
var selectedMod = ModifierData.CreateForTest("sel", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f);
|
||||
var anyCloseMod = ModifierData.CreateForTest("any", ModifierScope.AnyCategoryClosed,
|
||||
ModifierEffectType.AddFlatToFinalScore, 100f);
|
||||
|
||||
system.SetActiveModifiers(new List<ModifierData> { selectedMod, anyCloseMod });
|
||||
|
||||
var result = system.PreviewScore(new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
|
||||
// Only SelectedCategory mod should apply in preview
|
||||
Assert.AreEqual(10, result.FlatBonus);
|
||||
Assert.AreEqual(25, result.FinalScore); // (15 + 10) * 1
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ScoreCategory_AppliesBothScopes()
|
||||
{
|
||||
var system = CreateScoringSystem();
|
||||
|
||||
var selectedMod = ModifierData.CreateForTest("sel", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f);
|
||||
var anyCloseMod = ModifierData.CreateForTest("any", ModifierScope.AnyCategoryClosed,
|
||||
ModifierEffectType.AddFlatToFinalScore, 20f);
|
||||
|
||||
system.SetActiveModifiers(new List<ModifierData> { selectedMod, anyCloseMod });
|
||||
|
||||
var result = system.ScoreCategory(new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
|
||||
// Both scopes should apply
|
||||
Assert.AreEqual(30, result.FlatBonus);
|
||||
Assert.AreEqual(45, result.FinalScore); // (15 + 30) * 1
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ScoreCategory_FiresOnCategoryConfirmed()
|
||||
{
|
||||
var system = CreateScoringSystem();
|
||||
YachtCategory firedCategory = (YachtCategory)(-1);
|
||||
ScoreResult firedResult = default;
|
||||
|
||||
system.OnCategoryConfirmed += (cat, res) =>
|
||||
{
|
||||
firedCategory = cat;
|
||||
firedResult = res;
|
||||
};
|
||||
|
||||
system.ScoreCategory(new[] { 1, 1, 1, 1, 1 }, YachtCategory.Ones);
|
||||
|
||||
Assert.AreEqual(YachtCategory.Ones, firedCategory);
|
||||
Assert.AreEqual(5, firedResult.BaseScore);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ScoreCategory_PreventsDuplicateCategory()
|
||||
{
|
||||
var system = CreateScoringSystem();
|
||||
system.ScoreCategory(new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance);
|
||||
|
||||
Assert.Throws<System.InvalidOperationException>(() =>
|
||||
system.ScoreCategory(new[] { 1, 2, 3, 4, 5 }, YachtCategory.Chance));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ScoreCategory_WithNoModifiers_CalculatesBaseOnly()
|
||||
{
|
||||
var system = CreateScoringSystem();
|
||||
var result = system.ScoreCategory(new[] { 6, 6, 6, 6, 6 }, YachtCategory.Yacht);
|
||||
|
||||
Assert.AreEqual(50, result.BaseScore);
|
||||
Assert.AreEqual(0, result.FlatBonus);
|
||||
Assert.AreEqual(1f, result.Multiplier);
|
||||
Assert.AreEqual(50, result.FinalScore);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,130 @@
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
|
||||
public sealed class ShopModelTests
|
||||
{
|
||||
private CurrencyBank bank;
|
||||
private InventoryModel inventory;
|
||||
private ShopModel shop;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
var go = new GameObject("Bank");
|
||||
bank = go.AddComponent<CurrencyBank>();
|
||||
bank.SetBalance(500);
|
||||
|
||||
inventory = new InventoryModel(5);
|
||||
shop = new ShopModel(bank, inventory);
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
foreach (var go in Object.FindObjectsByType<CurrencyBank>(FindObjectsSortMode.None))
|
||||
Object.DestroyImmediate(go.gameObject);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TryPurchase_SucceedsWithSufficientCurrency()
|
||||
{
|
||||
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
|
||||
|
||||
bool result = shop.TryPurchase(mod);
|
||||
|
||||
Assert.IsTrue(result);
|
||||
Assert.AreEqual(400, bank.Balance);
|
||||
Assert.AreEqual(1, inventory.OwnedModifiers.Count);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TryPurchase_FailsWhenBroke()
|
||||
{
|
||||
bank.SetBalance(10);
|
||||
