[Fix] Name & add meta

This commit is contained in:
2026-03-01 16:23:41 +07:00
parent 3c50415111
commit 85d639aa70
36 changed files with 98 additions and 98 deletions
@@ -7,7 +7,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Conditions
{
[CreateAssetMenu(fileName = "CategoryCondition", menuName = "YachtDice/Modifiers/Conditions/Category")]
public class CategoryCondition : ConditionSO
public class CategoryCondition : Condition
{
[SerializeField] private CategoryDefinition requiredCategory;
@@ -6,7 +6,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Conditions
{
[CreateAssetMenu(fileName = "DiceCountCondition", menuName = "YachtDice/Modifiers/Conditions/Dice Count")]
public class DiceCountCondition : ConditionSO
public class DiceCountCondition : Condition
{
[Tooltip("Die face value to count (1-6). 0 = any value.")]
[SerializeField, Range(0, 6)] private int targetValue;
@@ -6,7 +6,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Conditions
{
[CreateAssetMenu(fileName = "DieValueCondition", menuName = "YachtDice/Modifiers/Conditions/Die Value")]
public class DieValueCondition : ConditionSO
public class DieValueCondition : Condition
{
[SerializeField, Range(1, 6)] private int targetValue = 1;
[SerializeField] private int minCount = 1;
@@ -6,7 +6,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Conditions
{
[CreateAssetMenu(fileName = "MinScoreCondition", menuName = "YachtDice/Modifiers/Conditions/Min Score")]
public class MinScoreCondition : ConditionSO
public class MinScoreCondition : Condition
{
[SerializeField] private int minimumBaseScore;
@@ -4,7 +4,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Definition
{
public abstract class ConditionSO : ScriptableObject, ICondition
public abstract class Condition : ScriptableObject, ICondition
{
public abstract bool Evaluate(ModifierContext context, ModifierInstance instance);
}
@@ -5,7 +5,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Definition
{
public abstract class EffectSO : ScriptableObject, IEffect
public abstract class Effect : ScriptableObject, IEffect
{
[SerializeField] private ModifierPhase phase = ModifierPhase.Additive;
[SerializeField] private int priority;
@@ -6,15 +6,15 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Definition
{
[CreateAssetMenu(fileName = "NewBehavior", menuName = "YachtDice/Modifiers/Behavior")]
public class ModifierBehaviorSO : ScriptableObject
public class ModifierBehavior : ScriptableObject
{
[SerializeField] private TriggerType trigger;
[SerializeField] private List<ConditionSO> conditions = new();
[SerializeField] private List<EffectSO> effects = new();
[SerializeField] private List<Condition> conditions = new();
[SerializeField] private List<Effect> effects = new();
public TriggerType Trigger => trigger;
public IReadOnlyList<ConditionSO> Conditions => conditions;
public IReadOnlyList<EffectSO> Effects => effects;
public IReadOnlyList<Condition> Conditions => conditions;
public IReadOnlyList<Effect> Effects => effects;
public bool EvaluateConditions(ModifierContext context, ModifierInstance instance)
{
@@ -27,15 +27,15 @@ namespace YachtDice.Modifiers.Definition
}
#if UNITY_EDITOR
public static ModifierBehaviorSO CreateForTest(
public static ModifierBehavior CreateForTest(
TriggerType trigger,
List<ConditionSO> conditions,
List<EffectSO> effects)
List<Condition> conditions,
List<Effect> effects)
{
var so = CreateInstance<ModifierBehaviorSO>();
var so = CreateInstance<ModifierBehavior>();
so.trigger = trigger;
so.conditions = conditions ?? new List<ConditionSO>();
so.effects = effects ?? new List<EffectSO>();
so.conditions = conditions ?? new List<Condition>();
so.effects = effects ?? new List<Effect>();
return so;
}
#endif
@@ -4,13 +4,13 @@ using UnityEngine;
namespace YachtDice.Modifiers.Definition
{
[CreateAssetMenu(fileName = "ModifierCatalog", menuName = "YachtDice/Modifiers/Catalog")]
public class ModifierCatalogSO : ScriptableObject
public class ModifierCatalog : ScriptableObject
{
[SerializeField] private List<ModifierDefinitionSO> modifiers = new();
[SerializeField] private List<ModifierDefinition> modifiers = new();
public IReadOnlyList<ModifierDefinitionSO> All => modifiers;
public IReadOnlyList<ModifierDefinition> All => modifiers;
public ModifierDefinitionSO FindById(string id)
public ModifierDefinition FindById(string id)
{
for (int i = 0; i < modifiers.Count; i++)
{
@@ -5,7 +5,7 @@ using YachtDice.Modifiers.Core;
namespace YachtDice.Modifiers.Definition
{
[CreateAssetMenu(fileName = "NewModifier", menuName = "YachtDice/Modifiers/Definition")]
public class ModifierDefinitionSO : ScriptableObject
public class ModifierDefinition : ScriptableObject
{
[Header("Identity")]
[SerializeField] private string id;
@@ -24,7 +24,7 @@ namespace YachtDice.Modifiers.Definition
[SerializeField] private int maxStacks = 1;
[Header("Behaviors")]
[SerializeField] private List<ModifierBehaviorSO> behaviors = new();
[SerializeField] private List<ModifierBehavior> behaviors = new();
public string Id => id;
public string DisplayName => displayName;
@@ -36,19 +36,19 @@ namespace YachtDice.Modifiers.Definition
public bool HasLimitedUses => hasLimitedUses;
public int MaxUses => maxUses;
public int MaxStacks => maxStacks;
public IReadOnlyList<ModifierBehaviorSO> Behaviors => behaviors;
public IReadOnlyList<ModifierBehavior> Behaviors => behaviors;
#if UNITY_EDITOR
public static ModifierDefinitionSO CreateForTest(
public static ModifierDefinition CreateForTest(
string id,
List<ModifierBehaviorSO> behaviors,
List<ModifierBehavior> behaviors,
bool hasLimitedUses = false,
int maxUses = 0,
int shopPrice = 100,
int sellPrice = 50,
ModifierRarity rarity = ModifierRarity.Common)
{
var so = CreateInstance<ModifierDefinitionSO>();
var so = CreateInstance<ModifierDefinition>();
so.id = id;
so.displayName = id;
so.description = id;
@@ -57,7 +57,7 @@ namespace YachtDice.Modifiers.Definition
so.sellPrice = sellPrice;
so.hasLimitedUses = hasLimitedUses;
so.maxUses = maxUses;
so.behaviors = behaviors ?? new List<ModifierBehaviorSO>();
so.behaviors = behaviors ?? new List<ModifierBehavior>();
return so;
}
#endif
@@ -26,7 +26,7 @@ namespace YachtDice.Modifiers.Editor
for (int i = 0; i < guids.Length; i++)
{
string path = AssetDatabase.GUIDToAssetPath(guids[i]);
var def = AssetDatabase.LoadAssetAtPath<ModifierDefinitionSO>(path);
var def = AssetDatabase.LoadAssetAtPath<ModifierDefinition>(path);
if (def == null)
{
@@ -183,7 +183,7 @@ namespace YachtDice.Modifiers.Editor
for (int i = 0; i < guids.Length; i++)
{
string path = AssetDatabase.GUIDToAssetPath(guids[i]);
var catalog = AssetDatabase.LoadAssetAtPath<ModifierCatalogSO>(path);
var catalog = AssetDatabase.LoadAssetAtPath<ModifierCatalog>(path);
if (catalog == null)
{
@@ -7,7 +7,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "AddCurrencyEffect", menuName = "YachtDice/Modifiers/Effects/Add Currency")]
public class AddCurrencyEffect : EffectSO
public class AddCurrencyEffect : Effect
{
[SerializeField] private int amount;
@@ -7,7 +7,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "AddFlatScoreEffect", menuName = "YachtDice/Modifiers/Effects/Add Flat Score")]
public class AddFlatScoreEffect : EffectSO
public class AddFlatScoreEffect : Effect
{
[SerializeField] private int value;
@@ -7,7 +7,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "AddPerDieEffect", menuName = "YachtDice/Modifiers/Effects/Add Per Die")]
public class AddPerDieEffect : EffectSO
public class AddPerDieEffect : Effect
{
[Tooltip("Points to add per matching die.")]
[SerializeField] private int valuePerDie;
@@ -7,7 +7,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "ConsumeChargeEffect", menuName = "YachtDice/Modifiers/Effects/Consume Charge")]
public class ConsumeChargeEffect : EffectSO
public class ConsumeChargeEffect : Effect
{
[SerializeField] private int charges = 1;
@@ -7,7 +7,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "MultiplyPerDieEffect", menuName = "YachtDice/Modifiers/Effects/Multiply Per Die")]
public class MultiplyPerDieEffect : EffectSO
public class MultiplyPerDieEffect : Effect
{
[Tooltip("Multiplier to apply per matching die.")]
[SerializeField] private float multiplierPerDie = 1f;
@@ -7,7 +7,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "MultiplyScoreEffect", menuName = "YachtDice/Modifiers/Effects/Multiply Score")]
public class MultiplyScoreEffect : EffectSO
public class MultiplyScoreEffect : Effect
{
[SerializeField] private float multiplier = 1f;
@@ -7,7 +7,7 @@ using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "PostMultiplyEffect", menuName = "YachtDice/Modifiers/Effects/Post Multiply")]
public class PostMultiplyEffect : EffectSO
public class PostMultiplyEffect : Effect
{
[SerializeField] private float postMultiplier = 1f;
@@ -7,7 +7,7 @@ namespace YachtDice.Modifiers.Pipeline
{
public struct EffectEntry
{
public EffectSO Effect;
public Effect Effect;
public ModifierInstance Instance;
}
@@ -5,7 +5,7 @@ namespace YachtDice.Modifiers.Runtime
{
public class ModifierInstance
{
public ModifierDefinitionSO Definition { get; }
public ModifierDefinition Definition { get; }
public bool IsActive { get; set; }
public int RemainingUses { get; set; }
public int Stacks { get; set; } = 1;
@@ -13,7 +13,7 @@ namespace YachtDice.Modifiers.Runtime
public bool IsExpired => Definition.HasLimitedUses && RemainingUses <= 0;
public ModifierInstance(ModifierDefinitionSO definition)
public ModifierInstance(ModifierDefinition definition)
{
Definition = definition;
RemainingUses = definition.HasLimitedUses ? definition.MaxUses : -1;
@@ -49,7 +49,7 @@ namespace YachtDice.Modifiers.Runtime
maxActiveSlots = slots;
}
public ModifierInstance Add(ModifierDefinitionSO definition)
public ModifierInstance Add(ModifierDefinition definition)
{
var instance = new ModifierInstance(definition);
instances.Add(instance);
@@ -151,7 +151,7 @@ namespace YachtDice.Modifiers.Runtime
return entries;
}
public void LoadSaveData(List<ModifierSaveEntry> entries, ModifierCatalogSO catalog)
public void LoadSaveData(List<ModifierSaveEntry> entries, ModifierCatalog catalog)
{
instances.Clear();
activeCacheDirty = true;