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
|
||||
|
||||
bool result = shop.TryPurchase(mod);
|
||||
|
||||
Assert.IsFalse(result);
|
||||
Assert.AreEqual(10, bank.Balance);
|
||||
Assert.AreEqual(0, inventory.OwnedModifiers.Count);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TryPurchase_PermanentCannotBeBoughtTwice()
|
||||
{
|
||||
var mod = ModifierData.CreateForTest("perm", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f,
|
||||
durability: ModifierDurability.Permanent, shopPrice: 100);
|
||||
|
||||
shop.TryPurchase(mod);
|
||||
bool secondResult = shop.TryPurchase(mod);
|
||||
|
||||
Assert.IsFalse(secondResult);
|
||||
Assert.AreEqual(400, bank.Balance);
|
||||
Assert.AreEqual(1, inventory.OwnedModifiers.Count);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TryPurchase_LimitedCanBeReBought()
|
||||
{
|
||||
var mod = ModifierData.CreateForTest("limited", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f,
|
||||
durability: ModifierDurability.LimitedUses, maxUses: 3, shopPrice: 100);
|
||||
|
||||
shop.TryPurchase(mod);
|
||||
bool secondResult = shop.TryPurchase(mod);
|
||||
|
||||
Assert.IsTrue(secondResult);
|
||||
Assert.AreEqual(300, bank.Balance);
|
||||
Assert.AreEqual(2, inventory.OwnedModifiers.Count);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TryPurchase_FiresPurchaseEvent()
|
||||
{
|
||||
ModifierData purchased = null;
|
||||
shop.OnItemPurchased += data => purchased = data;
|
||||
|
||||
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
|
||||
|
||||
shop.TryPurchase(mod);
|
||||
|
||||
Assert.IsNotNull(purchased);
|
||||
Assert.AreEqual("test", purchased.Id);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void GetItemState_Available_WhenCanAfford()
|
||||
{
|
||||
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
|
||||
|
||||
Assert.AreEqual(ShopItemState.Available, shop.GetItemState(mod));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void GetItemState_TooExpensive_WhenCannotAfford()
|
||||
{
|
||||
bank.SetBalance(10);
|
||||
var mod = ModifierData.CreateForTest("test", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f, shopPrice: 100);
|
||||
|
||||
Assert.AreEqual(ShopItemState.TooExpensive, shop.GetItemState(mod));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void GetItemState_Owned_WhenPermanentPurchased()
|
||||
{
|
||||
var mod = ModifierData.CreateForTest("perm", ModifierScope.SelectedCategory,
|
||||
ModifierEffectType.AddFlatToFinalScore, 10f,
|
||||
durability: ModifierDurability.Permanent, shopPrice: 100);
|
||||
|
||||
shop.TryPurchase(mod);
|
||||
|
||||
Assert.AreEqual(ShopItemState.Owned, shop.GetItemState(mod));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
{
|
||||
"name": "YachtDice.Tests.Editor",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"UnityEngine.TestRunner",
|
||||
"UnityEditor.TestRunner",
|
||||
"YachtDice.Runtime"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": true,
|
||||
"precompiledReferences": [
|
||||
"nunit.framework.dll"
|
||||
],
|
||||
"autoReferenced": false,
|
||||
"defineConstraints": [
|
||||
"UNITY_INCLUDE_TESTS"
|
||||
],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@@ -14,8 +14,14 @@ public sealed class GameController : MonoBehaviour
|
||||
[SerializeField] private DicePanelView dicePanelView;
|
||||
[SerializeField] private GameInfoView gameInfoView;
|
||||
|
||||
[Header("Economy & Modifiers")]
|
||||
[SerializeField] private CurrencyBank currencyBank;
|
||||
[SerializeField] private ShopController shopController;
|
||||
[SerializeField] private InventoryController inventoryController;
|
||||
|
||||
[Header("Settings")]
|
||||
[SerializeField] private int maxRollsPerTurn = 3;
|
||||
[SerializeField] private int maxActiveModifierSlots = 5;
|
||||
|
||||
private static readonly YachtCategory[] UpperCategories =
|
||||
{
|
||||
@@ -28,6 +34,9 @@ public sealed class GameController : MonoBehaviour
|
||||
|
||||
private int totalCategoryCount;
|
||||
|
||||
private InventoryModel inventoryModel;
|
||||
private ShopModel shopModel;
|
||||
|
||||
// ── Lifecycle ──────────────────────────────────────────────
|
||||
|
||||
private void Awake()
|
||||
@@ -46,6 +55,14 @@ public sealed class GameController : MonoBehaviour
|
||||
dicePanelView.OnRollClicked += HandleRollClicked;
|
||||
dicePanelView.OnDiceToggled += HandleDiceToggled;
|
||||
gameInfoView.OnNewGameClicked += HandleNewGameClicked;
|
||||
gameInfoView.OnShopClicked += HandleShopClicked;
|
||||
gameInfoView.OnInventoryClicked += HandleInventoryClicked;
|
||||
|
||||
// Currency
|
||||
if (currencyBank != null)
|
||||
currencyBank.OnBalanceChanged += HandleCurrencyChanged;
|
||||
|
||||
InitializeModifierSystems();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
@@ -60,6 +77,100 @@ public sealed class GameController : MonoBehaviour
|
||||
dicePanelView.OnRollClicked -= HandleRollClicked;
|
||||
dicePanelView.OnDiceToggled -= HandleDiceToggled;
|
||||
gameInfoView.OnNewGameClicked -= HandleNewGameClicked;
|
||||
gameInfoView.OnShopClicked -= HandleShopClicked;
|
||||
gameInfoView.OnInventoryClicked -= HandleInventoryClicked;
|
||||
|
||||
if (currencyBank != null)
|
||||
currencyBank.OnBalanceChanged -= HandleCurrencyChanged;
|
||||
|
||||
if (inventoryModel != null)
|
||||
inventoryModel.OnInventoryChanged -= HandleInventoryChangedForSave;
|
||||
}
|
||||
|
||||
// ── Modifier System Init ─────────────────────────────────
|
||||
|
||||
private void InitializeModifierSystems()
|
||||
{
|
||||
inventoryModel = new InventoryModel(maxActiveModifierSlots);
|
||||
inventoryModel.OnInventoryChanged += HandleInventoryChangedForSave;
|
||||
|
||||
ShopCatalog catalog = shopController != null ? shopController.Catalog : null;
|
||||
|
||||
shopModel = new ShopModel(currencyBank, inventoryModel);
|
||||
|
||||
LoadSaveData(catalog);
|
||||
|
||||
if (inventoryController != null)
|
||||
inventoryController.Initialize(inventoryModel);
|
||||
|
||||
if (shopController != null)
|
||||
shopController.Initialize(shopModel);
|
||||
|
||||
if (currencyBank != null)
|
||||
gameInfoView.SetCurrencyText(currencyBank.Balance);
|
||||
}
|
||||
|
||||
private void LoadSaveData(ShopCatalog catalog)
|
||||
{
|
||||
SaveData save = SaveSystem.Load();
|
||||
|
||||
if (currencyBank != null && save.Currency > 0)
|
||||
currencyBank.SetBalance(save.Currency);
|
||||
|
||||
if (catalog != null && save.OwnedModifiers.Count > 0)
|
||||
{
|
||||
var runtimeList = new List<ModifierRuntime>();
|
||||
var permanentIds = new HashSet<string>();
|
||||
|
||||
for (int i = 0; i < save.OwnedModifiers.Count; i++)
|
||||
{
|
||||
var entry = save.OwnedModifiers[i];
|
||||
ModifierData data = catalog.FindById(entry.ModifierId);
|
||||
|
||||
if (data == null)
|
||||
{
|
||||
Debug.LogWarning($"Modifier '{entry.ModifierId}' not found in catalog, skipping.");
|
||||
continue;
|
||||
}
|
||||
|
||||
var runtime = new ModifierRuntime
|
||||
{
|
||||
ModifierId = entry.ModifierId,
|
||||
IsActive = entry.IsActive,
|
||||
RemainingUses = entry.RemainingUses,
|
||||
Data = data
|
||||
};
|
||||
|
||||
runtimeList.Add(runtime);
|
||||
|
||||
if (data.Durability == ModifierDurability.Permanent)
|
||||
permanentIds.Add(data.Id);
|
||||
}
|
||||
|
||||
inventoryModel.LoadState(runtimeList);
|
||||
shopModel.LoadPurchasedPermanentIds(permanentIds);
|
||||
}
|
||||
}
|
||||
|
||||
private void PerformSave()
|
||||
{
|
||||
var save = new SaveData
|
||||
{
|
||||
Currency = currencyBank != null ? currencyBank.Balance : 0
|
||||
};
|
||||
|
||||
var owned = inventoryModel.GetAllForSave();
|
||||
for (int i = 0; i < owned.Count; i++)
|
||||
{
|
||||
save.OwnedModifiers.Add(new ModifierSaveEntry
|
||||
{
|
||||
ModifierId = owned[i].ModifierId,
|
||||
IsActive = owned[i].IsActive,
|
||||
RemainingUses = owned[i].RemainingUses
|
||||
});
|
||||
}
|
||||
|
||||
SaveSystem.Save(save);
|
||||
}
|
||||
|
||||
// ── Model Event Handlers ──────────────────────────────────
|
||||
@@ -93,6 +204,7 @@ public sealed class GameController : MonoBehaviour
|
||||
{
|
||||
scoreCardView.SetCategoryScored(category, finalScore);
|
||||
UpdateTotalDisplay();
|
||||
PerformSave();
|
||||
}
|
||||
|
||||
private void HandleGameOver(int totalScore)
|
||||
@@ -103,6 +215,7 @@ public sealed class GameController : MonoBehaviour
|
||||
|
||||
int displayTotal = CalculateDisplayTotal();
|
||||
gameInfoView.ShowGameOver(displayTotal);
|
||||
PerformSave();
|
||||
}
|
||||
|
||||
// ── View Event Handlers ───────────────────────────────────
|
||||
@@ -145,6 +258,43 @@ public sealed class GameController : MonoBehaviour
|
||||
gameManager.StartNewGame();
|
||||
}
|
||||
|
||||
private void HandleShopClicked()
|
||||
{
|
||||
if (shopController != null)
|
||||
{
|
||||
var shopView = shopController.GetComponentInChildren<ShopView>(true);
|
||||
if (shopView != null)
|
||||
{
|
||||
if (shopView.IsVisible) shopView.Hide();
|
||||
else shopView.Show();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleInventoryClicked()
|
||||
{
|
||||
if (inventoryController != null)
|
||||
{
|
||||
var inventoryView = inventoryController.GetComponentInChildren<InventoryView>(true);
|
||||
if (inventoryView != null)
|
||||
{
|
||||
if (inventoryView.IsVisible) inventoryView.Hide();
|
||||
else inventoryView.Show();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleCurrencyChanged(int newBalance)
|
||||
{
|
||||
gameInfoView.SetCurrencyText(newBalance);
|
||||
PerformSave();
|
||||
}
|
||||
|
||||
private void HandleInventoryChangedForSave()
|
||||
{
|
||||
PerformSave();
|
||||
}
|
||||
|
||||
// ── Helpers ────────────────────────────────────────────────
|
||||
|
||||
private void UpdatePreviewScores(int[] diceValues)
|
||||
|
||||
@@ -8,17 +8,31 @@ public sealed class GameInfoView : MonoBehaviour
|
||||
[Header("Turn Info")]
|
||||
[SerializeField] private TMP_Text turnText;
|
||||
|
||||
[Header("Currency")]
|
||||
[SerializeField] private TMP_Text currencyText;
|
||||
|
||||
[Header("Navigation")]
|
||||
[SerializeField] private Button shopButton;
|
||||
[SerializeField] private Button inventoryButton;
|
||||
|
||||
[Header("Game Over Overlay")]
|
||||
[SerializeField] private GameObject gameOverPanel;
|
||||
[SerializeField] private TMP_Text finalScoreText;
|
||||
[SerializeField] private Button newGameButton;
|
||||
|
||||
public event Action OnNewGameClicked;
|
||||
public event Action OnShopClicked;
|
||||
public event Action OnInventoryClicked;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
newGameButton.onClick.AddListener(() => OnNewGameClicked?.Invoke());
|
||||
gameOverPanel.SetActive(false);
|
||||
|
||||
if (shopButton != null)
|
||||
shopButton.onClick.AddListener(() => OnShopClicked?.Invoke());
|
||||
if (inventoryButton != null)
|
||||
inventoryButton.onClick.AddListener(() => OnInventoryClicked?.Invoke());
|
||||
}
|
||||
|
||||
public void SetTurnText(int turn, int maxTurns)
|
||||
@@ -26,6 +40,12 @@ public sealed class GameInfoView : MonoBehaviour
|
||||
turnText.text = $"Ход {turn} / {maxTurns}";
|
||||
}
|
||||
|
||||
public void SetCurrencyText(int amount)
|
||||
{
|
||||
if (currencyText != null)
|
||||
currencyText.text = amount.ToString();
|
||||
}
|
||||
|
||||
public void ShowGameOver(int finalScore)
|
||||
{
|
||||
gameOverPanel.SetActive(true);
|
||||
@@ -40,5 +60,10 @@ public sealed class GameInfoView : MonoBehaviour
|
||||
private void OnDestroy()
|
||||
{
|
||||
newGameButton.onClick.RemoveAllListeners();
|
||||
|
||||
if (shopButton != null)
|
||||
shopButton.onClick.RemoveAllListeners();
|
||||
if (inventoryButton != null)
|
||||
inventoryButton.onClick.RemoveAllListeners();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"name": "YachtDice.Runtime",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"Unity.TextMeshPro",
|
||||
"Unity.InputSystem",
|
||||
"Newtonsoft.Json"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
Reference in New Issue
Block a user